Indie game Coffee Talk is currently available with Xbox Games with Gold, and as a result, lots of players have been noticing that the game initially asks for permission to grant personal data to be sent to the game's publisher.
Taking to Twitter, publisher Chorus Worldwide explained that it doesn't request or keep any personal data from the game, and that the issue relates to the Universal Windows Platform that it chose to port the game to Xbox One, which displays the permission screen by default.
Furthermore, if you decline the permission screen the first time, it appears as though the game permanently refuses to save progress or grant achievements thereafter:
"The default behaviour for UWP apps on Xbox One is to display the permissions request screen, whether the developer is requesting data or not. It's also the default behaviour that UWP games won't allow saving and achievement registration unless the user grants those permissions. Those behaviours can't be changed."
The company says it's looking into whether it can re-port Coffee Talk using something other than UWP, and it will no longer use the platform for porting its future Xbox One games. It also apologised for the issue, and explained it was "100% on us here at Chorus," and not the developer or Microsoft.
Have you had this issue with Coffee Talk? Let us know your experiences in the comments.
[source twitter.com]
Comments 5
So Xbox makes a sloppy port part of their Games With Gold? 🙄
@Luminous117 I honestly don't think it's an error at all. Microsoft kinda force this set of permissions for games made in their UWP technology to use achievments. There was nothing the studio could do about it. basically to get rid of this they will practically need to port the game using other technology. I didn't mind giving the permission tho, finished the game and did all the achievments. It's a really fun game.
1 of the 457264879536 reasons UWP is awful and thankfully Microsoft moved away from it for their own games (at least the Steam versions, aka the important versions)
@Menchi I don't think UWP is bad. It had performance issues in the past but it is as fast as regular win32 games nowadays. Also, most of the first-party Xbox One games are actually UWP. Xbox Play Anywhere is enabled by UWP too on the Microsoft Store. For those reasons I can't see UWP as a bad thing, I think it can improve, and Microsoft didn't moved away from it.
For independent developers is also a good thing sometimes, as they're most small teams, and have the possibility to code a single time and release on both, PC and Xbox is great.
I had the problem with my save game disappearing. It's ok I just deleted the game from my Harddrive that's all.
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