Worried about using up too much storage space on your Xbox Series X|S? Here's a neat way around it - some games will allow you to uninstall different parts of the title in order to reduce its footprint.
This was confirmed by Xbox director of program management Jason Ronald on a podcast this week, noting that this is a brand-new feature for the new consoles, but it will only apply to select titles:
“Even beyond the hardware, we’ve actually made user interface improvements to make it easier for you to manage your storage. As an example, one of the new features that we’re adding is actually for - if a title chooses to support it - the ability to selectively uninstall different components of the game.
“So, let’s say you play a campaign as an example, and then you want to focus exclusively on multiplayer. If the developers chose to support it, you can actually uninstall the campaign itself so you can be more in control of how you’re actually using your storage, so that you really get the most benefit out of the available storage that you have.”
Nothing else has been revealed about this feature for now, so we don't which know games will support it (if any) at launch, but in any case it sounds like it'll be a very useful way to manage storage effectively on Xbox Series X|S.
And of course, we've already seen this sort of thing implemented as part of Halo: The Master Chief Collection in the past, which allows you to selectively download different parts of the game that you want to play.
Liking this idea? Hoping to see it widely supported on Xbox Series X|S? Let us know below.
[source youtu.be, via videogameschronicle.com]
Comments 51
Hopefully most developers utilise this as I’m getting a series S and Storage is going to be a nightmare on that... Probably get about 3 games if I’m lucky.
@Medic_Alert Unfortunately this will be one of those rarely used thing unless Sony does it too because nobody is going to want to put in the extra work to implement such things if Xbox is the only one that used it.
I mean hell. Look at how few things used Kinect and it was bundled with every console. Then how few actually use the PS4 controller functions.
I like this idea a lot, but personally I’d want it the other way around... delete the multiplayer because I don’t play too many online multiplayer games. However, I doubt they would give this option because They want people online to bring up their numbers and purchase micro transactions.
Great idea, I can see Activision doing this will Call of Duty.
Similarly with companies who allow ‘Download/Install Single Player/Multiplayer First’ options
This is an awesome feature! Now we just have to hope that developers utilize it.
Could widespread adoption of this allow games to be sold with an option to buy the single player or multiplayer only very unlikely but could lead to more sales doubtful I know but give players more options.
@BigP I don’t see 1080p textures for the next gen taking up much more space than they do now. Games will be of similar size and obviously vary as well.
Jason Ronald is very articulate and reliable 😁.
That's a cool feature..
Been enjoying this type of thing for about 7 years on PC, glad to see it make it's way over to the consoles. Always hated wasting time and space on parts of the game I never plan on playing.
@RadioHedgeFund True, I’m just going of my PS4... Literally managed to get about 3 games on it and heard the Xbox UI is taking a big chunk this time aswell.
@BlueOcean Yeah, he's been really great leading up to next gen. He's articulate, and makes things very clear and easy to understand.
@BigP UI never takes big chunk lol, it’s the Quick Resume feature and Virtual Memory of XVA which needs to reserve a part of internal SSD storage.
@Medic_Alert It’s not a shocker tbh.
This is available now, isnt it? I just bought RE3:Re on the xbo, and when I went to install it, it asked if wanted to install the singleplayer, multiplayer or both.
@Medic_Alert but I'm thinking, ps went the route of "actual usuable" space. As opposed to saying 1tb ssd, with 825gb to use after os, etc. Hopefully. Most likely I'm wrong.
@Medic_Alert oh.
@Medic_Alert I'm with you there. I might dip into the multiplayer portion of a new game every now and then, but I generally stick to Destiny 2 and Overwatch so if I can not have my SSD clogged up with multiplayer components that I'll never touch, that's fantastic.
@Senua Fair play, as I was saying just hope the devs utilise this as it will be a big help for me!
That's a great feature but I can't see many games supporting it. They want to force the mp part, and may support removing campaigns, but i bet few will let us solo players remove mp. Plus I'm not sure mp would save much space as a lot of the bigger assets would still be used in all modes.
Reminds me of uncharted 2 ps3 though where the downloads were bigger than the full game and it was all multiplayer maps i never touched.
@Medic_Alert Ouch that's a tiny usable space on ps. I swear they designed that thing entirely around physical and ignored digital...... Then made an all digital model. It plays one game like it's a ps1! It feels like going back to running games off discs.
