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Topic: General Xbox Series X Thread

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Senua

@LtSarge They can have easily put their exclusives on the service to massively increase their subscribers, no need to do such anti-consumer moves.

Senua

BAMozzy

Worried about Dirt 5's visuals....

Forza Horizon 4!!
Q: How does Forza Horizon 4 leverage the power of Xbox Series X? What improvements have you made to the game’s textures, draw, framerate and resolution? 

A: Now optimized for the Xbox Series X, experience higher fidelity graphics and faster performance in Forza Horizon 4, similar to high-end gaming PC Ultra settings. Explore beautiful, historic Britain and drive hundreds of the world’s greatest cars in native 4K Ultra HD, now at 60fps. Take advantage of clearer visuals with increased shadow, reflection, and particle effects quality. Get behind the wheel faster than ever with Quick Resume and dramatically improved load times. The Series X update is a free download to all Forza Horizon 4 owners and Xbox Game Pass subscribers.

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Senua

I read that they are also going to increase the draw distance LOD.

Edited on by Senua

Senua

BAMozzy

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In the above image, you can see the effect of Global Illumination. If you look at the structures on both the left and right, you can see the areas with more shadow as you would expect in reality. Both are quite obviously different.

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This again shows how Global Illumination is really helping. In the X1X version, their is no shadow under the desks (just look at the bottom right and how much darker everything under the desk and floor looks - as you would expect), making them look 'weird' in the room, not real - almost floating - yet on the XSX version, there is shadows under the desk and chair - the lighting is much more 'realistic' - The Ambient Occlusion on the X1X version is poor by comparison and the more I look around, the more areas that I would expect to be 'shadowed', darker are not...

The images Tweaktown picked are not exactly the best to show off all the tweaks, but even I can see the difference the Global Illumination makes - and will be much more obvious when I actually get to play the game on my big 4k TV.

Its ridiculous to say there is no difference - but just goes to show you can look and not see - especially if you want to sell an agenda...

Edited on by BAMozzy

A pessimist is just an optimist with experience!

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MaccaMUFC

@BAMozzy I can’t see the differences between the images apart from darker shadows on the XSX screenshots, they both look very similar. It’s difficult to see any changes unless we see them on a big 4K TV and I’m sure we will see a difference then. Not too long to wait now though!

I’m not sure if anyone on here uses Boomerang Rentals but there’s now a new Series X games section but wondering if it’s any different to the Xbox One games? For example, according to the site Watch Dogs: Legion is out on 29th October on Xbox One games section but on the Series X it says it’s coming 24th November, it could just be an error but surely the Xbox One version will just automatically be optimised when I put it in the Series X?

MaccaMUFC

BAMozzy

This shows some of that global illumination differences - missing shadows that are now present because Ambient Occlusion misses them where as RT Global Illumination does not

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BAMozzy

@MaccaMUFC The fact that there are shadows under the desk or other objects in the world is what Global Illumination is adding rather than an Ambient Occlusion or 'baking' in shadows does. If you watch the video, there is an overhanging ledge that has no shadows under it because Ambient Occlusion doesn't recognise it as a ledge and overhanging so would cause Shadow on the underside. Objects, like desks, bookcases etc can be a problem for Ambient Occlusion - the side in shadow nor being 'darkened' properly or maybe not being 'lit' properly either by light bouncing. That's why all the desks in the first image don't have any shadow underneath but do with GI.

It gives objects a sense of actually being part of the world, that the light is actually being affected by them and GI is a 'real time' solution that reacts to actual changes in light, objects, movement etc and means that areas that would be 'dark' are properly dark but can also be 'light' if the light changes. Baked in would always be dark..

There is going to be so much that is 'similar' - they are not rebuilding the game, changing ALL the assets and materials, the textures maybe higher res, but you may need a bigger screen to see those - and again may need to see side by side to actually compare. A good shot would have been Chapter 1 when they drop down into the hole - see the difference between the draw distances of the foliage, a side by side of a cut scene with higher res textures (you can't exactly show the change to 60fps for those), maybe show a 'video' of the differences in particles.

