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Topic: General Xbox Series X Thread

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NEStalgia

@Fenbops gears 5 has nothing on ori 2..... It's utterly gorgeous on the xsx. They really added so much, graphically, beyond the first! Imo the gameplay plays the metroidvania design up more, too. The first was already metroidvania, but it was low key and most of it was optional side paths... This one integrates it more. There's npcs as well. Definitely a "bigger" more polished game, and you don't notice the simplicity of some of 1's design until you see the second. I've been alternating between it and tetris effect as a late night zen before bed game....
.... Needless to say, i have been losing a lot of sleep.... 😂

Edited on by NEStalgia

NEStalgia

Nexozi

@Krzzystuff @graysoncharles

The series X has died on me. I've packaged it up and will be sending it back to Microsoft tomorrow to get a refund.

Back using the one X, will be sticking with it for a while.

Nexozi

Krzzystuff

@Nexozi sorry to hear that. Yeah take the refund and wait if you have a one x to play on. I have nothing than the series x so I'm sticking with mine as it's running without issues. Gonna register mine for warranty today and look to get that extended warranty as well.

Krzzystuff

Zuljaras

Can anyone here confirm that?

"Xbox Series X Reportedly Has Online DRM Activation for Physical Xbox One Games"

"“When installing an XBOX ONE game OFFLINE, from the disc, you will not be able to play the game offline,”

https://nichegamer.com/2020/11/11/xbox-series-x-reportedly-ha...

Does MS really want to enforce DRM so hard?

Edited on by Zuljaras

Zuljaras

Zuljaras

I found the answer on Reddit.

"You do need a ONE-TIME activation to download a config file.

To be clear, it looks like due to the changes in the way BC works with Xbox One games now (Auto-HDR etc) you need to have a one-time download of a config file that does require you to go online.

After that, unless you uninstall the game, do not need to be online again to play the game.

So yes, it is a one-time config file download by going online, but after that it's no longer needed as the Xbox One game is now "configured" for the Series X.

So it's not always online, but "one time online to get config file"."

So the BC on Xbox One games is like on the Xbox One with all BC games.

Disappointing.

Zuljaras

JoakimZ

I’m going to get my Series X today, I’m incredibly excited!
The store I ordered from first said I wouldn’t get mine until sometime in december, but yesterday they updated the shipping status to shipped and I’m getting it today.

Now I’m thinking about what game to install first...

Edited on by JoakimZ

JoakimZ

Xbox Gamertag: ZWEIFELundANGST

Krzzystuff

@JoakimZ congrats and enjoy. I played Ryse first and now I've been playing Star Wars Battlefront II. Will boot up Gears UE this weekend likely to finish that game

Krzzystuff

Fenbops

Just a heads up guys, Star Renegades comes out on gamepass tomorrow for console and it’s meant to be great. It’s a turn based rogue like RPG that has a lovely pixel art style. Check out the reviews it scored highly.

This is why I love gamepass so far, it gives us great smaller indie titles as well as bigger games. Just adds to the value overall.

Fenbops

Fenbops

@Senua interested to hear your take on this as DF came out saying PS5 has the advantage? I don’t like these types of videos tbh where games are examined under a microscope, most people will not tell any difference in a real world setting.

Edited on by Fenbops

Fenbops

carlos82

It seems the higher clock speed of the PS5 GPU is making a bit of a mockery of the pure tflop gap between them. There may be something in the lack of maturity in the Xbox dev tools but I doubt we'll ever see the performance gaps that we often did between Pro and X

Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.

