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Topic: Minecraft Xbox 360 Edition

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Vincent294

[Edited by Vincent294]

Vincent294

Xbox Gamertag: Vincent294

Tasuki

I was never a fan of Minecraft.  I tried it a few times and I just couldn't get into it.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Vincent294

I got off to a really slow start I remember. Now I have a numbered series of upgrades to my standard designs and aim at a few different objectives each time. My current design in the works is 4.6, and I plan to add status indicators to my mob grinders / XP farms, a new stone generator running @ about 200 BPM (blocks per minute), new improved mushroom farms, new improved pumpkin & melon farms, a minor skyscraper renovation, & more. I take Minecraft a little too seriously, don't I?

Vincent294

Xbox Gamertag: Vincent294

SuperKMx

Good work, VincentV! Great post.

I'm not a massive Minecraft fan, but I've played a fair bit of it - that Cobblestone Generator is ingenious!

Ken Barnes,
Freelance Writer, Full-Time Idiot.

Xbox Gamertag: SuperKMx | X:

Vincent294
KenB

Good work, VincentV! Great post.

I'm not a massive Minecraft fan, but I've played a fair bit of it - that Cobblestone Generator is ingenious!

My new stone generator is going slower than expected, but it's making progress. The hard part is unlike my cobble generator, like you said, is ingenious, my stone generator is much more complex (a logic gate, progress detector, more specific times needed for piston activation, etc.). Making it compact and lowering the malfunction rate are big challenges. I've made some major leaps recently and have a few fixes in my head that I'll try out soon.

[Edited by Vincent294]

Vincent294

Xbox Gamertag: Vincent294

SuperKMx

Well, keep us up to speed Wouldn't mind seeing some screenshots of that bad boy when you get it done

Ken Barnes,
Freelance Writer, Full-Time Idiot.

Xbox Gamertag: SuperKMx | X:

Vincent294

It's almost done. Failure rate is @ an approximate 0% now, it's more compact, etc. Only problem is I'm working on a switch to turn it off so you can get the stone (turning it off at certain times can jam the stone generation chamber).

Vincent294

Xbox Gamertag: Vincent294

Vincent294
KenB

Well, keep us up to speed Wouldn't mind seeing some screenshots of that bad boy when you get it done

Your wish, granted: (see 1st post). I'll make a diagram and explanation for how it works soon.
Edit: The blueprint is here. If anyone wants, I can add an explanation on how it works.

[Edited by Vincent294]

Vincent294

Xbox Gamertag: Vincent294

SuperKMx
VincentV
KenB

Well, keep us up to speed Wouldn't mind seeing some screenshots of that bad boy when you get it done

Your wish, granted: (see 1st post). I'll make a diagram and explanation for how it works soon.
Edit: The blueprint is here. If anyone wants, I can add an explanation on how it works.

That's insanely cool, my man. Top work!

Ken Barnes,
Freelance Writer, Full-Time Idiot.

Xbox Gamertag: SuperKMx | X:

Vincent294
KenB
VincentV
KenB

Well, keep us up to speed Wouldn't mind seeing some screenshots of that bad boy when you get it done

Your wish, granted: (see 1st post). I'll make a diagram and explanation for how it works soon.
Edit: The blueprint is here. If anyone wants, I can add an explanation on how it works.

That's insanely cool, my man. Top work!

Thanks. I'll summarize how it works soon. I'll try designing a second, inferior, but more compact version too. I'll also post designs for some efficient TNT setups w/ pressure plates in the center. My brother told me the idea, and I've tried coming up w/ arrangements for the TNT that give you the most bang for your buck. It can be pretty devastating, so I'll post some of the best layouts. I'll also try designing some cool deathtraps, as well as some helpful machines as well. I can accept ideas, if you or anyone else has a good one.

