Back in early December, Sea Of Thieves added a long-awaited feature in the form of the "Safer Seas" mode, allowing you to play offline without any other real people in the game (unless you invite them), and it's gone down a treat so far.

What's interesting is that it also appears to have sparked a debate about "toxicity" in Sea of Thieves' default "High Seas" mode. A lot of fans in the SoT Reddit community have been pointing out how Safer Seas has allowed them to dip their toe back into the game in an enjoyable way, as well as introduce new players to the experience:

As great as Safer Seas is though, it's not necessarily meant to replace High Seas for the majority of players. Some content can only be accessed via the default online mode, such as the ability to become a Pirate Legend, so Rare is probably hoping most people graduate to the PvP portion of the game when they become more competent at it.

Is that what's happening? For the most part it would seem that way, although there are a few exceptions.

So, the new Safer Seas mode definitely seems to have been a success for Rare and Xbox Game Studios, and if you haven't played Sea of Thieves in a while, this might be the exact feature you need to rekindle your love for it.

Then again, perhaps you much prefer the online experience and consider Safer Seas to be too "empty" compared to High Seas? We'd love to hear your thoughts down below, as well as any suggestions you have for new players.

Do you agree with this? Does Sea of Thieves have a toxicity problem? Tell us in the comments.