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Topic: Which Studios Should Microsoft Acquire Next?

Posts 121 to 140 of 177

BAMozzy

@jordan1992 And like those, they also bought Studio's to make GAMES. All of Sony's Studio's were 'purchases' too - Psygnosis, a big multi-platform studio/publisher became Sony Computer Entertainment and bought Naughty Dog too although they never OWNED Crash Bandicoot because Sony only bought the Studio, not the IP. Same with Insomniac and Spyro for example.

Its not just those Publishers with their 'own' platforms either, EVERY big Publisher is a 'big' publisher because they acquired other Studios and/or Publishers to improve their own output of Games. Whether that's Embracer, TenCent, EA or Ubisoft, they got to where they are, got the 'IP's' they have by Purchases. Over time, they do create 'new' IP's - ND went on to create Jak & Dexter because they didn't have the 'rights' to make Crash games anymore so were 'forced' to create something 'new'.

Without 'Studios' they can't make their OWN games - that's why XB1 struggled so much as MS decided to invest in their OWN output rather than rely on 3rd Parties (games like Titanfall, Dead Rising, Sunset Overdrive for example) and so went from owning '5' Studios (Mojang, Rare, 343, Turn 10 and the Coalition) to building up to over 20, soon to be over 30 studios so they can make their 'OWN' games.

It doesn't matter whether 'Skyrim' was a 'multi-platform' release for example but ES6 now isn't because MS 'own' the IP, the Studio and will be funding the entire development 'exclusively' for Xbox. They 'own' the Studio now, just like Sony now own Insomniac, Naughty Dog, Bungie, Sucker Punch, Housemarque etc and financed them to make games exclusively for Playstation. Elder Scrolls, Fallout, Doom, Wolfenstein etc are MS owned IP's now.

You have Redfall and Starfield coming this year - both games owned and developed by Microsoft owned Studios, MS owned IP's as well as Forza Motorsport, Hi-Fi Rush and Minecraft Legends. Ghostwire - another MS owned IP is also coming soon.

If you want to play this 'pathetic' game, why don't you list EVERY game released by Nintendo, Sony and Microsoft since 'E3' 2021 (not even 2yrs ago) and see who has released the most of their OWN games. I think you'll find that Xbox released the most - even if some didn't come to Xbox Consoles Exclusively or even 'first'. Deathloop and Ghostwire are MS's OWN games, Minecraft too. Age of Empires is MS owned and released on PC first, Flight Sim - the 'true' next Gen ONLY game also released to Console. We also had FH5, H:I, Pentiment, Grounded, Hi-Fi Rush etc with Minecraft Legends, Redfall, Forza and Starfield coming 'soon'.

In the 'same' time, Sony have released GT7, H:FW and GoW:R. Of course Deathloop and Ghostwire 'helped' bulk out their 'exclusives' - but first Party games are quite thin on the ground and also 'bulked' up by 're-releases' of OLD games like Last of Us Part 1. I don't know what Nintendo have released themselves as I don't keep up with Nintendo games.

Point is, ALL Publishers bought up Studio's, IP's etc to improve their output and portfolio of IP's. Whether they 'own' a Platform (like MS, Sony or Nintendo) or not, they still bought Studio's and IP's. Square Enix owned 'Tomb Raider', now its owned by Amazon (after buying it from Embracer). Embracer own Crystal Dynamics now and EA own Codemasters - that's how they 'grew' to make their 'own' games.

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

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Xbox Gamertag: bamozzy

Ryall

@BAMozzy To say all studios are purchased is also untruth. Sony purchase naughty dog but founded Santa Monica studios. Ubisoft purchased red storm and founded Ubisoft Montréal.

Not all publishers are equivalent. In this regard Microsoft has purchased most of it studios. Sony has had a higher degree of organic growth. Ubisoft is almost all grown organically rather than purchased.

It’s human nature to be more impressed when someone says I made this rather than I bought this.

Ryall

BAMozzy

@Ryall Wow - Sony have formed A Studio - so did MS of course with 343i, the Coalition and most recently, the Initiative. The MAJORITY of Sony studios were Acquired - not created.

They have all BOUGHT studio's - the ONLY difference is that when a Platform holder, like Sony or MS, that Studio becomes a First Party and that often means 'Exclusives' thereafter from that Studio, whether they ONLY made 'exclusives' before (like undead Labs, Playground Games) or made 'ALL' multi-platform releases before, its irrelevant. You didn't whinge at Embracer buying half of Square Enix or EA buying up Respawn or Codemasters. What happened to Acclaim or Ocean - two BIG publishers?