Vincent294

Xbox Gamertag: Vincent294

Vincent294

Update: My stone generator does malfunction on rare occasion after using it for a few days from time to time. I'll make a fix sometime, so stay tuned if you'd like a more functional design. My idea on a more compact version has been abandoned in favor of a new, more compact, easier to access version of my cobblestone generator (cobble comes out of top right now, so you need to climb up w/ the current design) which will be posted when it's complete. My TNT setups will be posted (just a screenshot because it's so basic). I'll also work on tutorials for my redstone status indicator (active project of mine) & my water gate (press a button once to let water go w/ pistons vs. dispensers for less interaction) which is useful for wheat farms, wolf alarms, etc. You can also swap out the water w/ lava for a death trap.

[Edited by Vincent294]

Vincent294

Xbox Gamertag: Vincent294

Vincent294

I'm making progress on my improving my new stone generator, and there's good news and bad news regarding it. First I'll start w/ the good news. I've redesigned the redstone from scratch, and it's way more compact. It also doesn't have obsidian by the stone you mine anymore, so you can pick it up from the side without having to pull a lever to disable it (plus it's a lot cheaper). On the bad news, it still malfunctions. I've added maintenance shafts in the front, back, & side so you can plug the lava leak & re-add the water source blocks when it fails. I've found out that it's most likely due to the pistons not withdrawing fast enough to let a water source block form in the center, letting the lava through. To counter that, I've made the redstone clock run at a fraction of the time a generation cycle is since a redstone clock's signal output is as long as its delay. It still hasn't done much though, so I've made a new type of redstone clock that uses 2 redstone clocks + an AND gate. They're synchronized & one runs at a fraction of the time the other does, so they go off @ the same time. Because both must be going off w/ the AND gate, the signal duration is as long as the shortest output. Before I implement that, I'll try some smaller fractions of the generation cycle to see if the issue isn't a lack of signal regulation. Another idea to check is I noticed there's a glitch in Minecraft Xbox 360 Edition (it might be the game). Redstone dust lags occasionally when a signal crosses a chunk boundary. I'll check my map to see if it's been the game all this time (which would be frustrating, because my current design might actually work, if it wasn't for the glitch).
Edit: Also, I've finished my new cobble generator, which is slightly more compact & easier to access than the last design. The redstone status indicator isn't working, but it looked like it should've worked. I'll take a closer look to see if it's another glitch too. Speaking of glitches, I'll list ones I've noticed in the newest update here:
[list=*]
[*]Renaming certain worlds can result in an error, & then they'll be deleted.[/*]
[*]Worlds sometimes fail to boot up on your 1st attempt & say you've failed to connect to the world's server[/*]
[*]Switching profiles from the menu forces you to re-do the tutorials & resets your global leaderboard stats[/*]
[*]Wolf loyalty doesn't carry over w/ gamertag changes[/*]
[*]Redstone dust & lighting lags on chunk boundaries[/*]
[*]Blocks lag when being mined (especially farmland)[/*]
[*]Chickens & mooshrooms despawn around other mobs[/*]
[*]Ghasts spawn several times faster than you can kill them[/*]
[*]Slimes spawn around level 50 as well as 16 & below in certain chunks[/*]
[*]Endermen's heads float when aggravated & they cannot fight properly[/*]
[*]Wolves kill each other after breeding unless bred far away from other mobs[/*]
[*]Torch & ladder hitboxes are faulty when viewed at certain perspectives[/*]
[*]Glass & piston textures display incorrectly when touching liquids[/*]
[*]Chests & objects other than torches attached to a block (signs, ladders, etc.) flicker occasionally after being rendered a 2nd time when returning from outside the render distance. Replacing these objects doesn't fix the issue. Only happens in worlds affected by the 1.8 chest crash glitch[/*]
[/list]
Since this is a long list, if someone can contact 4J Studios, can they report these glitches?

[Edited by Vincent294]

Vincent294

Xbox Gamertag: Vincent294

SuperKMx

Hi Vincent,
  I've tweeted 4J with the topic details. You never know, they might have a look and get some of them fixed!

Ken Barnes,
Freelance Writer, Full-Time Idiot.

Xbox Gamertag: SuperKMx | X:

Vincent294
KenB

Hi Vincent,
  I've tweeted 4J with the topic details. You never know, they might have a look and get some of them fixed!

