
Control Resonant is an atypical sequel that has spent the last seven years staying up late watching X-Files reruns and scoffing bowls of Sugar Puffs.
Remedy takes a leap of faith into a new genre, pulling the camera back to reveal an impeccable, dreamlike vision of Manhattan whilst grounding all that supernatural stuff in a deeply personal sibling story. It’s a combination that holds together even when the action sinks into a pit of repetition.
This is a sequel that carries the same trademark Remedy magic that’ll make you sound completely nuts when you try to explain it to someone else. But something I appreciate about this sequel is how it trades the first game’s long-winded corporate waffling for immediate fisticuffs and open-world exploration.
In less than 20 minutes, I’d escaped the Oldest House, pummelled plenty of Hiss, and struck up my first conversation with my new favourite FBC grunt, Zoe De Vera. When she cut me off with “How about you dumb it down?”, I realised Remedy wasn’t wasting any time: this sequel is all-in on action and its phenomenal aesthetic.

This time, you play as Dylan Faden, a fellow parautilitarian and younger brother of Jesse Faden, the Federal Bureau of Control Director. For the past seven years, the poor lad has been stuck in a coma, during which time the FBC managed to contain the Hiss within the walls of the Oldest House.
The game begins two days after that lockdown fails. Jesse has vanished, Manhattan is flooded with Hiss, and following the passing of an “aberrant-torch”, Dylan awakens from his slumber and sets off in search of his sister.
What makes Dylan such an interesting protagonist is his dark history with the FBC. He’s troubled, awkward, and has a tough time trusting the organisation that kidnapped him. The feeling is mutual, with the Bureau struggling to trust someone who played a role in the first attack on the Oldest House.
That tension gives Control Resonant a much more personal story than its predecessor. At its heart, this is a game about the Faden siblings and their complex relationship with the shady organisation that’s shaped both of their lives.

Yep, one of Resonant’s biggest strengths is its story. Delving into the dark history between Dylan and the FBC. I especially loved how this played out between Dylan and his FBC handler Zoe. Their relationship explores the moral grey area between getting the job done and committing inhumane acts.
From the offset, it’s clear Control Resonant is a totally different game from its 2019 predecessor. That isn’t necessarily a bad thing. Although as someone who loved the first game, faults and all, it took me a minute to gel with its new genre-blending and action RPG elements. It certainly looks and sounds like Control, but playing it feels much closer to Sony’s Spider-Man than Remedy’s original adventure.
Dylan may not be able to shoot protein silk from his wrists, but he gets around the streets of Manhattan with the speed and finesse of the human spider. Remedy made the right call in trading the oppressive walls and corridors of the Oldest House for an open-world playground, giving Dylan’s supernatural abilities plenty of room to breathe.

And what a playground it is!
Manhattan is absolutely breathtaking. Supernatural forces have warped the city into something straight out of Inception, only better. Skyscrapers fold in on themselves, roads ascend vertically, blue mould consumes entire districts, and everything is just slightly…off. It’s as if Remedy chucked NYC into a blender with a mouldy sandwich and a kaleidoscope - and it's phenomenal.
That distorted reality lends itself perfectly to one of Control Resonant’s best features: traversal. You can get around the city with a double-jump, glide, and dash - y’know, the usual stuff - but on top of that, Dylan can shift gravity with the press of LB, effortlessly latching himself onto nearby walls and rooftops. It never gets old.

Of course, as you explore these different environments, you’re going to get stuck into a fair bit of combat. This is where Resonant really separates itself from the original Control.
In the first game, Jesse dispatched the Hiss at range with the Service Weapon, a transforming gun that could switch between forms. Dylan, on the other hand, rocks the Aberrant, a versatile melee weapon with shapeshifting qualities perfect for close-quarters combat.
You’ll wield a primary and secondary form of the Aberrant by pressing X and Y, alongside a finisher move to round off your combos. Each comes with its own skill tree to upgrade, and there’s a fair few forms to choose from.
Experimenting with your build is encouraged. At any time, you can refund your skill points and try out new combinations, meaning you’re never committed to a particular playstyle.

