The Ascent launched on Xbox Game Pass today, and it's clear from looking at screenshots it's a visual treat. The cyberpunk aesthetic glistens from the screen in every frame with an impressive amount of detail. Additionally, a recent analysis from Digital Foundry has discovered some fantastic results under the hood.
There appears to be a huge leap in both loading times and performance when it comes to the Xbox Series X and Series S versions. While Digital Foundry has identified the Xbox One version as being stable, its next-gen counterparts are where the game really shines, albeit not without a few hiccups.
"It's loading times and performance that truly separate the generations. When it was first shown, the original trailer didn't exactly run well, so I was pleasantly surprised to see that The Ascent delivers 60 frames per second on both Xbox Series X and Series S and while there are some camera glitching issues that look like slowdown (which I hope will be fixed), the game really is very solid indeed on both Series consoles."
In regards to loading times, they're only "OK" on even the next-gen systems, but boast up to a 600% improvement on Xbox Series X and Xbox Series S compared to the three whole minutes on Xbox One.
"Loading times? They're OK on Series consoles but not exactly fast - but Xbox One consoles take close to three minutes to load, and so we find a 600 percent improvement comparing One to Series consoles!"
The differences between the Xbox Series X and Series S themselves appear to be minimal, with only the resolution proving a major change between the two. Xbox Series X hits a native 4K, whilst the Series S tops out at 1440p. Outside of this, everything else seems to be fairly similar.
"Both Series S and X deliver a fantastic experience with this game and here at least, it's only resolution that divides them. Still, by and large, I do feel the developers did a good job with all versions of the game. The loading times are the only serious flaw on the last-gen systems but all users can enjoy a solid experience - and as for the game itself? I had a lot of fun with it and highly recommend checking it out - something that's very easy to do as it's a day one launch game on Xbox Game Pass."
Overall, it sounds as though the developers at Neon Giant have done a fantastic job in regards to The Ascent's technical performance. Whilst the loading times seem to be a bit of an issue, this is something that hopefully can be ironed out in future updates.
It does seem next-gen owners will get the best possible experience. As for the game itself, we've been playing it this week and have found it to be a pretty great experience, and another win for the Xbox Game Pass library.
How have you found the performance of The Ascent for Xbox so far? Let us know below.
[source youtube.com]
Comments 7
It’s pretty amazing what a team of 12 can do.
Played 2 hours in 3-player co-op and really enjoyed it. Its janky at the moment but that just makes co-op more of a laugh.
It looks good and played well for me so far performance wise on my Series S
My biggest issue is the aim sensitivity beng way too twitchy for me and not having a way to adjust that. It make aiming shots way harder than it should be for this type of game.
Glad to hear it’s running good on Xbox. Runs like cheeks on my PC.
@BBB I agree with the aiming being too sensitive. I think when I play again tomorrow I'm going to set the aim assist to high and see if that helps.
@IndoorHero Average
@SplooshDmg I’m talking about the visuals.
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