I actually told them on the Minecraft Forums. Thanks though. I bet they didn't notice the lag w/ redstone dust over chunk boundaries (and it happens w/ lighting too, so they can also fix that too). Plus, the other bugs can now get fixed as well.

Vincent294

Xbox Gamertag: Vincent294

Vincent294

I've been unsuccessful in reducing the failure rate on my new stone generator. It usually malfunctions after about 4.5 minutes of usage, so the maintenance shafts come in handy when that happens. Since the design is still awesome, I feel it's the best it can possibly be, & I plan to update the design on this thread. It's a lot cheaper, more compact, starts up faster, etc., but it's a little slower, at 170 blocks per minute. I'll post it w/ one of my older designs & plan to start on a small project before then to post as well. It's a status indicator for mob grinders / XP Farms. Hopefully they're helpful designs.

Vincent294

Xbox Gamertag: Vincent294

Vincent294

I just need to edit the main post to add the screenshots & new blueprint for my new stone generator. It's complete, & it works great. The new maintenance shafts come in handy when it malfunctions. I'm not going to post my water dam & mob grinder / XP Farm status indicators, but I'll have a special trick on how to use an XP Farm for an easy music disc farm (I discovered it by accident making the XP Farm status indicator. Now I have 4 new music discs to play in my house).

Vincent294

Xbox Gamertag: Vincent294

Vincent294

I got the idea for using sticky pistons to pull out the stone for the other pistons from this one guy on YouTube, bebbodux. So I took another look at his video that inspired me to make my stone generator, & he made one himself. Currently, my stone generator runs around 70 BPM (despite my theoretical calculations being 170 BPM). I'm not sure what I'm not taking into account, but I know one thing: the guy who had one of the 2 big ideas for my stone generator (the other idea of having adjacent stone generated is mine) made his own version a year ago, discovered what made it malfunction, fixed that, & made it faster. Perhaps I'll make a second version of mine, once again combining his ideas w/ mine. Well, if I can make it faster / more compact, that is.

[Edited by Vincent294]

Vincent294

Xbox Gamertag: Vincent294

Pixelrobin

Cool generator. I was thinking though, is this on PC? Because if it is, you can build a system which automatically breacks blocks, and them puts them into a chest via a hopper system. In addition, with the 1.5 update, you can make something that shuts off the machine and alerts you when the chest is full. And another idea: you can make a sort of creeper protection device that uses a daylight sensor to activate a obsidian wall around the machine at night.

Everybody do a chirp. CHIRP.

Vincent294
bluerobin2

Cool generator. I was thinking though, is this on PC? Because if it is, you can build a system which automatically breacks blocks, and them puts them into a chest via a hopper system. In addition, with the 1.5 update, you can make something that shuts off the machine and alerts you when the chest is full. And another idea: you can make a sort of creeper protection device that uses a daylight sensor to activate a obsidian wall around the machine at night.

Cool advice. My PC runs Minecraft @ 10 FPS (it's a super slim 10" netbook that wasn't made w/ gaming in mind) so I don't use it. Thanks for the comment on my new stone generator. I fixed it w/ some of bebbodux's ideas (I thought I was clever, but he's one step ahead of me) & managed to get mine to run as fast but at a fraction of the size. I'm working on a more compact version of my newest model (removes nearly all pistons), but it probably won't be a particularly fruitful project. At this point, I doubt it will work because I'm having trouble working out a more compact way to detect generation progress, & redstone clocks aren't working either. I'll post my current functional design by this weekend hopefully. If you have Xbox, this should work great, & it should still be pretty good on PC I'd assume.

[Edited by Vincent294]

Vincent294

Xbox Gamertag: Vincent294

Pixelrobin

No, I don't own an xbox, but I use the PC version. I also use a laptop. Here is what I did to make it run at max fps:
1.Go to options then video settings
2. Set blocks from fancy to fast
3. Set preformance to max fps
4. Set render distance to normal
5. Set smooth lighting to off
6. set particles to minimum
And there you go. It should work a little better if not a lot.

Everybody do a chirp. CHIRP.

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