Halo Infinite Multiplayer
Image: Xbox

Last week, 343 Industries announced it would be releasing its next update for Season 3 of Halo Infinite on May 10th.

It's now officially arrived, and along with the update, the developer has released full patch notes - detailing what exactly Spartans can expect from this latest patch.

Here are the details, courtesy of the official Halo support page. The file size should be 2.5 GB (or less) on Xbox.

New Features

Super Fiesta Game Mode

Super Fiesta, which first appeared in the BTB Unlimited playlist in March 2023, is now available as an Arena game mode in both Custom Games and the Fiesta matchmaking playlist (the latter of which has now been renamed to Super Fiesta). This version follows the same rules as regular Fiesta, but with some new gameplay elements.

Super Fiesta Game Mode Rules

As in the existing Fiesta game mode, players in Super Fiesta receive a random loadout on every respawn. In Super Fiesta, however, all weapons have been replaced by variants originally found in the Halo Infinite Campaign. The full weapon variant list includes:

Rapidfire Pulse Carbine
Precision Pulse Carbine with a rapid burst interval firing mechanism.
Arcane Sentinel Beam
Undocumented Sentinel Beam that offers lower capacity but extremely increased damage.
Duelist Energy Sword
Lightweight frame allows for increased agility.
Elite Bloodblade
Energy Sword variant belonging to Jega.
Calcine Disruptor
Modified with delayed detonation rounds.
Unbound Plasma Pistol
Bolts detonate when super-combined on target; over-charge increases detonation and tracking.
Stalker Rifle Ultra
Covenant-sourced Stalker Rifle with increased rate of fire but reduced and heat and damage output.
M41 Tracker
Modified M41 SPNKr with increased lock-on capability.
Riven Mangler
Fires a split-shard projectile at a low rate of fire.
Rushdown Hammer
Upgraded gravitic core and composite materials increase effective range and user mobility.
Diminisher of Hope
Escharum's custom Gravity Hammer that bestows additional mobility.
Volatile Skewer
Skewer refitted to fire an explosive spike that detonates on impact.
Ravager Rebound
Modified Ravager that fires bouncing projectiles with multiple secondary detonations.
Pinpoint Needler
Modified Needler with advanced target acquisition and lower supercombine requirement.
Purging Shock Rifle
High-damage Shock Rifle with improved voltaic chaining but with detonation capability.
Backdraft Cindershot
Modified firing core with a three-phase sequential detonation.
Scatterbound Heatwave
Fires modified and repurposed Z-180 rounds which seek targets after a ricochet.
Striker Sidekick
Precision Mk50 Sidekick modified for improved stopping power.
MA40 Longshot
Precision MA40 with improved long-range performance.
Convergence Bulldog
High-capacity magazine with tighter projectile spread and improved range.
Impact Commando
High-capacity magazine with reduced accuracy but increased damage.
BR75 Breacher
Improved stopping power tuned for close-range encounters.
S7 Flexfire Sniper
Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters.
Pursuit Hydra
Increased long-range proficiency with faster target lock and improved rocket velocity.

Additionally, player loadouts contain a random piece of fully upgraded Equipment from the Halo Infinite Campaign.

Delivers a shockwave blast when holding down melee while grappling.
Threat Sensor
Increased area and uninterrupted enemy visibility.
Drop Wall
Increased size and strength. Electrifies projectiles through the Drop Wall.
Active Camouflage effect is added to the player, lasting 4 seconds after activating the Thruster.

All Weapon Racks, Equipment Pads, and Power Weapon Pads are disabled during Super Fiesta matches. Player loadouts also contain 2 Frag Grenades on every respawn.

New Customs Browser Location

The Customs Browser can now be accessed through the Play tab located in the main menu. After selecting Custom Game from the Play tab, the Customs Browser menu prompt will appear above the Create Match button. The Customs Browser is still accessible via the Community tab.

Purchase Past Shop Bundles using the Customization Menus

Players can now purchase a selection of customization bundles from previous Halo Infinite Seasons directly from the Armor Hall, Weapons Bench, Vehicle Bay, or Spartan ID menus located under the Customize tab. After pressing the Inspect button on an item that was originally part of a bundle, players will be given an option to purchase the bundle the item belongs to. Once selected, players will then be redirected to the bundle featured in the Store.

Increased Matchmaking Playlist Visibility

The number of playlists displayed under the Multiplayer menu has increased from 5 to 10. This will ensure that more playlists are immediately visible without needing to scroll down.

Uploading Forge Preview Images on PC

Owners and co-owners of Forge content can now upload preview images on PC as part of their Forge Asset Details. Preview images are sourced from the Xbox Game Bar folder.

