Update: Ebb Software's CEO, Ljubomir Peklar, has come forward on Kickstarter and apologised for the "hostile tone" of the original post. Peklar added that it should "not be how we should express ideas or plans to people that help us out" and that the team "may be tired, confused and frustrated at our own ineptitude, but there is no reason to lash out at you".
"My name is Ljubomir Peklar and I'm the CEO of Ebb Software and also the creative director of the game. I take full responsibility for the last update that you received from our KS yesterday. I quickly and haphazardly read through the draft of the update and in all my wisdom approved it.
Reading through again it was clear that the hostile tone it was written in should not be how we should express ideas or plans to people that help us out. We may be tired, confused and frustrated at our own ineptitude, but there is no reason to lash out at you. For that I personally apologise. I will do my best for this kind of outburst not to happen again."
In a statement to fans on Kickstarter, the studio outlined what it's been working on since the trailer in October 2020. In what it described as "no big revelation", the team summed up that it has simply been working on developing the game during that time frame. Firing shots at Cyberpunk 2077, the post went on to say that "maybe if they didn't push their developers to create marketing content they could've put more time into fixing the game".
Moving on to discussing the hype of Scorn, the team explained why they generated interest in the game way ahead of its release and how it was intended for potential investors. Although, they did add that the "handling [of] time leading up to release [was] really bad on [their] end".
"It's a strange thing, if some didn't know the game existed they would enjoy the 6 months of marketing and then the game, but now the very knowledge of its existence feels unbearable to them. Even if it turns out to be a great game they simply won't be able to enjoy it because my god they knew about it for so long. Some people just burn out on the hype. If we released it on time and it sucked they would forget about it in a day."
Other factors, such as the term "development hell" and the backing of Microsoft were also discussed, but Ebb Software ended the statement with a brief, and somewhat aggressive message in some fans' views:
"And for the end, a bit of friendly advice: If lack of communication is so bothersome just ask for a refund and be done with it. It's just a game. You can play it when it's out if you are still interested."
The reaction to the post has been largely negative, with many asking for refunds. One commented saying: "You guys have gotten way too arrogant ever since last year", while another posted: "The tone of his post is absolutely horrendous. We understand you're frustrated, and that's an okay thing to be when working on a game like this. But you have no right to lash out at the people who supported you in this endeavour in the first place".
Of course, not everyone feels this way, but we can't help but think there are better ways to keep your community of backers in the loop for your upcoming game.
Are you looking to try Scorn when it launches? Let us know in the comments below.