Any game that will allow us to use a line of dialogue from the Schwarzenegger classic Red Heat as a tagline is already a long way to winning a place in our gaming hearts. The fact that the line fits the whole style of the game is just the icing on the cake. Coming from Rain Games, Teslagrad is a side-scrolling 2D puzzle game that involves electricity or possibly magnets. We say "possibly" because at the beginning of the game, the explanation of who you are and what you do is somewhat terse, if not completely lacking.
In the beginning, you are a young boy and must run away from big scary soldiers, who come to the house where you were abandoned as an infant. What follows is a madcap chase across the rooftops with no reason as to why you are running, or even any explanation as to how to jump. We settled for mashing the A button, which seemed to work very well, and we ran and bounced our way across a Russian cityscape until eventually a tower appeared, that promised sanctuary.
It'd be a bit of a short game if that was case though, so as you may have been expecting the tower turns out to be full of rooms and puzzles, traps and bosses. As you begin your adventure, the only power at your disposal is a simple jump. In the first couple of rooms, you'll find a pair of gloves that are imbued with the power of electricity, that comes in two flavours, Red and Blue. Again, explanation about how to use these gloves is limited to a simple picture in the background of where you grab them. After much experimentation, we discovered that the gloves can be used to punch certain blocks, charging them with one of the two flavours of electricity, one colour mapped to each of the triggers. It's here that the central plank of the gameplay emerges: Red is attracted to Blue, but repelled by Red, and vice versa. So, if you change the colour of a block, it may be moved toward a block of a different colour, or forced away if it's the same colour. Using this new found power, it's possible to manipulate the rooms to make progress through the tower and even battle the first boss.
The game then builds in complexity, and also introduces new pieces of equipment, such as teleport boots and a cape that allows you charge yourself up with either flavour of electricity. This ability is also bestowed by different robots that you occasionally see wandering the floor of the tower, and when you are charged up (there's a halo around your character to show that you are in this state) you can float or even zoom upwards, depending on the currents around you. As an example of how you'll have to string the moves together, one of the more notable rooms requires you to charge up with red, using this to repel off a red block, before landing on a blue block. Then you have to charge up blue, repel off the block at just the right angle, change to charged red to repel from the floor in order to prevent death by electricity. After you achieve this, you teleport through some vertical electricity and float up a narrow passage to land at the top. This is about half way through the room, and it took us more times to get the exact timing correct than we'd care to admit. However, although you may be stuck in certain places for a while, frustration doesn't set in as any deaths are entirely your own fault due to your lack of timing. The draw to see the next room is strong, and will certainly keep players trying and trying, even if you will fail and die in a puff of smoke as the electricity hits you again and again...
The story of the game is played out as you continue to explore and find rooms with theatre curtains in them. As you linger, the curtains open and the story is enacted with puppets, showing the rise of a king and the failure of the relationship between him and his wizard, and all the problems that ensue. Even without a single word of dialogue, the story that Teslagrad portrays is compelling and surprisingly engaging, making exploring a joy when you hit a room like this. The graphical style is also another highlight, with the hand-drawn look perfectly matching the premise of the game, with the animation of the main protagonist being charming, as he pulls pained faces as he climbs, for instance. The controls are responsive and fairly tight, the only complaint we had with it is that the main character seems a little floaty, so when running off a platform to land on a lower one, if the directional input is continued it won't be uncommon for you to miss the lower platform and fall into whatever hazard you're trying to avoid. After a while you'll adjust, and also come to take advantage of the floatiness to optimise your line to make sure you hit the platforms you're aiming at. Speaking of falling, the character can fall forever without dying, which is perhaps just as well!
There are a ton of things to collect as you go through the game, and in true Metroidvania style, some of the collectibles are out of reach until you visit the areas again with your updated abilities. As the achievements are pretty much all tied to collecting the various scrolls that are dotted about (36 in all) the urge to complete the game by one hundred percenting it is quite strong. Once you have gone through the areas, they join up as one glorious whole, so you can go backwards and forwards through the levels at your whim. This is nothing but a welcome addition that serves to enhance to the longevity of the game.
Conclusion
In conclusion, Teslagrad is a very polished puzzler, which ramps up the difficulty almost mercilessly until the very end. The way the powers you obtain enable to you to backtrack and open up new areas is very well done, and with the challenge of the collectibles the game has a good lifespan. Make no mistake, this is a tough proposition, but it's a fair one and the feeling of satisfaction as you finally work out what you need to do to pass an obstacle is enormous. Charming storytelling and a stiff challenge marry up with a reasonable price to form an almost perfect package.
Comments 7
Gee, yet another, 2D side-scrolling puzzler?
Whomever says indie games are "so original" needs to lay off the crack. The only thing more played out than these games are zombies.
@KelticDevil
Well, only a handful of them are actually gems. And this is a genre largely ignored (actually, almost entirely ignored) by the retail release industry.
So the more they release the better for us, because probably only one out of every 30-50 are going to be an absolute gem. And I think this is definitely one of those games that is purchase worthy.
It's actually a lot more original than you give it credit for with the teleporting mechanics and puzzle solving- I can't really think of any other games of this flavor that are as good as this one is, be it retail or indie.
But even if the point was conceded concerning originality, it's not like most retail games are original yet they're still fun to play. And indies are no different. Not all of them, but the good ones certainly are (the gem indies).
@JaxonH
You are right. Most retail games lack originality too. What bugs me are the indie apologists who say that the indie scene is full of original games. I completely disagree.
For example, Braid was hailed as the greatest thing since sliced bread back in '08. Braid was a Mario-esque game with a stop/start time mechanic & an overly pretentious "story". How is that original?
We've seen countless side-scrolling puzzle games, whether they have retro graphics or not. They all copy games that came before them.
And I am not saying I don't like indies. I own lots of them. But in my opinion, most are crap & even the good ones rip off games from back when I was younger. I am not saying games should always be original, as most retail games I play (and enjoy) are not. I just get tired of people acting like indies should get a pass for being clones.
With that said, this game may be great. I haven't played it yet. I am very interested in Unravel, which came out awhile back. But, I guess I'm burned out on this side-scrolling puzzle genre.
Unravel is awesome, and thats mainly from a story telling perspective. This game is more of a challenge, with interesting attract/repel mechanics. The story that you find is cool, but its possible to not watch any of it if you prefer.
Long story short, this is a very good game and very challenging.
I have this game on Wii U and I definitely think it was worth every penny I payed for it. As far as metroidvanias go the magnet mechanic is utilized pretty darn well and it helps that the art style is so full of charm too. I highly recommend this game for those who want some old school puzzle solving with a new twist on the premise.
@KelticDevil if you don't understand how Braid was groundbreaking then I dunno what to tell you, dude.
Can't believe that's the game you choose to be dismissive about.
@tylertreese
I don't underatand how Braid was groundbreaking?Because maybe it wasn't groundbreaking? At least it wasn't to me. I played it on 360 & then again on PS3 (years apart) just to give it another shot. Still did nothing for me. I'm not saying it was a bad game. I just didn't see what all the hype was about.
It's one of the most overrated games of last-gen, maybe of all time. But that's the nice thing about games.....one man's trash is another man's treasure, as they say. I'm glad people liked it.
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