The Shots they chose are not necessarily the best to see the difference and even if you watch the Digital Foundry video, the differences may not be apparent until they highlight it. The ledge seems so obvious but its not until you see side by side that its actually missing shadow on the XB1X.

If you watch a LOT of DF video's, you can sometimes struggle to see the difference between medium and Ultra settings with low often being a bit more obvious - certainly in some areas - but some people don't even seem to notice a very low res and jaggy shadow - but notice instantly if there isn't a shadow. People don't even notice the fact that there is 'no' shadow, everything is 'dark' and as you get closer, the shadows actually form. Its better that everything looks dark/shadowed than have no shadows - even if light should be getting through and therefore create shadow shapes. So even if Devs push the Shadow quality up to max and draw distance out to max, people will still say it looks the same...

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Senua

@BAMozzy I’m interested to see how the SSGI compares to something like Ray Traced GI where you get coloured shadows and even mix of them real-time. I’ve seen this in the case of Cyberpunk, Minecraft Series X path tracing (and maybe even in recent Nvidia marbles at night demo) and it’s actually very cool. But I’m quite convinced now that Xbox exclusives will be going to absolutely push the hardware for next-gen possibilities.

Edited on by Senua

Senua

MAC26

Quick question, I get that the Seagate expansion card is the only way to store and play Series X games but if I already have my own external SSD, won't that still load my One X games faster on the Series X than a regular external HDD?

MAC26

Xbox Gamertag: YungLaFlame

Senua

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Phil dropping some truth bombs. 🔥

Edited on by Senua

Senua

BAMozzy

@Senua Of course they don't. Even if they don't sell any games, they are already getting more than 15m monthly payments from game pass subscribers and that number will no doubt grow with the Zenimax Game studio's. Studio's are salaried and if MS are also funding any extra costs (like hire of actors for example), they are not relying on investors who want their cut of profits, not having to pay manufacturing costs and their profits, not having distribution costs and distributors profits, not having wholesalers and retailers taking some of the profits meaning they have to sell more and more and more to get their 'tiny' slice of the cost back. And, if you are EA or Activision, having to sell even more to appease their shareholders who are NOT happy with making a decent profit, they want big profits.

All that pressure on studios to make a game that sells at £70 (now) with so many people wanting their cut so their own 'profit' is incredibly small when now they can make a game that many more will play just because its on game pass and the continued income and growth of Game Pass on multiple platforms will mean that 'profit' isn't a factor. Its not on 'them' if their game doesn't sell for example because its on Game Pass and its more about reaching as many people as possible. MS as 'funders' and publishers will be getting a steady and probably growing income from subscriptions alone. Of course it can still sell on their own platforms and the majority will be buying digitally (PC and Series S is Digital so it stands to reason digital sales will be most prominent) that again works in MS favour as they get the 30% from buying through their store, profit from being the publisher and developer owner, no manufacturing costs, no distribution and wholesaler costs/profits so of course they don't 'need' to sell to Sony to get their 'small' slice of the profit margin after Sony take their cut on digital and physical sales on their platform as well as all the costs and profit margins others get for Physical releases.

Yes its still 'profits' by selling on Sony but its relatively small and could easily be offset by getting some extra Game Pass Subscribers into their ecosystem. Even if the game is well above average in terms of development costs, the fact that they could have 20m maybe even 25m monthly Game Pass Subscribers plus all the sales on their own platforms will offset that...

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BAMozzy

@Senua Currently PC only though...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

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Senua

2020 has been a great year for Xbox Studios PC. First Gear Tactics, Flight Simulator, now this and IV is also in the works.

Edited on by Senua

Senua

BAMozzy

@Senua Certainly has and I wouldn't be too surprised if they come to Console as the consoles do support Keyboard and Mouse controls too.

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

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BAMozzy

So these pics have surfaced re Gears 5...
First RTX3090 Insane settings 4k
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next Xbox Series X
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finally Xbox One X
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Quite a difference to my eyes... Global Illumination makes a BIG difference in this shot

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

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