@PhhhCough No it's wired but it has to do with splitting the ssd into 12 independent modules for the 12 channel tech. They didn't start at 1tb and work downward, they started at picking the module size for each of the 12 and it only works out to 825. Whether that turns out to be worth it or not it's yet to be seen. They may use it for some cool things in first party games you couldn't to on xb or pc. But for anything other than their own games you can't tell me that's not a liability more than an asset. At least ps5 isn't going to be an xbox clone this gen. Makes owning both more justified....i hope!
@AJDarkstar I’m with @Medic_Alert the Vita comparison really isn’t fair. But mostly because you have the option to “store” the game on cheaper alternatives, where you can’t do that with the Vita. Jeff Grubb tested it, and if you move between an internal and external SSD; it was like 5 minutes to move AC:Origins. That’s like a bathroom break. Meaning you can pull the game out when you want to use it, got to the bathroom, come back viola.
Link is here https://youtu.be/I0V8ukjCWaY
I hope this is true and it's supported. I love the fact that i didn't have to install the multiplayer in Resident Evil 3 and I'd love to do that with all of my games
@Medic_Alert That's incredibly consistent with conversations on ps with some industry insiders comments. The general sense I'm getting there too, is that Sony is all about the devs right now, and ms is still a comparative pain to work on. Personal preference there I'm sure but it does sound like Sony is all focused on making devs happy while assuming the consumer will accept anything at long as theres games. On paper that may work... Maybe ps5 gets more games or more optimized games than xb sure to a more dev friendly setup. In practice it doesn't work if everything about the machine sucks for consumers.
The bigger story is they will rejoice for years. The problems setting up won't hurt ps5 noticably. People will buy ps5 devs will love the environment. But the long term result will be a slow attrition in numbers and a below the surface consumer dissatisfaction that will explode when ps6 launches unless they turn the ship around during the generation.
As is, it's clear xb has the better hardware, but it also sounds like ps may have easier development while ms is relying on more specific software implementations. But none of that matters if ms offers sane pricing, policies, and is generally seen as friendlier to consumers.
Looking at the hardware, i can't really see any realistic scenario ps5 comes out better except for ps5 specific projects though. It may have less software specifics on the toolkit, but it simply has less headroom overall. The art guys may like the io headroom, but theyre not the engine guys.
Well see. Well find out with valhalla first i guess but it'll be a year or two for more optimized tests which Machine delivers better multiplat results. My money remains on green for that.
@AJDarkstar yeah, that's my expectation as well in terms on playing the multiplats mostly on green again. Plus their handling of bc makes it a wiser purchase for 7 years from now, too.....
The OS is basically modified Windows 10, so there's only so much they can do with it i suppose. Then again, not all that space is the os itself. Some of that is certainly reserved space for things like the save states for quick resumes, reserved space to stage os (and maybe game) patches to decompress, reserved space for photos or videos recording, almost certainly a restore volume with an os copy for recovery, etc. Do i don't believe all of that size is pure os bloat...s good chunk of that is just reserved capacity for when it needs it and reliability backups (system restores for rolling back failed updates, etc.). I'm sure Sony is doing the same. ESPECIALLY since they've designed the io to hit the storage as extra memory. (Almost a cool idea, if money were no object!)
Same though, I'm getting both, so ill just go where the winds blow. If somehow things run better on blue I'll buy there. Though the messed up bc over there is a turn off for purchases. The defining factor this gen may come down less to hardware and more to prices end policies!
@AJDarkstar well it was me the brought up the storage moving. Not Medic_Alert
I just don’t think the comparison is fair even with your points, storing games for a “mobile” gaming device on an HDD console vs storing games for an SSD console on an external SSD. (time, mobility, cost)
But it is your point of view, and therefore valid on those grounds. I agree to disagree.
@AJDarkstar oh I see. I thought you were responding to the comment I made but since we posted so close together. Oops on me
Your comparison between the Vita and XS is strictly from a basic overview and does not take into account the other “factors” that make comparison less fair in my eyes. If you want to continue stressing on the bones of the situation; sure, I can agree on that point. From the surface level it looks the same “on the surface”. However, just using the bare bones points is like comparing a cat and a small dog.
I think you meant high price for Internal storage BTW.
@mousieone This is my issue with small storage in a digital future.