As for 'Human Nature' - So I should ONLY be impressed by Sony Santa Monica as Naughty Dog, Sucker Punch, Guerilla, Bungie, Insomniac, Housemarque etc etc were all Bought so I shouldn't be 'impresssed' by those decisions. That's still buying the 'Talent' behind IP's and/or Owning their Creations. Sony may not own Halo, Crash or Spyro, but they own the 'Studio's' who created those through 'purchases'.

All Publishers have 'bought' their Studios and/or IP's - Ubisoft were no different in that regard - they started off as a Distributor and built up studios with 'no IP's' until they bought Red Storm and the Tom Clancy IP and bought the rights to the Prince of Persia and Myst Series. They also acquired rights to Driver and bought Massive from Activision. Looking at the 'list' of Subsidiary Studios under Ubisoft, half are 'acquired' and they bought numerous IP's too...

Every Publisher has bought up Studio's and/or IP's. I can't not think of ANY that have not. I'd also argue that its also not the most 'cost-effective' way to grow to try and build up Studios from scratch, find a suitable place to set up a studio, hire the right staff, buy all the studio gear they need to make games etc etc when you can buy a ready made studio with IP's or even in the process of making a Game - a 'functioning' studio - especially as it takes 'years' now to make a game - you can't churn out games every 'year' or two like they did 10yrs ago.

I am 'still' impressed by Redfall or Starfield - regardless of whether they are now ONLY Xbox games or not. I am no 'less' impressed knowing that Microsoft bought Zenimax over two years ago now and since they took over, have been funding the Talent behind Prey, Dishonored, Elder Scrolls etc to develop, polish and release these games 'exclusively'.

Its human nature to be a 'fanboy' and cry 'fowl' when the Competition uses their money they earn to 'grow' organically by buying up talent, IP's etc to 'compete' with the rest of the Market that use their money to 'grow' too...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

Ryall

@BAMozzy It’s certainly true that buying studios is a normal part of a publishers business. Buying work for hire studios such as Nintendo is acquisition of Next Level Games, Microsoft acquisition of Ninja Theory and Sony’s acquisition of Insomniac is completely non-controversial.

Likewise, buying exclusivity on a new IP is uncontroversial no one complained about Sunset Overdrive, Forspoken or Octopath Traveller.

When it comes to sequels games like Final Fantasy 16, Bayonetta 2 and Rise of the Tomb Raider it’s more debatable. I’m familiar with the argument that a game like Bayonetta 2 wouldn’t exist if Nintendo hadn’t funded it. But when an exclusive is a sequel to a multi platform game it still feels wrong.

I think Microsoft should buy companies like Remedy and Moon studios that need a published a fund there games anyway.

They shouldn’t be buying companies like EA, who have sufficient funds to develop anything they wish to anyway.

I know from a consumer standpoint it wouldn’t be significant lessening of competition. But in terms of companies that can provide 10s of millions of dollars to a developer to produce a game, it would be significant. Less people to pitch to means less game is getting made.

Who owns what in this industry is a bit of a rabbit hole.

Ryall

BAMozzy

[Edited by BAMozzy]

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

Ralizah

BAMozzy wrote:

If you want to play this 'pathetic' game, why don't you list EVERY game released by Nintendo, Sony and Microsoft since 'E3' 2021 (not even 2yrs ago) and see who has released the most of their OWN games. I think you'll find that Xbox released the most - even if some didn't come to Xbox Consoles Exclusively or even 'first'. Deathloop and Ghostwire are MS's OWN games, Minecraft too. Age of Empires is MS owned and released on PC first, Flight Sim - the 'true' next Gen ONLY game also released to Console. We also had FH5, H:I, Pentiment, Grounded, Hi-Fi Rush etc with Minecraft Legends, Redfall, Forza and Starfield coming 'soon'.

In the 'same' time, Sony have released GT7, H:FW and GoW:R. Of course Deathloop and Ghostwire 'helped' bulk out their 'exclusives' - but first Party games are quite thin on the ground and also 'bulked' up by 're-releases' of OLD games like Last of Us Part 1. I don't know what Nintendo have released themselves as I don't keep up with Nintendo games.

