(Update: Mon 29th Aug, 2022): Turtle Rock Studios has dropped the 'Children of the Worm' launch trailer, ahead of its full release tomorrow, August 30th. Here's a quick look at the game's first new story campaign since launch:
(Original Story: Thu 4th Aug, 2022): Can you believe it's been almost a year since Back 4 Blood hit Xbox Game Pass? Well, in the time since, developer Turtle Rock has added a bunch of content to the game, and now comes the time for a new story campaign!
Yep, for the first time since launch, the team is bringing new story content to Back 4 Blood. The 'Children of the Worm' expansion will add "a brand-new story campaign that puts players into an epic showdown with a fierce new enemy threat".
The above roadmap also showcases what else is on the way for the co-op, zombie-slaying shooter. Expect new weapons, skins, and a fresh cleaner to arrive alongside the new story missions.
Children of the Worm is part of the game's annual pass, which is available standalone or with both the 'Deluxe' and 'Ultimate' editions of Back 4 Blood. The new expansion arrives August 30th, on Xbox One and Xbox Series X|S.
Are you still playing B4B? Looking forward to more story content? Let us know!
I was looking forward to its release, but I found it really disappointing and unbalanced, with way too many difficulty spikes even on the easiest setting. Nothing like the fun of the L4Ds. To be honest, I forgot it was even on Game Pass.
So shooting enemies? that doesn't sound and would screw with the flow of the gameplay.
The big problem with Back 4 Blood is (or at least was back when my wife and I played it at launch) its utter lack of balance or identity.
L4D used to heighten or lessen the amount of enemies depending on how well your team was doing, always striving to put just the right amount of challenge on the players. B4B just spams you with enemies non-stop in so many places until you push forward and that's not fun.
It also has a habit of spamming you with the special zombie types. Sometimes you have like 6 or 7 of the buggers on you. L4D used the special zombies more sparingly.
The special zombies in B4B also all look mostly the same with little to no distinguishing features between them, which makes it difficult to counteract them, especially when the game spams you with a load of them at once. Compare that to the specials in L4D, which all had wildly different features and were used sparingly to just add a fly in the ointment when trying to deal with the standard hordes. They also have no audio cues in B4B.
Game was bad.
@Markatron Agree with a lot of what you wrote. It definitely lacks the charm and personality of L4D. And that carries over throughout the games characters and environments.
I wouldn’t say it’s a bad game though. There’s still fun to be had. And it’s certainly above others of this kind… the likes of evolved, extinction etc
The card system had some potential.
Hopefully Redfall was find that L4D magic and build on it in a more inspired and unique way.
@Bleachedsmiles I maintain that the game was bad. I didn't touch on even a fraction of what was wrong with it 🤣 (in my opinion anyway).
Redfall looks promising (but then so did Back 4 Blood) and obviously at least trying it is a no-brainer as it'll be on Game Pass. I hope it's good anyway; my wife and I have been looking for a Left 4 Dead alternative for years, and after neither of us gelling with Back 4 Blood or The Anacrusis, we desperately need a winner.
@Markatron The Anacrusis…I forgot about that. That was shocking. I know it was early access but wow…that frame rate. I really don’t think games should be put on that early (was basically unplayable for me) as part of our sub we’re paying for
@Bleachedsmiles yeah, I forgot about The Anacrusis until writing that reply. I also forgot that that game "released" earlier THIS YEAR. Seems like far longer. And now I've just remembered another co-op game that also came out this year and that my wife and I both hated: Rainbow Six Extraction. Binned that off pretty sharpish too.
"So shooting enemies? that doesn't sound and would screw with the flow of the gameplay."
What??? This comment confuses me haha
My first time playing Extraction I hated it. Almost never played it again, but having not too much else to play got me trying it again.
The game is so much more fun if you play it the right way, you HAVE to play it STEALTH. Crouch walking at all times, and always using a silencer. The game takes a lot of communication or playing solo takes a lot of time. But if you play it that way, and get used or just dont give a ***** about the leveling up progression, I was in the later of those two haha. The game is much better than I thought at first... But it also does have some screwy missions that you can be unlucky to get to.
Not saying that you should try it again, but just saying that the game got me to think differently upon second play myself.
Nah, it's bad.
I don't know if it's changed, but you couldn't even kick bad players from online games like on L4D. I think I was able to complete only 20% of the campaign online before I gave up.
@Pube stop misleading people : since the last major update u can kick bad players and the game is well more balanced at all difficulties.
The game is in a state as it should have been at release.
Hmmm thanks for the info. Might give it another shot, but my expectations are still low haha
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