It use to be that you'd take out a physical game, smack it in your console and go. Then on 360 we had updates, then on xbox one we had mandatory installs. You could no longer just put a game in. It's one of the things that convinced me to go digital. I'd download the game, and if I ever wanted to play, it was sitting there ready to play. It was even easier to play a game. Didn't have to get up and swap discs.
I had around 600 games installed on my xbox one. I'm slowly deleting as I 100% games (especially those with remasters). But now everyone is expecting people to just store their games elsewhere and swap them out as and when you want. It's a digital equivalent of a disc swap as performed by an extra slow sloth.
There are few benefits to digital over physical, but taking less space in the house and instant access to your games were those benefits. I don't see the point in a digital future when you are keeping all the negatives of the format and removing half the positives.
This is a great idea. Sony/Nintendo take note!
@AJDarkstar actually you can. That’s what Jeff Grubb did in the Video. Did you watch it? You can’t play game’s off it that’s it. But you can get and NVMe drive for storage. And again the Transfer rate was fast super fast.
Assassins Creed Origin too 4:24 to push out to the external drive
And 2:23 to go into the internal drive.
How much faster did you want? I gave 10 minutes because I’m sure a game like RDR2 would take longer but 4 1/2 minutes is too slow ?
@Richnj I don think it’s slow though was what I was saying It took Jeff Grubb less than 10 minutes to transfer a game into the new system. That’s not slow. I mean sure back in the day, but less than 10 minutes? That’s equivalent of going up your shelf, grabbing the disc, and opening it, and putting it in. Again Is agree with you if it was an hour or so.
@AJDarkstar
https://youtu.be/I0V8ukjCWaY
I believe DF is going to do one of these as well, so it should be other games besides Assassins Creed Origins But this includes using any NVMe drive and using an enclosure. And what happens when you do use it. Which for Xbox One games and below you can still play off it.
Oh and Ronald confirmed the drives were hot swappable and could be shared with all your systems incase you had a household with more than one.
@mousieone I'm not as quick as I use to be, but it would not take me 10 minutes to grab a disc off of my self and boot it up.
I'm not saying 10 minutes is a lifetime to wait to play a game, I'm saying that digitally swapping games from an external source is considerably longer than other methods of game swapping, and therefore, is a worse solution to the problem.
@AJDarkstar This was actually one of my biggest issues with 360. It had that custom HDD, and I had to incrementally buy larger and more expensive drives as MS released them.
Then they updated the console to support 2TB external HDD drives and I've used the same one ever since. It was comparatively cheaper, and it has stored every single one of my 360 purchases, with a few hundred GB to spare.
MS has made several customer friendly moves with the xbox series, but the memory solutions isn't one of them.
@AJDarkstar I didn’t miss your point. I just don’t think it’s a biggest time issue that your are making it out to be. I don’t think “minutes” are something that complainable :/
Edit: we should probably stop; I mean that in good way. I think we’ve both expressed our points. But neither of our minds will be changed
BTW hope you read the edit
@Richnj 10 minutes was my over estimation Assassins Creed Origins actually took Grubb 2:23. It took 4:23 to transfer back into the external drive. But even so 10 minutes is ages to play a game o.O
Look I really don’t see it as an problem. Literally minutes doesn’t seem like an issue in the slightest, there is a ton of stuff you can do in that short of time- Bathroom break, soda, etc. and considering the fact I have ADD, 10 minutes, it is still nothing for me :/
But I guess that’s personal prerogative. For me; it’s a not a big deal.
BTW I’m not saying I’m all in for digital future, I’ll love it if the disks weren’t for DRM checks and actually had game data on them. Or as John from DF suggested, if they could make NVME drives cheaper and then be the new cartridges.
I’m just saying for storage options, I don’t think minutes is a problem or something to get feathers ruffled.
@mousieone I'm not saying 10 minutes is a lifetime to wait to play a game, I'm saying that digitally swapping games from an external source is considerably longer than other methods of game swapping, and therefore, is a worse solution to the problem.
@Richnj eh context I guess. I mean Remote Start is far better option than going out to your car in winter to start it, but most people do the later and don’t think about it.
However, yes having everything just be there is better. But unlike the past, we talking about decimal points over full points if we were to scale this.