Senua

@Fenbops There’s nothing to say except lot of developers/insiders and even the Digitalfoundry themselves have already told that Xbox has moved to a fully new unfamiliar Gamecore GDK development platform which is almost like 6 months old and some of the features like VRS Tier 2, Mesh Shading, Sampler Feedback, XVA decompression and virtual memory - all these are not even available widely to all developers (same for PC). Whereas PS5 being a console which was scheduled to launch way before, it’s obvious their toolset was more stable, matured and ahead in development cycle. Maybe this is why Cyberpunk 2077 has delayed next gen version till next year when the SDK/APIs will receive more updates. Honestly don’t expect a fair comparison until next holiday and the following years. It all boils down to design decision which Microsoft has made for which they have a superior backcompat layer which developers of Warzone, Rocket League are able to port easier 120fps patch, their backcompat games are also launching faster and they have a more stable and less brick-prone OS. Since Xbox waited for lot of extra features (according to official blog) this is the cost they need to pay as things like that just delays development cycle but only in the short term.

Edited on by Senua

Senua

Senua

@carlos82 The weirdly higher clock speed is also making a bit of mockery with the hardware issue weird artifacts that lot of ps5 units are suffering from due to low poor yields and something which is forcing Sony to shift to a more expensive 6nm process in a year or two.

Edited on by Senua

Senua

Fenbops

@Senua interesting cheers. I know MS were slower getting dev kits out and I believe they were waiting on RDNA2 to be finished before finalising things. I think right now that’s what we’re seeing. Developing for PS5 is easy it’s similar to the PS4 while MS went a different route. I think it’ll pay off in the end but until then Sony may have a slight advantage for now.

Fenbops

NEStalgia

And there is still the issue that as long as studios see ps5 as the biggest install base, they'll be focusing on it as the lead, naturally resulting in better results just do to time, cost, and effort defaulting to ps5. Some of the result will then depend on how fast ms can shift a lot of units and/or how shared the effort is with xCloud. Of course ms can afford to money hat to help with those efforts to avoid embarrassments if poor performance in higher profile titles.

NEStalgia

BAMozzy

@NEStalgia You have to remember that the Series S/X and PC all use DirectX12 Ultimate now and Xbox isn't 'just' the console. Its clear that 'Console' install base isn't the focus for MS at all and not too important. A lot of the same features are transferable between PC and Xbox - VRS, Mesh Shading, DXRaytracing, Sample Feedback Streaming, Direct Storage etc and benefit both PC and Xbox consoles. The only real difference is that the Consoles are 'fixed' spec with Developers expected to optimise the game experience specifically for - where as on PC, the user is free to optimise their experience. If they want a 1080/120 mode, they can adjust the settings to get that. I know some settings maybe 'bespoke' to console - like dynamic resolution scaling, certain elements running at different frame rates or resolutions - as 'part' of the optimisations - but that's still part of the final optimising for specific console hardware at the 'final' stage.

I think we are seeing the fact that devs have not had time with the Series SDK's and DX12 Ultimate. DX12 Ultimate is extremely new and I obviously with circumstances in the world right now, the late arrival of SDK's is a set-back for MS. I wouldn't be surprised if the games we are seeing now are running in a 'Back Compat' type mode with just a few different tweaks to visual settings. AC:Valhalla seems to be visually like an XB1X - just double the frame rate - certainly not running as you may expect on much newer architecture - let alone leveraging a lot of the features advertised with Series X. If you made a 12TF XB1X with a faster Jaguar CPU, I would expect AC:Valhalla to perform very similarly. Also I would expect similar results for the Series S too if it was running in a BC mode.

I would love MS and/or Ubisoft to comment because its clear that its under-performing. It really does seem that the game is running at 2x the speed of an XB1X and therefore it seems like its running in BC with a 60fps frame cap instead of 30fps. It really doesn't seem to be leveraging the new architecture at all - let alone any of the feature set...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

S1ayeR74

I have a question, I’ve got a Sony AG9 55” OLED 4K. It’s HDMI 2, don’t think it has Vsync? It doesn’t have VRR, so if I get a Series X are the games going to be screen tearing in it all the time, like in the Digital Foundry Valhalla gameplay video? Or will it be down to the developers to fix it so it doesn’t?

S1ayeR74

Krzzystuff

@S1ayeR74 it will be developer based. I don't have HDR or VRR on my TV and my games look fantastic. Haven't played Valhalla though so it would likely have issues like everyone has been reporting without VRR.

Krzzystuff

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