Mario Golf: Super Rush
The Legend of Zelda: Skyward Sword HD
WarioWare: Get It Together!
Metroid Dread
Mario Party Superstars
Pokémon Brilliant Diamond and Shining Pearl
Big Brain Academy: Brain vs. Brain
Pokémon Legends: Arceus
Kirby and the Forgotten Land
Nintendo Switch Sports
Mario Strikers: Battle League
Fire Emblem Warriors: Three Hopes
Xenoblade Chronicles 3
Splatoon 3
Bayonetta 3
Pokémon Scarlet and Violet
Fire Emblem Engage
Metroid Prime Remastered
Kirby's Return to Dream Land Deluxe
Bayonetta Origins: Cereza and the Lost Demon
Advance Wars 1+2: Re-Boot Camp - upcoming in April 2023
The Legend of Zelda: Tears of the Kingdom - upcoming in May 2023
Pikmin 4 - upcoming in July 2023

A few of these weren't made by internal Nintendo studios, but are funded, published, and sometimes owned outright by Nintendo, so I think they count.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

BAMozzy

@Ralizah Not that I care at all about Nintendo at all but I was referring to Brand NEw games - not remakes, remasters etc as well as ONLY first party too because the complaint is MS has NO games - refusing to count anything not made by Microsoft and 'brand' new, never 'release' anywhere before games. Forgetting games like Deathloop or Ghostwire because they were released on PS first, forgetting Minecraft because its not Exclusive, forgetting games like Pentiment and Grounded because they are not AAA looking and on top of everything else, its mostly Sony Fanboys going on about 'Games' so the Comment was meant to show that MS released more over the 2yrs than Sony - if you ONLY count AAA first party brand new games because everything else is 'old' news or 'paid' for exclusivity...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

Ralizah

@BAMozzy I think the frustration is that Nintendo and Sony both have pretty reliable output from their respective development teams, which seem to be well-integrated into their company culture, whereas Microsoft goes entire years without much of anything to show for itself, and issues seem to keep cropping up once big exclusives do start dropping. If Microsoft can get into a better rhythm with its first-party releases, there'll be less visible dissatisfaction from Xbox fans and also less trolling material for Playstation fans.

It doesn't really need to be "AAA" stuff, either. Not exclusively, at least. Almost nobody complained about Hifi Rush, did they?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

BAMozzy

[Edited by BAMozzy]

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

GarbonZoni

They should take some inspiration from their 360 heyday. Start making their own again and recover some of that wow factor that the console had.

Xbox: Garbonzoni

ZuneTattooGuy

@GarbonZoni
The biggest games on the XBox 360 were made by third party companies.

Gamertag: GoingTheDist

BAMozzy

@ZuneTattooGuy Exactly...

Morrowind and Oblivion were 'Xbox' exclusives made by Bethesda - now owned by MS. Mass Effect and BioShock too were Exclusives on 'Xbox' for a time. Gears was made by Epic exclusively for Xbox and Playground weren't 'owned' by MS when they brought Forza Horizon to Xbox 360 exclusively.

I'm sure you can think of others too that were not made by 'first Party' Studios. Bethesda however is a 'First Party' Studio owned, funded and published by MS, so Starfield is their 'own' game. MS own the IP, the Studio, the Publishing etc and had a significant input into the development of this game. ABK will 'become' First Party and 'every' game developed from Completion of the deal is a MS owned IP made by MS owned Studios, funded & Published by MS etc...

To make their 'own' games, they either need Studios creating 'new' IP's or 'buying' 3rd Party IP's/Studios, paying for 'exclusivity' - timed or otherwise. You can't make games without Studio's - Sony bought the majority of theirs too.

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

GarbonZoni

@ZuneTattooGuy @BAMozzy Wow, I must've been looking through rose tinted glasses guys. I've just been having a look and the only game I played on 360 they made was 1 vs 100. The reason I mentioned their 360 heyday was more to do with the variety , scope and the wealth of creativity on that console.
But I'm glad you pointed that out as I had no idea they were that sparse on the game front back then. You live and learn eh! .
Well hopefully with the ABK acquisition and any future purchases they can get their Library as varied as it was back then. 360 was one of my favourite gaming gens.