@Medic_Alert Cell was pretty nimble....
yeah, i can see some advantage in specific cases for first party use, but beyond that, I think the whole Power shift thing is a disaster in a console. Short duration GPU clock bursts only when CPU isn't heavily utilized sounds like great tech for a gaming laptop where managing power draw and heat is an endless challenge. Not so much in a large ventilated tethered box. I also can't help but think the XSeXs additional slower CUs would have been far, far preferable for double rendering for psvr as well compared to what seems like a machine designed for tvs.
I think i get what they're going for. I think it's the same thinking as the 3 modes in mhw. Performance, graphics, resolution. XSeX is focusing on cranking out native 4k. I think ps5 is designed specifically around 1440p upscaled. I'm guessing they're planning on using the higher clocks to max out effects at lower res and banking on native and upscaled offering no real visual difference and arguably have "better effects" asa result. And they may be right on that. But I also think they weren't counting on the fact that third parties focused on the future video cards are already factoring in a lot of threading that naturally helps XSeX. I'm thinking ps3 type results where some 1p can produce effects just not possible on XSeX, while everything 3p runs noticably crummier.
The big difference for most 3p probably comes down to io though. Sony's solution is rediculous overkill nobody will really utilize. But it does sound like there's less memory management and less special api work involved for texture and maybe mesh handling. (Then again if the same DX apis are standards for windows games, it's a wash.) A simple solution that lets devs brute force things probably sounds like a win. But once it's baked into standard engines I'm not sure it'll even matter. And let's remember that Sony has that custom UE they bought.... But, with the whole zenimax frenzy nobody has seemed to notice that this means Microsoft owns idTech and Creation now..... While Epic is busy imploding their desirability while trying to charge head first into Apple's Maginot line.
Plus all the tech in the world can't escape a primitive os offering minimal convenience features.
@mousieone "d, if they could make NVME drives cheaper and then be the new cartridges. Xx
This has been my dream since forever. I don't see it happening, but i can dram!
Imagine Sony's take. Uncharted 7, $149.99 - or $199.99 with uncharted 6 remaster on an nvme4 ssd. Or same price as a digital download.
@Richnj and keep in mind copying back and forth to a physical hdd will take half an hour or more in most cases. They're not very fast at all.... But you still need a fast read and write ssd to get around that, and those still aren't the cheapest.
So far I'm not sure the expansion cards are consumer unfriendly like the 360 hdds were. Nvme3 isn't cheap, and the added cost is getting a custom external io solution for nvme that otherwise doesn't exist the way esata does. Maybe thunderbolt but that would cost even more with Intel licencing.
At least we don't have to rip the side panels off and mount the ssd right on the motherboard like ps5.... Yes their drives will drop in price over years, but that doesnt mean XSeXs won't too. We don't know if the Seagate deal is exclusive or not for official cards, though even if it is, some Ali baba clone will appear. Even if it fries in weeks.
@Medic_Alert incredibly so. And i expect they'll push idTech back into the licensing arena where it's been weirdly absent ever since doom3 fell apart and epic became a monopoly. It's a bigger deal for Windows in general than just xbox. The internet assumes this is all about Sony...
(Granted, without carmack, it's not the big deal out once was...)
@mousieone The analogy would work better if someone decided to start selling cars with remote start that required you to go out to the car and sit in there for 5 minutes before starting.
@NEStalgia But will the Uncharted 6 remaster carry my save file over
@Richnj some cars actually don’t let you start your car and lock the car with key in it. Thus you take a risk of staring you car and leaving up to theft or sitting their for five minutes. Where are remote start doesn’t require this risk or you sitting their for five minutes. Because in the cold winters in the states it takes at least five minutes to warm the car up.
Analogue stands.
@mousieone You've lost me, are you taking about cars that still allow key ignition?, because if so, then you'd still be given an option. And you can best choose your solution based on your situation and needs.
I'm talking about a car that was only start-able through physical presence and a five minute wait, all year round. It works. It's only five minutes, but it's considerably less convenient than previous options.
@Richnj lol never mind I have feeling that this something not to be settle. Anyway, hopefully time will fix all issues. Anyway, I think it’s evening ish where you are at, so please have a wonderful rest of your Sunday I’m sure we will talk about another subject down the road looking forward to it.
