Good for Eurogamer. You've got to take a stand on the ground that you've got, and gross, immoral decisions absolutely affect whether or not I can enjoy something. Especially a videogame, a leisure activity that you absolutely have a choice to engage with or not.
I hope the distance between release hype lets people give this game more of a chance, because I actually think it does its own, really interesting, thing.
What I like is that it tried to take some of the stuff that was optional, like buying food and training, and make them more integrated into the gameplay. It led to an experience that was simultaneously more sim-like and more game-like than the originals. It has a different feel. The daily routine aspect of gameplay is less focused on just waiting for the next story event, and more about having tasks to do each day. Wake up, do some endurance training, spar a bit at the local dojo, do some work to raise a bit of money, then work on the next story task. I think a lot of people, when the game first came out, looked at that stuff as "things you have to grind," but if you interact with the systems a little bit each day, it makes it more fun.
Now, I do feel like the maths were a bit off in the initial version. Stamina went down too quick. The jobs didn't give you quite enough money for the amount of time they took. There was a mod called Shenmue Kiwami for the PC version that fixed these problems, and, looking at the list of features for this Enhanced Version, it sounds like it's making a lot of the same changes that the mod did.
If the economy is a little more balanced, and if you go in knowing that the story really is just The Next Chapter instead of hoping this game will wrap everything up, there's an experience here that's unique and beautiful in the way that the originals were. I'll never forget the feeling of arriving in the second city of the game, and how it so successfully evoked the feeling of moving somewhere new in real life.
Also, play with Japanese voices. I love the ham of Shenmue's English VO, but it cane be...distracting.
It's weird, because Capcom has kind of straddled a weird line when it comes to multiplayer RE. It's either a great idea tied to unpopular hardware, like with the Outbreak games, generic-looking games with no clear hook, or bonus modes that are not quite fully featured to stand alone.
They're usually fun, is the thing. Raid mode is great, but it's great in the way that, like, The Club was great. It's arcade fun in a way that's hard to market to a general audience. I mean, The Club sold 4 copies. Not necessarily what you want to emulate. And when they try to shoot for mass adoption, you get Umbrella Corps, which looked like a cynical trend chase that got no love or push from the fanbase.
RE 5 and 6 sold really well, but the fandom rejected them. RE 7 and 8 were well received, but had gameplay that didn't really lend itself to co-op. The fandom wants classic-style, single-olayer games, the shareholders say multiplayer games sell the best. It's no wonder that they've been stuck doing half-measure attempts. I wouldn't know what to do with the series, either.
Comments 3
Re: Epic Games CEO Comments On ARC Raiders And Its Use Of AI Voice Generation
Good for Eurogamer. You've got to take a stand on the ground that you've got, and gross, immoral decisions absolutely affect whether or not I can enjoy something. Especially a videogame, a leisure activity that you absolutely have a choice to engage with or not.
Re: Shemnue 3 To Make Xbox Debut With 'Enhanced' Version For Series X|S
I hope the distance between release hype lets people give this game more of a chance, because I actually think it does its own, really interesting, thing.
What I like is that it tried to take some of the stuff that was optional, like buying food and training, and make them more integrated into the gameplay. It led to an experience that was simultaneously more sim-like and more game-like than the originals. It has a different feel. The daily routine aspect of gameplay is less focused on just waiting for the next story event, and more about having tasks to do each day. Wake up, do some endurance training, spar a bit at the local dojo, do some work to raise a bit of money, then work on the next story task. I think a lot of people, when the game first came out, looked at that stuff as "things you have to grind," but if you interact with the systems a little bit each day, it makes it more fun.
Now, I do feel like the maths were a bit off in the initial version. Stamina went down too quick. The jobs didn't give you quite enough money for the amount of time they took. There was a mod called Shenmue Kiwami for the PC version that fixed these problems, and, looking at the list of features for this Enhanced Version, it sounds like it's making a lot of the same changes that the mod did.
If the economy is a little more balanced, and if you go in knowing that the story really is just The Next Chapter instead of hoping this game will wrap everything up, there's an experience here that's unique and beautiful in the way that the originals were. I'll never forget the feeling of arriving in the second city of the game, and how it so successfully evoked the feeling of moving somewhere new in real life.
Also, play with Japanese voices. I love the ham of Shenmue's English VO, but it cane be...distracting.
Re: Reaction: Resident Evil 9 Should Stay Far Away From Flops Like Re:Verse
It's weird, because Capcom has kind of straddled a weird line when it comes to multiplayer RE. It's either a great idea tied to unpopular hardware, like with the Outbreak games, generic-looking games with no clear hook, or bonus modes that are not quite fully featured to stand alone.
They're usually fun, is the thing. Raid mode is great, but it's great in the way that, like, The Club was great. It's arcade fun in a way that's hard to market to a general audience. I mean, The Club sold 4 copies. Not necessarily what you want to emulate. And when they try to shoot for mass adoption, you get Umbrella Corps, which looked like a cynical trend chase that got no love or push from the fanbase.
RE 5 and 6 sold really well, but the fandom rejected them. RE 7 and 8 were well received, but had gameplay that didn't really lend itself to co-op. The fandom wants classic-style, single-olayer games, the shareholders say multiplayer games sell the best. It's no wonder that they've been stuck doing half-measure attempts. I wouldn't know what to do with the series, either.