GoldenEye 007 Dev Responds To Lack Of 60FPS And Online Multiplayer In Xbox Version

Last week's arrival of GoldenEye 007 on Xbox and Xbox Game Pass was a fantastic surprise, and we've been having fun reliving some memories over the past few days with (slightly) enhanced visuals and a much improved control scheme.

However, the elephant in the room is that GoldenEye 007 on Xbox is sadly lacking online multiplayer capabilities, and another downside is that it can only run at 30FPS even on Xbox Series X.

So, why is this the case? The developer of the Xbox port, Code Mystics Inc., has been trying to answer a lot of questions over the past few days about various things, including these two topics. For starters, the lack of online multiplayer is apparently something the studio had nothing to do with, although they'd like to try working on it:

As for the restricted frame rate, this is said to be related to things breaking when testing 60FPS:

There have been various other interesting comments from the studio lately, including that the decision to not use a port of the Xbox 360 remaster version was made before the team was brought on board.

For some things though, they're remaining quiet:

"We've been extremely privileged Microsoft/Rare gave us the chance to participate in GoldenEye, and we've strived to clarify some things re: the experience and process. But beyond that, it's not our place."

Even despite some of the downsides, we still think it's definitely worth your time to download GoldenEye 007 on Xbox Game Pass and give it a try. The campaign is great with the new control scheme, and the classic split-screen multiplayer is still intact. If nothing else, just stick it on and bop along to that masterpiece of a menu theme...

How are you getting on with GoldenEye 007 on Xbox so far? Tell us down below.