Xbox: Garbonzoni

RazputinAquato

Buy a few small studios like Asobo and IO Interactive.
Make one final big publisher purchase in couple years, SEGA, only to have a footing in the Japanese Market.
And then get done with buying publishers. Microsoft can't keep buying everyone. It's not a monopoly now just because they bought Activision, but it will be if they don't stop at some point.

RazputinAquato

Xbox Gamertag: Magabro5382

BAMozzy

[Edited by BAMozzy]

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

RazputinAquato

@BAMozzy wow, that was a very long answer
But you do have a good point... if the videogame market is going in the same direction as the streaming market, having fewer services to subscribe to is better for the consumer. I miss the days when Netflix was the only subscription you needed, now I'm subscribed to five different streaming services just for movies and TV. I can't subscribe to five different videogame services...

RazputinAquato

Xbox Gamertag: Magabro5382

ZuneTattooGuy

@Magabro
Sony doesn't have the deep wallets to make major studio purchases. Buying Sega would tank Sony's Financials.

Gamertag: GoingTheDist

RazputinAquato

@ZuneTattooGuy you're right. On the other hand I could see Apple, Google or Amazon buying Sony... and then they would have the deep wallets to buy a big publisher like Sega. Or even another huge publisher, like EA or Take Two...

[Edited by RazputinAquato]

RazputinAquato

Xbox Gamertag: Magabro5382

BAMozzy

@Magabro Exactly - Consolidation for the Gaming market would be 'better' for Consumers - up until a point where it can become a 'monopoly'. You don't want 'just' Netflix as they could push prices up and reduce quality/quantity of content because you have no 'competition'. But add Amazon Prime and Disney+, you have 'competition'

The reason nVidia were 'blocked' from buying Arm was because there are only '3' competitors in that market, and if nVidia acquired Arm, they'd have a major advantage over AMD and could 'monopolise' the market, force AMD out.

The main reason my post was 'long' was to point out the difference between buying a 'Studio' (helps if that Studio has 'just' made an Exclusive for you as they have a 'product' selling to bring Money in) and buying a Publisher. If MS bought 'Bethesda' from Zenimax, they wouldn't own the Publishing rights to Bethesdas 'old' games so would need to 'negotiate' with Zenimax to put those games in Game Pass. Also, any sales of those 'old' games goes to Zenimax. By buying Zenimax, they have those Games for Game Pass as well as the IP's owned by Zenimax and the Studios behind those games.

When Sony bought Naughty Dog, ND made R&C because they didn't own Crash. Bungie can't make Halo, Epic can't make Gears etc. So you get 'creative' talent but often have to 'wait' for them to 'create' something to start recuperating the 'costs'.

Owning a Publisher not only gets you IP's, it gets you 'everything' they have Published - which is 'great' for MS looking for 'immediate' benefits as they now own those 'old' games to put them into Game Pass (assuming they don't have 'expired' third party Licences - like Marvel, Transformers, James Bond etc). That's why you got a 'Zenimax' games in Game Pass soon after Completion and why older ABK games will come to GP too.

It can get 'complicated' if you buy a Studio (like Rare) who own the Assets/Software to a Game (Goldeneye), but another Company (Nintendo) own the Publishing Rights and its 'complicated' by another 3rd Party Licence (007, James Bond and the JB theme tune) so things get difficult.

Cost may be significantly higher for Publishers because you are buying 'history' - their Back Catalogue as well as any IP's and Studios they own. Buying a Studio is much cheaper, but you are buying 'potential' based on their 'history', but need to invest in them to realise that potential and start recuperating that investment.

A lot of Studios at 'Publishers' do lack the creative talent that put that Studio on the Map - they leave to set-up their own Studios - Respawn was the creative talent behind Call of Duty that left Infinity Ward, and now the creative talent is 'head' of Battlefield, the franchise CoD was created to 'beat'. How many Game Studio's has Glenn Schofield created? So even after having Vicarious Visions closed by EA, he set up Sledgehammer, after leaving Sledgehammer, he set up another studio and made the Callisto Project. So even if you 'buy' a Studio, you have no guarantees the 'Creative' talent comes with it, it may just be a 'workforce' used to making a certain game over and over again. Buying the Publisher gets you their IP's, their Back Catalogue etc - hence more cost...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

ZuneTattooGuy

@Magabro
I could see either Apple or Google moving in on Sony. Possibly as a strategic business partner, I don't think they would be allowed to buy them. Japan is very weird with companies in Japan being bought by companies from the West.

Gamertag: GoingTheDist

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