We're all aware that Battlefield 2042 didn't get off to the best of starts last year, and even EA is now admitting it, with boss Andrew Wilson stating in an investors call yesterday that its launch "did not meet expectations".
As transcribed by Eurogamer, Wilson pointed out that the development process proved challenging due to the pandemic, leading to a variety of performance issues at launch, and some of the design choices didn't resonate either:
"Developing this game with our teams working from home for nearly two years ultimately proved to be challenging. Through our processes for testing and preparation, we believed the experience was ready to be put into our players' hands. We launched with strong stability, however, as more players experienced the full game, it became clear that we [had] unanticipated performance issues that we would need to address."
"Some of the design choices we made with the game also did not resonate with everyone in our community."
EA later went on to state that the company is "fully committed to realising the full potential of this game" and there is more work to be done, but admitted that its poor launch would result in around a $100m hit to revenue.
Here's what Chief Financial Officer, Blake Jorgensen, had to say about the revenue hit:
"Although [this is a] $100m reduction on our position at the end of Q2, it is $225m above our original guidance for the year. The reduction is driven by Battlefield 2042 in both Q3 and Q4, but offset by strength in the rest of the business, particularly in FIFA and Apex Legends."
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