Redfall is quickly becoming one of our most anticipated Xbox exclusives here at PX, especially as murmurs of its impending Game Pass release begin to do the rounds. Ahead of the title's 2023 launch, game directors Harvey Smith and Ricardo Bare have spoken to Gamesradar about all things Redfall, and we mean all things Redfall.
The interview is wide-ranging affair, touching on player expectations, other video game influences, and the impact of Xbox Game Pass, among other bits and pieces. One element that stands out immediately here relates to both Smith and Bare comparing Redfall to a few other major franchises.
Bare says that although the team has seen plenty of fan comparisons to Valve's Left 4 Dead series, a few other titles are better matched to what Redfall is going for.
"It's totally understandable for somebody to come to that conclusion [Left 4 Dead comparisons]. There are four playable characters, you can play together cooperatively, and you're going against the undead. But, in terms of the way that you play and experience Redfall, it's not like those games at all. Redfall is more like loading into Far Cry."
Smith then adds:
"Redfall sometimes feels like what you'd get if you blended the Arkane creative values with Far Cry 2 or S.T.A.L.K.E.R."
Now, we don't know about you guys but that sounds like a hell of a mix to us! The dev team also reiterates that while Redfall is open world and features a home base and side quests among its standard story missions, Arkane is being wary of the sheer scale of the game's world.
"In terms of freedom, there's what you would expect from other open worlds, but Redfall is an on-foot game – the scale and the pace is a little slowed down in that respect,"
All in all, Redfall is sounding very cool indeed and the more we hear about Arkane's upcoming co-op shooter, the more we want to go hands on with it. Hopefully that won't be too far into the future, as reports of a May 2023 launch date have begun floating around.