Comments 1

Re: Talking Point: After Almost Two Years, How Do You Feel About Xbox's Starfield In 2025?

Eww_no

It's still a waste of time. You can spend hours in the ship builder, to mainly watch it in the cutscenes that feel like they make up most of the game. They expect you to do the same "slowly float through the lights" bs over and over and over with zero variation, and the powers you get suck. Maybe if you play through the game enough times they start to become decent, but why do I want to do that? Speaking of why do I want to do that, who thought it was a good idea to have a thousand empty, barren planets that are less interesting than standing in the middle of a corn field?

The problem with Starfield is it feels like nobody filtered through the ideas to throw out the bad ones. "Let's have a thousand procedurally generated planets." Cool, what are you gonna do on them? "Let's have a minigame to get the powers." Only one? Imagine if Breath of the Wild only had one shrine you had to do over and over. "Let's include a ship builder." So what do you get to do with that ship? And the worst, "The game really opens up after X hours." And until then?

Unfortunately most of Starfield's problems are structural, and can't be fixed without completely overhauling the game, and Bethesda isn't going to throw that much money at it. It's pretty telling only 18% of players on Steam have played long enough to hit level 50.