Microsoft's acquisition of Bethesda has sent ripples through the gaming world in recent months, and Arkane Studios, which is currently working on the timed PS5 exclusive, Deathloop, was part of that acquisition.
Speaking to Press Start, Deathloop’s director, Dinga Bakaba, and art director, Sébastien Mitton, recently expressed how "surprised" they were by the merger, but in the long run, it ultimately "made a lot of sense."
"It was pretty surprising, I would say. It was unexpected, to an extent… [but] after the surprise, it made a lot of sense."
Despite the news being unexpected, the Arkane devs felt that the companies coming together was "encouraging", following a wave of players flocking to games such as Prey and Dishonored: Definitive Edition.
“Being able to be apart of the Xbox Game Pass ecosystem makes things a bit different for us, because we can occupy a space in that service, and we will continue to make the kind of games that we make and make them well.
If you’ve looked on social media, you’ll see that games like Prey and Dishonored 1 and 2 coming to Xbox Game Pass, a lot of people are saying that you need to play these games and have no excuse not to, so it’s been very encouraging. It’s a service that will allow us to remain creative and have the audience and build that relationship over time and that’s really exciting.”
While Deathloop will only be releasing on PS5 this year and Xbox head Phil Spencer has commented on how he will honour that exclusivity deal, we wager it won't be too far in the future before it makes the jump over to Xbox.
Arkane's creative director also commented on the Bethesda acquisition earlier this year and described it as a "perfect fit", later adding "it would be very, very difficult to find a better partner for Bethesda than Microsoft".
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