It was back in February that BioWare confirmed it was working on a "longer-term redesign" of 2019's Anthem, and it has now shared a first look at what to expect from the new version's loot and equipment systems.
Taking to the official website once more, Studio Director Christian Dailey outlined some of the new features that will lead to a "satisfying loot experience," explaining that the team originally fell short on the system being extensible and robust, and realised that it needed to build something new from the ground-up.
Here is the full list of planned changes to the loot system in Anthem's overhaul:
Respect Your Time
- Increase the frequency of Loot Drops
- Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
- All loot rarities have strategic value throughout progression
- You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
- Modify your loot, including rerolling inscriptions and leveling up items
Create a Rewarding Loot Experience
- Loot feels exciting and more noticeable when it drops, and is celebrated when collected
- Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once
Keep it Accessible and Immediate
- Reveal and equip loot right away
- Complete revamp of the equipment sheet – including a detailed stat sheet (not shown)
- The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot
Reliability of Equipment and Rewards
- Each item has an inscription “budget”, based on its Power and Rarity
- No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
- Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus
Scale for the Future
- Your power cap can be easily increased, and the loot system scales accordingly
- Advanced telemetry data allows us to identify trends and make meaningful balance changes
Dailey also noted that the team is looking into the role of melee items and builds, new weaponry concepts, and being able to spend skill points to unlock new types of equipment and synergies.
And finally, he highlighted that each of these changes require a large amount of work and can be a significant undertaking, meaning they're not an "easy fix" and it could be a while before they're implemented.
The full blog also includes a brief snippet of gameplay and more details, so we recommend checking it out!
Excited for these changes to Anthem, or have you moved on? Let us know in the comments.