Xbox Cloud Gaming Now Accounts For At Least 10% Of Overall Xbox Playtime

Phil Spencer recently talked to outlet Game File about a wide range of different topics to do with Microsoft's gaming business, and the Xbox boss slipped in some chatter about Xbox Cloud Gaming and how much it's grown in recent times.

Cloud gaming on Microsoft's platform "now accounts for a double-digit percentage of total hours of Xbox games played" as the method of play becomes much more popular. Phil even said that at one point Xbox had more cloud slots than needed, but now that's completely changed as demand has grown.

"There was a time when we weren't deploying more [server] blades because we had more supply than we did demand for the server racks that we had in place [...] That's clearly not true today."

Indeed, we've started to see considerable wait times for Xbox Cloud Gaming every now and then - the modern way of play is certainly becoming more popular. We can see why - if internet speeds are good you can jump into huge AAA games on Xbox without any sort of download time!

Down below are some other highlights from Game File's chat with Phil, and the full interview is well worth a read if you're curious about more of what the Xbox boss had to say during a busy week for the team.

Are you using Xbox Cloud Gaming these days? Let us know if you're part of the cloud gaming surge in the comments section.

[source gamefile.news]