Xbox owns a lot of studios now, there's no denying that. With so many teams under its belt, you may think there's a regime that controls the first-party studios. Well, things appear to be the opposite, as head of Xbox Game Studios, Matt Booty, has revealed some insight into how Xbox views its studios.
In an interview with Le Figaro, Booty dived into the creative freedom Xbox allows in their studios, claiming that they don't want "to change their creative process by asking how to make a game suitable for an all-you-can-eat subscription service". He also added: "A good game is a good game, period."
"We also need to invest in these teams, give them the means to have their ambitions, and give them their creative freedom. We don't want to force them to play certain types of games. It's like asking yourself, 'What would be the perfect song for Spotify?' I don't want our studios to change their creative process by asking how to make a game suitable for an all-you-can-eat subscription service. A good game is a good game, period."
He also added that a small indie game is just as important to them as something such as Halo Infinite. The variety of games is said to "help diversify the catalogue of the Game Pass."
"To us, a little narrative game created by 40 people is as important as the next Halo - this helps diversify the catalogue of the Game Pass. This group has always allowed its studios to keep their own personality. We're not going to turn everything upside down or impose our teams."
It's great to hear this sort of freedom is being deployed across its teams, but we'll see the true result when these first-party titles begin dropping. This year should see the release of such titles such as Halo Infinite and Psychonauts 2, as well as smaller ones across the board. Creative freedom usually creates the most unique and wonderful titles, and we can't wait to see the fruits of everyone's labours.
Do you agree with Matt Booty's comments? Let us know in the comments below.