Early on, I played around with the glaive and extended whip pairing, but over time I gravitated towards the dual blades, precision drill, and concussive beatdown as my go-to trifecta.
Somewhere near the middle of the game, after a few upgrades and enough time to gel with the weaponry, combat enters this sort of flow state, scratching an itch only Spider-Man and Batman Arkham games have managed to reach before.
This is fast-paced, relentless action combined with impressive traversal that’ll have you scraping through by the skin of your teeth. It’s genuinely spectacular stuff.
I was particularly impressed by how deliberate the game’s set-piece Resonant boss fights are. They aren’t simply tougher enemies blocking your path, many are unique and phenomenal action sequences. Defeating them also rewards Dylan with special paranatural abilities to feed back into both combat and exploration.

Some of the Resonant fights are tied directly to the unfolding narrative, whilst others serve as an optional challenge to have a crack at if you fancy a bit of a detour.
Unfortunately, the combat doesn’t maintain momentum throughout the adventure. As you progress into the latter stages of the game, equipped with the majority of upgrades and abilities, things start to feel a bit tedious. Bosses become more spongey, scraps last a whole lot longer, and dispatching enemies relies on the same combinations of attacks over, and over again.
Once I realised comboing Dylan’s ranged mould infection projectiles with the ignite ability was an incredibly effective way to execute staggered enemies, that’s pretty much all I did for the remaining hours.

It was fun while it lasted, but much like the Hiss themselves, I felt burnt out by Dylan’s combat style long before the final boss encounter, which somewhat minimised an otherwise thrilling story.
Control Resonant is a much bigger game than its predecessor. It took me roughly 27 hours to complete, and despite the increased scale, performance on Xbox Series X is pretty much spot on. I did notice a hefty amount of dithering across most reflective surfaces, but other than that, the game was smooth throughout.
Quality was my preferred mode because I value higher visual fidelity, and 30FPS doesn’t bother me in games like these. As you’d expect, Performance mode offers a solid 60FPS with a slightly fuzzier resolution. Either way, you should feel happy enough with how Resonant runs on Xbox Series X.
Conclusion
Control Resonant is a brave and visually transcendent sequel from Remedy. It’s packed full of the studio’s unparalleled aesthetic, wonderfully bizarre ideas, and a deeply personal story that gives plenty of emotional weight. Shifting genres was a clever decision for the series, and it pays off. Resonant’s open world Manhattan is a delight to explore, resulting in an effortlessly cool action RPG that’s hard to put down.
Its biggest downfall is that its stellar traversal, fantastic cast of characters, and memorable story ultimately outlive its combat loop. By the final stretch, the repetition had started wearing me down, taking some of the mouth-watering mould off an otherwise great time. But as far as sequels go, Remedy has done something far more interesting than just making Control 2.0. It isn’t perfect, but when it hits its stride, it’s truly magnetic stuff. I won’t be forgetting Control Resonant anytime soon. What a game.





