As we've mentioned, Xbox boss and Microsoft Gaming CEO Phil Spencer appeared in an interview with Bloomberg earlier this week, and he was asked during the discussion about how the Activision Blizzard deal came together.
Interestingly, Spencer didn't point to Call of Duty or any other Activision Blizzard IP in response, but instead explained that the internal discussions began around ActiBlizz's capability in regards to mobile and PC gaming.
"When we were thinking about, on that idea of, 'what are we capable of doing today, and where do we need to go', the biggest gaming platform on the planet is mobile phones..."
"We really started the discussions, internally at least, around the capability they had on mobile and then PC with Blizzard. Those are the two things that were really driving our interest."
Talking about mobile a bit more, Spencer mentioned that Microsoft doesn't currently use it as a "native platform" for gaming, and hinted that the company looked at Activision Blizzard as a way to add "teams that could be a good fit" for such projects — after all, the ActiBlizz deal comes with the Candy Crush IP included, for example.
This isn't the first time Spencer has alluded to the importance of mobile as part of this acquisition, stating back in January that he was looking forward to learning from the teams at Candy Crush developer King:
"...mobile is the biggest category of gaming, and it’s an area where we have not had a major presence before. This transaction adds one of the most successful mobile publishers to Microsoft Gaming, and I’m personally looking forward to learning from the innovative teams at King."
What do you make of Spencer's comments on the acquisition here? Let us know down below.