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Topic: General Xbox Series X|S Thread

Posts 881 to 900 of 1,572

Dezzy

@Senua

Most of them aren't charging for it either though!

Where's our 60fps update for Red Dead 2? One of the biggest games of the last few years, and they haven't even said whether it will get an update.

It's dangerous to go alone! Stay at home.

Krzzystuff

@Dezzy pretty sure it will be sold for $5-10 to upgrade that game. It all depends on the developer but 2K was the first to up the game prices so i wouldn't be holding out for a freebie from them

Krzzystuff

Xbox Gamertag: Krzzystuff

BAMozzy

Yeah and they know how well GTAv sold on last gen too after it had an 'upgrade' so I don't expect them to be as Consumer friendly as others...

[Edited by BAMozzy]

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

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KilloWertz

colteastwood had a pretty good video in response to the guy talking about potential delays and such... It's convenient in a sense that the person chose games that we all expected to be 2-3 years away anyways, ignoring games that are obviously coming sooner than that regardless like Halo Infinite this year and at least a few others in 2022. There will be games to play on Series X before Perfect Dark, Fable, and others that aren't coming out soon like we expected.

PSN ID/Xbox Live Gamertag: KilloWertz
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LtSarge

https://www.eurogamer.net/articles/2021-04-16-for-the-first-t...

This article is a perfect example of how Microsoft acquiring studios have actually improved certain games. As stated in the article:

"Why add this Endeavors system to the game now? Some players have pointed to Microsoft's Xbox Game Studios loot box policy, which stipulates:

"Items in loot boxes can always be earned through play. All items available through paid loot boxes in our games will also be available through unpaid opportunity by gameplay (i.e. grinding)."

In other words, because ZeniMax was acquired by Microsoft, we're already seeing a significant improvement to a game that otherwise wouldn't have happened if ZeniMax hadn't been acquired. I personally think this is pretty huge considering that people like to proclaim that studios shouldn't be acquired because there would be less competition in the market. The whole purpose of competition is for companies to constantly improve their products in order to entice customers to choose their products over their competitors'. But here's an example of a product being improved without the influence of competition. That's why I mentioned in an earlier Pure Xbox article that it's not as simple as to say that less competition in the market automatically means shoddier products. As long as games are still getting improved, then what's the difference?

[Edited by LtSarge]

LtSarge

Senua

It’s funny to see that “wait for games till midgen upgrade” guy has now retracted his previous statements. Guess he has realised that 2-3 years is not a very unrealistic timeline. You should always think twice before you speak something stupid.

[Edited by Senua]

Senua

Dezzy

KilloWertz wrote:

colteastwood had a pretty good video in response to the guy talking about potential delays and such... It's convenient in a sense that the person chose games that we all expected to be 2-3 years away anyways

I was expecting Fable to be sooner than that. I'd imagined it as being around christmas 2022. It was started in 2018.

It's dangerous to go alone! Stay at home.

BAMozzy

@Dezzy I'd be surprised if we see games like Fable before 2023 if the game was actually started in 2018. There was a statement before MS bought Playground that they were expanding to make something different to Forza Horizon - which could of been the structure to what became Fable. What I mean by that is that they could have been building an open-world RPG and then after joining MS, adapting that work for a 'Fable' game.

Building a big open world RPG from 'scratch' is a monumental undertaking. You are looking at 5yrs minimum to create all the unique environments, characters etc and get them working - Plus you have the 'lost' time thanks to the Lockdowns. It takes a LONG time to build a game even when you have the 'framework' from a Previous game and those 'Assets' you created for that. Even when you have 'everything', getting it all to work with the right dialogue, quests, side quests, morality system etc etc as expected is also incredibly laborious. And that's assuming that development goes relatively smoothly.

Granted, we don't really know exactly when development started - even if they had started work on 'something' before adapting it to become Fable. We don't know how much 'development' time was lost due to Lockdowns. They could be 'further' along than we expect or maybe still 'years' away from release - we just don't know. All we have is a CGi trailer and that just tells us that a Fable game is in development by Playground. Same with Perfect Dark too of course.

5yrs is about average these days for a game - not necessarily a big Open World RPG - especially building one from Scratch. Therefore, I wouldn't be surprised if Fable is still a few years away...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

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Dezzy

@BAMozzy

Yeah you might be right. We ultimately don't know exactly what the game will be, how big it will be, or how many assets they already had to work with (from the previously canceled Fable Legends).

If the game is on the smaller size, like the original Fable, I'd say it should be done in that time. But if they're going full open-world like a Skyrim type game, well then yes that could a 5 or 6 year project.

It's dangerous to go alone! Stay at home.