Comments 26
Probably won’t jump into this one, not for now anyway.
Got the following soon:
GPU:
Minecraft D2
Gears e day
COD MW4 buy if campaign is very good
GTA 6 if good 😊
Rayman legends untold - definitely buying
Fable February 2027 - GPU
I really hope this does well for remedy!
I'm not a fan of the control series myself but if they can get another Alan Wake game out as quickly as they did this after Alan Wake 2 then we are all winners!
Now I want a bowl of Sugar puffs… but 90s Sugar Puffs before the recipe change
P.S. great review Craig! Thank you!
I can’t wait for this. I fully expected it to be a great game and it turns out it is.
@HelloCraigo I really don't know if I can trust a game review when the reviewer is okay with 30 fps and don't prefer 60. Like seriously 😒
@Volsxboxford I grew up with the OG Halo. I’d prefer 4K at 60FPS, sure. But I’ll opt for 4K over 60FPS in most games besides FPS. Different strokes for different folks, I guess.
Preordered and loaded. How long is the game?
@BIG3 anywhere between 27-30+ hours. It’s said to be about 50 hours for completionists 🙏
@HelloCraigo Sounds perfect. Cant wait. Love Remedy games. They are one of my favourite developers. Great review btw! Enjoy your weekend
30fps for an action game in 2026 is unacceptable.
Already preordered it. It's my 2nd most anticipated game of the year and I can't wait
Seems like another win for Remedy. Slightly better reviews than the original Control.
30fps means that I will play this on Helix, assuming it gets a 60fps update, when it will also cost a fraction of the price. This generation, the only 30fps game I have bought, specifically pre-ordered (Deluxe edition) is Fatal Frame II Crimson Butterfly Remake, which I hope gets a 60fps update on Series X or Helix.
@Banjo- @Brigurugi it has a solid 60fps mode, Craig is just saying that he played at it 30!
(I agree with Craig, some games are just better at 30fps, this isn't one of them for me but rebirth, hogwarts legacy spring to mind)
Great review too, sort of parallels with Wolverine: made a great game but combat wears thin by virtue of the game being a shade too long! (Bring back 10 hour games I say...)
@Coletrain Today was a busy day. I read the comments but not the review yet. 😁
I still have to play the prequel of this and Alan Wake, but I liked Quantum Break.
@Banjo- the first control is an absolute treat. Surprises around every corner!
@Coletrain I will play it because I own that and the Alan Wake games. Now I'm busy with the Final Fantasy titles that I haven't played yet.
I started The Witcher 3 on Xbox One, Xbox One X and Series X and now the remaster is coming. 🤣 Last thing I did was dealing with Botchling.
This is not what I usually do. I tend to focus on a single game until I beat it, and try to get all the achievements if I really like it. The Witcher 3 has not hooked me yet, but the remaster probably will.
Great write up, Craigo! Looking forward to this one (gotta finish Dawnwalker first). What a month for games!
@Banjo- Witcher 3 took me a good 10 hours to get into, that was ages ago mind...I'm also working through rebirth and the pixel remasters, amazing games
Good review thanks Craig.
I'm glad this turned out well, I like Remedy's weird twist on things and appreciate they way go about development. I'm not exactly looking for yet more games to add to the pile, but this game deserves some attention so I'll try and make room somewhere!
@Banjo- " Fatal Frame II Crimson Butterfly Remake, which I hope gets a 60fps update on Series X or Helix."
Don't get too excited. I don't think we will get a 60 FPS, especially with this studio !!!
@Coletrain I see that I'm not alone. I read many users that say that The Witcher 3 was not something they loved immediately. I have played most of the Final Fantasy games already. Now I'm finishing the Pixel Remaster collection, specifically VI, all of them 100% with achievements which is kind of easy with the quality of life features. The others I haven't played are the remakes of VII, IX, XIV and XVI. I will play the original VII which I started but not finished on PC when I was still a kid, so I'm excited about playing that soon.
@Xbox-Memory At least, it will run better on Helix. Not even PS5 Pro has the game running smoothly. The studio did a great job updating Maiden of Black Water and Mask of the Lunar Eclipse, so there's still hope they'll update Crimson Butterfly Remake for the next generation. 😊
@Volsxboxford FPS is about consistency not if it is higher or not. 30fps consistently is fine just as 60 or 120 but again they have to be consistent. Even at 120 if it drops to 90 or even 110 at points it causes timing issues. Other than that there is nothing wrong with the FPS.
I can hardly wait, I loved the first Control. I just have to hold out until October for the physical release.
@DdG1408 that is not true at all lol a consistent 30 fps still is terrible and sucks compared to 60 or 120 fps
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