At the beginning of the year, all eyes were on CD Projekt after the arguably disastrous launch of Cyberpunk 2077. Months later and the game is still receiving patches and hotfixes on a regular basis, but according to the company, it now believes the game's stability is at a "satisfactory level".
Speaking at WSE Innovation Day (according to a translated report from TVN24), Adam Kiciński - the CEO of CD Projekt Red - said the team is "constantly working" on delivering new patches. He added that Cyberpunk 2077 has "reached a satisfactory level" in terms of stability, and over time the team will make "improvements to the general systems that players pay attention to."
"We have already achieved a satisfactory level in the regard [of stability]. We have also been working on the overall efficiency, which we are also quite happy about. Of course, we also removed bugs and glitches, and we will continue to do that."
"Over time, we will be introducing improvements to the general systems that players are paying attention to."
The latest patch for Cyberpunk 2077 arrived earlier this month and delivered a variety of quest and bug fixes. Following the patch, the game reappeared on the PlayStation Store after being removed earlier this year, and Xbox announced its refund policy for the game would be changing next month.
Many users have reported a better experience in recent months, but there are still some players on base consoles that are having a rough time. Frame drops, crashes, and bugs are just some of the issues some users are still reportedly facing. A next-gen version is planned for later this year, but whether it will redeem the game remains to be seen.
How is your experience with Cyberpunk 2077 these days? Drop us a comment and let us know.
[source tvn24.pl]
Comments 18
Imagine putting out a statement saying that your game that was released more than 6 months ago has reached a "satisfactory" level of stability...
So yeah, this game everyone hyped through the roof more than the next GTA, finally runs okayishly 6 month after release and 7 years after it was announced. I see that as an absolute win. 😂
Biggest problem with Cyberpunk is the fact that the game is boring in itself.
It's satisfactory, 6 months after launch. Is anyone even playing this anymore?
@thenewguy I think this is the major issue people are overlooking ever since it was released. It was advertised as having so many different features that were ultimately removed in the final product and it turned out to be a pretty standard open world game. Too many people focus only on the fact that it had technical issues, but the game itself is nothing to write home about.
@thenewguy I agree. Putting all the technical issues aside (I played it on Series X) I came away from the game thinking...meh 🤷🏻♂️
It was actually really good on Xbox One X when it first came out - I did encounter one progress-breaking bug that was fixed with a simple reload.
Since then, these optimizations have gone a little too far to be enjoyed on more powerful hardware.
I recently booted up the game on Series X with the latest patch and was not impressed.
I noticed shadows aren't great anymore - I was driving around in the 911 and the shadow under the car was doing some ugly things when passing under lights. In fact, the whole world felt...flatter? NPC's were popping in and out of existence.
I also noticed some assets aren't loading properly (at one point a whole side panel to a platform didn't load and I could see right through it). I also noticed weird asset "blips" while driving around. Like all of a sudden assets blink in and out of existence in a split second.
The game just doesn't seem as graphically polished anymore like it did when it first came out.
Maybe the framerate is better on Xbox One and Xbox One X (I only play on Series X now); but the cost seems to be a little too great to get it there. I didn't feel the framerate was all that poor on Xbox One X at launch - I didn't even know it was sitting in the 20's until I watched some performance analysis.
Of course, it's also possible that all those issues were there before (and possibly worse) and, since I am no longer playing with a purpose, I just never noticed because I was too focused on going through quests instead of just looking around for things that are either broken or improved.
Yeah but stability just means it's not randomly crashing or freezing anymore. Doesn't mean it's up to a good performance level.
@Nightcrawler71 @LtSarge I know right? I agree with you both. Unless CDPR pulls a No Mans Land and add extra content and engaging mechanics this game is as good as dead.
Now they can finish the actual game, no doubt the city itself is impressive but so much is seemingly unimportant or just can't be interacted with. Also the default controls are just weird as after a second or so of steady turning your head just spins around really fast. I'll give it another proper go when the next gen patch hits but for all the supposed rpg elements it just feels like a first person shooter with poor controls
@GamingFan4Lyf those things even happen on PC from my experience and from what I understand the Series consoles have their own independant settings, so shouldn't be too affected by any Xbox One optimisations.
@thenewguy this is it, no matter how stable it runs, it can't hide how fundamentally average the structure and systems are. Such wasted potential for a fantastic setting
Still just waiting for the new-gen release. But as of writing, the ppl that have responded and played (ie - ignoring those that answered they havent played yet) - 73% have either said its better but improvement still needed or it runs better with no problems at all really
I've read several people during discussions on Reddit etc stating that the game ran fine for them on XSX so by the time the new-gen version is released, i'll pick it up in a sale or something
@carlos82 Hmm interesting, I just figured it was the Xbox One X version with some resolution/framerate tweaks.
I am beginning to wonder if either my install is corrupted or my save files are corrupted. I mean, both the game files and save data has carried over from the game's initial release. Everything runs, it just seems...off.
I am running into a lot of visual glitches that I just never experienced playing the game at launch. In fact, the game just seems a lot worse than I remember.
@GamingFan4Lyf it's still essentially the Xbox One version but there are a lot more tweaks then just framerate and resolution. I first played it on Series S and it had noticably higher crowd density then the One X and other graphical settings looked to be higher as well, it was certainly far removed from the One S version
Perhaps it's as you said and last time you were playing the game and this time your looking for the differences, or I'm wrong and it has effected it negatively on Series X
@carlos82 It's not a huge deal as I am waiting for the native Series X version before I do a second full playthrough as a different character. I mostly just fire the game up after a patch just to see what kind of an impact it has.
It's just a curious finding that the game seems to have more graphical glitches then I remember.
I did do a fast travel outside the city completely and then drove back and the shadow issues under the car were fixed.
However, I started to have issues where V's arms would clip into view when landing from jumps and assets would pop in and out of view at the edges of the screen (like a long pipe or something would suddenly blink once half of it was "out of view").
I got my Series X in February. Cyberpunk was one of the first games I tried (had already beaten the game once at that point) and it seemed perfectly "fine" back then. Fast-forward to June and the game feels rough, now.
@GamingFan4Lyf weird, I'm doing the same and waiting for the true next gen version which hopefully should have far less of these issues and hopefully some ray tracing goodness too
@carlos82 I am doing a complete reinstall (used the Xbox app to download the updated digital version instead of using the physical discs to install and then update) and I'll see if the problems go away.
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