Will the USB c port on the new controllers be able to be charged directly using a phone charger? Or is the port only for use with xcloud gaming on phones?
Some developers leaked that information and now Microsoft confirms, PS5 is not true RDNA2 in spite of some PS fanboys saying that it's RDNA2+3. They can hate Phil Spencer and Xbox games as much as they want, the truth is that Series X is the best console of the next generation. More compact, more advanced, more powerful, more efficient and cooler.
Nailed it!
Facts are facts, and while people do hate on Phil, he's turned XBox around. Microsoft have been incredibly transparent with their hardware, and while there are NDAs in place, we'll soon see that while PS5 is an incredibly fast piece of hardware, it will lack the power and future proof features that XBox now holds.
While the PS fanboys will be in meltdown, I do expect Sony to release a mid generation Pro console that does take advantage of more recent technology.
@BlueOcean Itâs funny when RDX gang said that, they received huge backlash but when âmooreâs law is dedâ peddled all lies about âRDNA3 13tfâ and disguised it as some âexclusive insider infoâ nobody batted an eye. Itâs good to see Microsoft finally revealed the truth after AMDâs embargo ended knowing well all the legal risks associated with it.
@Senua@JGRockford The facts have arrived. The RDNA3 part was very funny when PS5 doesn't even have full RDNA2.
EDIT: I'm watching the video, the PS5 is really enormous. The packaging of the PS5 is the same as the packaging of eggs LOL.
The Astro "game" borrows some ideas from Super Mario games such as hovering, pulling wires/tentacles, slides, ice-skating with spin jumps and the DS blow to spin the fan moments are here, gimmicks are back!
In a follow-up message sent to us by a PR representative at the publisher, this notion was also made clear once again. âI can confirm that Assassinâs Creed Valhalla runs at 4K at 60 fps on PS5 (upscaled 4K),â we were told. https://www.dualshockers.com/assassins-creed-valhalla-ps5-xbo...
@Senua And in the same article, it states Fortunately, the game will just natively be able to hit both benchmarks [4k and 60fps] on PS5, ruling out the need for players to be put in any such position.
Therefore, I would wait and see what Digital Foundry make of the game - not just resolution but any other setting differences (if there are any). Maybe they are using Temporal Reconstruction on PS5 or some 'dynamic' resolution scaling that means it will hit 4k and we will have to see what, if any differences get picked up...
On the one hand, this article alludes to being told its an 'upscaled' 4k and yet state that its 'natively' 4k too...
A pessimist is just an optimist with experience!
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@Senua that does look really impressive and gives me high hopes for Cyberpunk in the future. I'm not sure about Watchdogs the game though, I have Assassin's Creed Valhalla preordered and with Cyberpunks delay will have time for another game but I'm not sure what yet
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
I'm just finding this so stupid and it genuinely ticks me off. CDPR is literally affecting so many people by constantly delaying Cyberpunk multiple times instead of just delaying it once. This is another example, other studios are delaying their games/expansions just because they now coincide with the release of Cyberpunk. It's so sad because all of this could've been avoided if CDPR just had planned things better instead of rushing it out in order to meet demand with next-gen systems. Not to mention that a recent article made it sound like they're not even completely sure that the game will be released in December, which means those studios' delays could be all for naught if CDPR decides to delay Cyberpunk once again.
@LtSarge I feel sorry for CDPR. When the game was originally scheduled to release, the next gen consoles were a long way off and its clear the game is massive so a reasonable 5months delay made sense - although no one would have predicted that the Pandemic would still be so prevalent too. Then it was delayed from September to the week after both next gen consoles come out and are still probably having to do some work from home. A 3rd delay has been forced on them as its proving to be more difficult than expected to get the game ready to release to the public on MANY platforms.
Its releasing on 3 Playstations (PS4, PS4 Pro & PS5), 4 Xbox consoles (XB1, XB1X, Series S and Series X), Stadia and PC at a 'difficult' time in Europe where more and more places are going into lockdown again, Staff may not have access to dev kits to test their changes and see if those changes actually work without throwing another problem up and still keep the essence/quality of the game. Its a massive game too with many different crossing paths that no doubt affect each other - Side missions that can change main missions, factions that also affect dialogue and missions etc. Testing everything isn't as easy as a 'linear' campaign with static character builds and weapons, static handling and damage profiles etc and you also want to know that any character upgrade doesn't break the game or do something weird and doing that on multiple platforms simultaneously too in a very difficult time.
Everywhere in Europe is seeing the number of people with Covid jumping daily. You don't know if staff are affected and unable to work...
Other Studio's under publishers like Ubisoft, Activision etc can call upon other studio's to help in the final stages. CoD or AC maybe primarily made by a studio (Treyarch or Ubisoft Montreal) but they can get help from all the other studio's to ensure they meet a deadline...
@BAMozzy I understand why they have to delay the game, I just don't know why they keep doing it in bits and then go on to say "We're not comfortable but confident in the new release date". Just delay it indefinitely instead of making these false date promises. If they had done that there would be no need for other studios to delay their games/expansions, no need for their employees to crunch since they would have all the time in the world, and no need for consumers to waste their vacation days. It's irresponsible that they keep doing this and frankly a bit unprofessional.
@LtSarge I know its frustrating and you have the choice of delaying 'indefinitely' which sends a certain message or delaying a 'short' but fixed time that sends a different message.
I have ALWAYS been of the opinion that dates should NOT be set until they are 99% sure of meeting that date. Of course unforeseen circumstances can crop up but I would still prefer to have 1month notice of a release date than 6months but that date could change.
I really don't think its irresponsible or unprofessional - at least not right now without knowing the full details. For all we know, half the staff team (or more) could be out with 'illness' and when they set the date, they were expecting those to be pulling their weight to ensure it would release on time. They may have to lockdown their studio where all the dev kits are, work on a greatly reduced staff team who can only work on 1 or 2 versions a week. Wouldn't be right either to release the game at different times on different platforms.
The world isn't in a 'normal' situation right now and Europe is being hit hard with Governments changing the rules daily. Its well known the game has gone Gold and they are working on patches to eliminate bugs etc. An indefinite delay sends out a message too and circumstances can be out of their control.
I think at this time, we need to be a bit more understanding and appreciate that they themselves are feeling the pressure and struggling to work in a crazy situation. The numbers of infections seem to be nearly doubling on a daily basis and if they themselves aren't affected, they will know someone who is and as I said, the governments too are changing the rules daily as well...
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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