Here we are again with another Cyberpunk 2077 patch. Surprisingly, this hotfix is a lot lighter than more recent updates and looks to rectify "the most frequently reported issues since the last patch."
Mainly focusing on quest and open world issues, here's everything you can expect in Hotfix 1.22:
This update addresses the most frequently reported issues since the last patch and introduces further improvements to stability and performance of the game. Here is the list of changes:
Quests & Open World
- The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
- Fixed glitches in Johnny's appearance occurring after buying the Nomad car from Lana.
- Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
- Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn't follow the drone and ran into the control room instead.
- Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street - for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako's parlor.
- Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
- Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.
Visual
- Fixed various issues related to clipping in NPCs' clothes.
UI
- Fixed an issue where subtitles were not properly aligned in the Arabic language version.
Stability and performance
- Various memory management improvements (reducing the number of crashes), and other optimizations.
- Improved GPU performance of skinning and cloth rendering.
Console-specific
- GPU and ESRAM optimizations and improvements on Xbox One.
There you have it! It's a bit smaller in patch notes compared to the more recent updates, but again, aims to push Cyberpunk 2077 into a better state. There's no word on the download size yet, but we'll be sure to update you as soon as we hear anything.
Have you downloaded the hotfix yet? Give us your thoughts on the patch notes below.
[source cyberpunk.net]
Comments 9
I do realize that there are probably more previous Gen owners than us Next Gen owners out there that own this game... However, i am still waiting for information on the Series X update so i can finally play this game in its full potential.
I played the first 'hour' when this game released on my Series X but stopped pretty much as soon as I reached my apartment. The reason I stopped had nothing to do with 'performance' or technical issues/bugs, but because I wanted to wait until the 'next gen' patch.
I do have this now on PS5 too (came as part of the Bundle with the console) but I haven't even installed that yet for the 'same' reason - ie waiting until the next gen patch.
I don't know if anyone else, other than Oliver above, that is also waiting, but I wonder how many of the 'old' generation console owners are waiting to 'upgrade' their hardware before even considering trying to play CP2077.
As time moves on, I am sure a lot of XB1/PS4 owners will have upgraded (or waiting for hardware to be available in their region) or will be looking to upgrade 'sooner'. Therefore I wonder how many will actually 'wait' to upgrade rather than try each new patch. Like I said, I'm waiting for the next-gen upgrade patch, but I wonder how many are waiting to upgrade hardware first before even considering returning to CP2077.
@OliverOwen Probably 6 months to go. I expect the next gen versions to be released in the Autumn, and have had their first couple of patches to finally be in a near complete state by the time Christmas rolls round.
Hmmm the few youtube videos I've seen suggest this does almost nothing. Their patches are a bit disappointing so far. It's gonna take all year to get 30fps on Xbox One at this rate.
@themightyant while I don't Want to wait that long, i will patiently sit here twiddling my thumbs until the next gen version comes out. I really want to play this game a lot.
@BAMozzy agreed.
I'm waiting for it to be thoroughly patched before buying it on my PC (or maybe a new console, if I get one sooner than I'm planning to at the moment), since I usually play games way after they come out, and I can be patient.
The only thing I think is an absolute shame is that a lot of people, like you said, probably splashed the cash but are waiting to play it, and that encourages CDPR to put out broken stuff. I mean, they don't care too much if we play it or not, or even how many out of those 13+ million people will. Those people have already forked out their money, mission accomplished for CDPR.
P.S.: Idk if it's a mission name or whatever, but New Dawn Fades is a very good song.
@OliverOwen There's other advantages to waiting e.g. the DLC may be out by then or shortly after and you can play the complete game rather than putting it down and having to come back months later.
Personally happy to wait as long as necessary. I don't know about you but there's no shortage of great games I want to play, my backlog is ridiculous.
@clvr I don't think that the Devs want to put out 'broken' games - even though they can be patched after. The 'review' and the initial impressions stay with those Devs long after.
It doesn't matter if they completely overhaul the game and turn a broken mess into a masterpiece, those review scores, that initial impression etc will have a lasting impact. It doesn't matter if the game would score 10/10 if reviewed 'later', the initial scores and impression will last longer.
It terms of who 'cares', the Devs are 'generally' incredibly passionate and care a lot - after putting in years of their life. The one who perhaps doesn't care is the Publisher. If it releases 'broken', its not them that gets the stick, its the Developer. They are more concerned with getting the game on the shelf to start making money back. They are more likely to be the ones pressuring Devs to release and fix things later.
You can often tell whether a game was a 'passion' project or not by what they do when they are in this position. Take No Man's Sky as an example - that game was a major disappointment but the devs worked incredibly hard to completely turn that around. They could of just 'patched' any bugs/glitches and 'moved' on. You can also look at the XB1 and its first few years - MS could of decided to quit making games, maybe even just end the XB1's life cycle after 4yrs (not too unreasonable for a Consoles life) but they completely turned that around. I don't know about Fallout 76 these days, but I am sure I have heard its a 'much' better game now. All of these though still have that 'lingering' first impression hanging over them. I don't know how often the 'negative' aspects from MS's E3 (DRM, Kinect, 'Media' box) still get brought up in conversation. NMS, F76 and countless others (inc CP2077) can never shake off that initial impression.
EA on the other hand opted to abandon Anthem, ME:A never really got 'fixed' properly etc. I think that's more down to EA, wanting to get games out in the 'Financial Year' they told their investors it will come out and don't want their Devs working hard on 'fixing' games when they could be working on the 'next' big release to bring money into EA...
I could be wrong, but I don't believe the vast majority of Developers want to release a game they know has major issues even knowing they can probably fix them later. Just listen to Dirt 5's TD talking about the 'bug' on the XB1's 120fps mode - they were 'gutted' about it and very apologetic about missing that 'bug' in a VERY difficult time with only a few 120fps TV's amongst the entire team.
Very few devs ever get involved with the financial side and not in it to make money - they want to make 'games' and reach as many people as possible. Most studio's are Salaried anyway so they get paid regardless - maybe some 'bonus' (a Christmas Staff meal/Hamper etc) but whether it sells 1m or 20m doesn't 'really' impact them - other than Kudos, reputation etc - which again goes back to start of this message - they don't want that negative impression as that will hang around their neck like an Albatross for many many years - long after the game is 'fixed'!
@BAMozzy yes I know, and I absolutely agree with what you said.
I know devs are more often than not super passionate and perfectionists, and that the blame for botched launches, predatory monetization and such falls squarely on the management; but since all management sees and cares about is revenue, that many sales regardless of everything that went down is all that matters.
I'm sure CDPR devs would've loved to delay the game and deliver the best possible product, but until a broken mess sells 13+ million copies in 21 days I don't see shareholders of big companies all over the world changing their modus operandi anytime soon.
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