@mousieone Why should it? It's a brand new game! I for one am GRATEFUL for it, otherwise I couldn't get a whole second set of
achievementstrophies for it!@AJDarkstar yeah i forgot about that. That's interesting in that it means the ps5 as we see it isn't the ps5 they planned on releasing... It's a last minute change or changes.... That's intriguing...
I think it's been confirmed that the side panels coming off totally is how you get to the nvme slot.
@AJDarkstar probably. But it's not like he's going to say "hey guys we ran out of time and I slapped a slot on the board on the way to the factory run starting up. Think we got there in time!"
@AJDarkstar I still can't imagine Sony, the home of "just stick a 4mm 12 blade fan in at 200rpm and call it a day" designing a system around the cooling. Especially while ms just suck a huge diameter fan in and solved the problem. Maybe they did but that makes me wonder just how hot the one trick overclock pony is going to get....
@AJDarkstar Funny thing with 360 is it didn't actually have a cooling problem at all. It did run kinda hot but that wasn't the real problem. The real problem was the switch to rohs lead free solder just before manufacturing. It has a higher flow temp than leaded. The factory tooling was still set to the old lower temp. The soldering of the soc never fully set as a result. It was compounded by the use of the relatively new pinless sockets, where the solder is what holds the chip on. Well, thermal expansion from heat to improperly set solder joints would fracture the solder and thus eventually disconnect the pins. That's why the towel trick in the oven sometimes worked. It reflowed the solder.
So the irony of the whole thing is that the vcr xbox one with the big fan was more statement and showmanship than anything else. Rrod was a manufacturing spec problem. Every single unit made had the problem, some wire were just luckier than others. The Jasper units kept it cooler with a die shrink but the real fix was that they fixed the factory.
Anyway, I'm very much a multiplat gamer, and an equal opportunity hater. I hate everything equally and lambast all of them when they earn it
I have my ps5 and xsex on preorder, have x1x and ps4 pro side by side now, had 2 og ps4s before that. Laughed hysterically at xbone launch and presumed ms would exit consoles after that (were it not for Spencer they would have....), Had a ps3 phat that ran 3rd party games so badly i bought x360 because of it despite not intending to get one originally. Got burned by vita, the little handheld that couldn't. Had a psp 2000. Ps2 slim. I'm Nintendo at heart. Nes, snes, wii, wiiu (hah!), Virtual boy (hahaha..haha...ha....) Switch, n3ds, 3ds, and still have my og dmg game boy somewhere. Sega Genesis, game gear and portable nuclear reactor to power it. Never had n64, gcn, gba, ds/i, i had sega 32x for like a week before realizing it was a joke. I was pc only for a good decade or more.
But they all take their turns earning ire. Nintendo with wiiu, vb, joycon drift and some of their recent game direction. Microsoft with xbone launch era, rrod, and the elite v1 recurring problems.
But Sony is the one that keeps making it hard to love these past few years. They've had bad moments. Pigeonholing vita. Ps3 all the way around. But they did so well rebounding with ps4. These past few years since kodera, then ryan took over they've started feeling more and more like if ea were a console manufacturer. . Sketchy decisions, consumer fleecing, and it looks especially bad while Microsoft is doing the exact opposite across the board. This time Sony is doing the Matrick maneuver (though they originated it with ps3,)
That said this all works best when theres competition. Last gen Sony had a monopoly and their hideous ps5 launch is the result of that. I don't want them to sabotage themselves and leave ms to be a monopoly otherwise we go though the same thing again next time the other way around. Bad enough Nintendo is showing some of their wii era attitudes again.
I do think ps5 will turn itself around and be great. But i think they're going to have to take a big financial hit to put the gears in motion. Year 1 is for the fans and nerds. Year 2 is when the mass market kicks into gear. This year's sales don't mean much right now Sony has the big ugly expensive console with a small hard drive and Microsoft has the sleek powerful system and a cheap system. If the current pace continues, Sony will be known as the overpriced console that overcharges and xb will be known as the great value. The sales tide can't stay in Sony's favor in brand value forever. They'll have to either right the ship, lop some heads and show a customer friendly face, or they'll get nasty and just money hat lots of games as exclusives
Either way, I'll have both boxes, and I'll get my ps exclusives. And I'm hoping they'll double down on tons of genuine exclusives of they don't have the best hardware. But so far unless benchmarks prove my theory wrong, i imagine it will be just an exclusives machine while xb is my "pseudo gaming pc"
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