IO Interactive Wants To Bring Ray-Tracing To Hitman 3 On Xbox Series X

This past week saw the release of the much-anticipated Hitman 3 - the final chapter in the current trilogy - and according to developer IO Interactive, the game's launch simply marks "the beginning of a journey".

In an Xbox Wire interview, the studio explained that it sees Hitman 3 as a "live game", and the addition of ray-tracing for Xbox Series X and Xbox Series S is seemingly one of the new features the team has planned for the future.

"We see Hitman as a ‘live game’ and our launch date on January 20 is just the beginning of a journey, in which we’re going to keep working on the game and adding new features.

It’s great that the GPU in the Series X|S has hardware support for Ray-Tracing. We’ve already started working on RT technology for the renderer in our Glacier engine, and once that’s deemed ready for prime time, we’ll definitely bring it to the Series X|S hardware."

IO Interactive also noted during the interview that developing for the Xbox Series X and S was "a further improvement compared to the previous generation," and that it's "confident that the Xbox Series X|S consoles will really enable a new generation of cinematic experiences in which gameplay and storytelling blend seamlessly, with loading screens and waiting time finally relegated to bed-time stories to scare our kids."

Looking forward to the addition of ray-tracing for Hitman 3? Let us know in the comments.