Senua

Microsoft has released the Gamestack sessions on Youtube. Feel free to check out the important ones (Graphics, Velocity Architecture, Project Accoustics, FidelityFX, Shader).

https://youtube.com/c/MSFTGameStack

Senua

Dezzy

@Senua

Apparently the Series X can use them but the PS5 can't? Is that still the case?

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Senua

@Dezzy Mesh shading is a whole new graphics pipeline redesign over primitive shaders. So yes on the console side, it’s only available on Series X|S hardware.

[Edited by Senua]

Senua

BAMozzy

@Dezzy Sony's Solution is to use Primitive Shaders in a similar way - culling vertices that are not 'visible' and simplifying the 'geometry' at 'distance' - in other words, reducing the polygon count for objects at distance. It sounds very similar to Mesh Shading but we will have to see how it compares to Mesh Shading.

Some People are still thinking that because the PS5 is using Primitive Shaders that it 'must' be the old pipeline model - but if you actually watch the Road to PS5 on the Geometry Engine, Mark Cerny describes the difference between the traditional - which doesn't allow the developer to have control over the vertices for example - can't Cull polygons not on screen. The work they have done seems at face value, to give Developers 'similar' functionality to Mesh Shaders with Primitive Shaders.

We will have to see how the Geometry Engine compares - but you also have to remember that its 'possible' to do things like Mesh Shading, VRS, etc in Software too - its not the most optimal way if the Hardware isn't accelerating the processing but, like Ray Tracing, it can be done in Software. Unreal 5 demo on PS5 showed off Nanite - a 'Mesh Shading' type Software Solution. Gears 5 on Series X uses Software based RT Global Illumination - its not 'Hardware Accelerated' RT and of course there is the Crysis Remaster which also uses Software based RT too and offers this on PS4/XB1 consoles.

You have to remember that different companies - like Sony vs MS or AMD vs nVidia - will have their own bespoke method that ultimately does a 'similar' thing - at least to the end user. Even the way RT is calculated and denoised can be very different on AMD vs nVidia for example but the 'end' result could be Similar - same with Variable Rate Shading etc. Not all 'Temporal Reconstruction' - Chequerboard Rendering is equal either - Sony built in Object tracking on their PS4 Pro to improve the alignment of the previous frame(s) with the new Frame to make reconstruction 'better' - Probably why games like H:ZD, GoW, etc look really good but RDR2, which was totally an 'in-engine' only method reconstruction.

At the moment, there is NO game using 'Mesh Shading' at all on any Console and I don't know if any are using Sony's Geometry Engine to do something Similar. You have to remember that Mesh Shading is a 'wholly' new method and whilst Sony's solution is too to a degree, its built upon the more traditional Primitive Shaders to essentially do the 'same' thing - so we will have to see how it stacks up.

Sony is much more 'Bespoke' as they designed their Console as a 'Console' with Optimisations specific to their platform. MS designed the Series X to be much more akin to the AMD Desktop as they are building games for BOTH PC and Console and want to make the process as 'smooth' as possible. That means that MS will be using a 'less' customised APU (from the Desktop equivalent) where as Sony can and have customised theirs significantly more - removing 'features' that are unnecessary to their Ecosystem and putting in their own Bespoke design. That's why they have the Geometry Engine and not Mesh Shading because in 'Sony's' view, the Geometry Engine does the 'same' thing (albeit in a slightly different way). They also built in their own 3D Audio for example which is Bespoke and, as far as I know right now, doesn't support Dolby Atmos, DTS-X etc like the Series X.

The Gamestack sessions was basically a demonstration of the Above - that MS's Xbox and AMD's hardware have the same features, both Support al the DX12 Ultimate as well as AMD's FXFidelity etc and they are BOTH keen to help developers get to grips with DX12, FX Fidelity, understand the CPU/GPU architecture and how best to develop and 'optimise' games to AMD's Hardware. By 'understanding' AMD's architecture, having an open source pool of resources that you can 'take' to implement into your project etc, the end result is Games that are much better optimised, look and run better on AMD hardware.

Its far too early though to write off the Geometry engine...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

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Senua

@BAMozzy Mesh shaders also have geometry engine which handles the geometry pipeline in a whole different manner, giving the flexibility of customisation in the hands of developers. Apart from Series X|S, all the latest generations of Nvidia (they demoed it way earlier) and AMD cards support it. Universal adoption will take some time and making new game engines around it since most developers in the industry are only well acquainted with using the old primitive shaders concept.

Untitled

[Edited by Senua]

Senua

BAMozzy

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

Senua

[Edited by Senua]

Senua

BAMozzy

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

Xbox Gamertag: bamozzy

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