Once a screenshot has been captured via Xbox Game Bar, follow the steps below to upload a preview image for a Forge Asset on PC:

  1. Launch Halo Infinite.
  2. Navigate to the Community tab.
  3. Select My Files.
  4. Select View Details.
  5. Navigate to Edit Screenshots.
  6. Select your desired Screenshot, then select Confirm.

All images uploaded must abide by the Xbox Community Standards and the Halo Spartan Code. Images that violate any of these policies will result in the removal of your Forge map or mode file and may lead to additional enforcement actions against your account.

FPS Counter on Xbox Consoles

Players on an Xbox console can now enable an FPS Counter from the Settings menu. When this feature is enabled, a small box will appear at the top right corner of the screen, displaying the current number of frames per second. This feature may be helpful for Forge creators on Xbox consoles as it illustrates a map’s performance in normal gameplay.

To enable the FPS Counter on Xbox consoles, follow the steps below:

  1. Launch Halo Infinite.
  2. Navigate to Settings. The default binding for which is the Menu button on controller.
  3. Navigate to the Gameplay tab.
  4. Scroll down to the FPS Counter header and set the option to the preferred setting.

Balance Changes


In Ranked matches, the number of Equipment charges for the Shroud Screen has decreased from 2 to 1.


The rate of fire and damage for the Disruptor have both increased slightly, while the distance between two players required for shock chain damage to occur has been reduced. In addition, the Disruptor will no longer inflict damage over time.


The number of projectiles that explode out of Spike Grenades has doubled, while the distance and damage inflicted has been reduced.


The time it takes for Dynamo Grenades to detonate, as well as the area of effect, shock chain distance, and time between shock damage pulses has been reduced. In addition, the number of shock damage pulses and the damage inflicted by them has increased. Player movement will no longer be stunted due to shock damage.


During Ranked matches, the initial time it takes for the Hill to appear has been reduced from 15 seconds to 5 seconds, and after entering the Hill, there is no longer a delay that occurs before the player starts capturing it.

The following map-based adjustments are also being made to Ranked KOTH:

  • On the map Recharge, the second Hill location has been moved from the Long Hall area of the map to the Platform area of the map (also known as "C Plat").
  • The Hill location order on the map Streets has been adjusted:
    • Previous rotation order:
      1. Old Town (also known as "Pillars")
      2. Subway (also known as "Tram")
      3. Station Square (also known as "Courtyard")
      4. Commercial District (also known as "Shotgun")
      5. Main Street (also known as "Bottom Mid")
    • New rotation order:
      1. Old Town (also known as "Pillars")
      2. Subway (also known as "Tram")
      3. Main Street (also known as "Bottom Mid")
      4. Station Square (also known as "Courtyard")
      5. Commercial District (also known as "Shotgun")

Resolved Issues and Bug Fixes

Many improvements come from Halo Insider and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!

Halo Support tickets help the team here at 343 Industries understand what issues you would like to see addressed in future Halo Infinite updates. The development team is actively working on a variety of game updates and improvements based on both player feedback and bug report tickets.


  • There is now a reduced chance of the Season 3 cinematics replaying on every launch of Halo Infinite.
  • Halo Infinite will no longer crash on launch when attempting to play on a PC that is below the minimum specifications. This was an unintended bug that caused the game to crash before showing the below minimum specification warning message.
  • When using the Bumper Jumper control scheme, players are now able to fire their vehicle's weapons while holding down the Switch Seat button. This applies to the following vehicles:
    • Wasp
    • Banshee
    • Ghost
    • Brute Chopper
    • Shade Turret
  • The glowing light that appears on the ground below both the Ghost and Wraith vehicles now appears correctly.
  • The headlight brightness for all UNSC vehicles has been reduced.
  • If the Control Panel menu is opened while viewing an Armor Core unlock notification, the Armor Core unlock notification will no longer block the player's view of other menus.


  • Stability improvements have been made to multiplayer servers to reduce instances of multiplayer matches abruptly ending early or disconnecting all players.
  • Power Weapons and Equipment will now respawn immediately after the on-screen timer above the Weapon or Equipment Pad has reached 0.


  • While in Observer mode, the team positions on the scoreboard will now remain the same when swapping between players on opposing teams.
  • On-screen damage indicators will no longer appear when swapping between players in Observer mode.
  • When playing as an Observer on PC, players are now able to display the Stat Board after pressing the default input.
  • While in Observer mode, in-game actions that are mapped to certain buttons will no longer occur while typing a message in text-chat.


Edit Mode and Creation Tools

  • Script brains now have a limit of 128 nodes.
    • Players will be notified when they hit the node limit via an on-screen prompt. Any script brains that currently exceed the 128-node limit can still be accessed, but new nodes can't be added until the node count is below 128.
  • When moving an object with the Movement Snap setting set to 0.001, the object will no longer behave as though the setting was set to <none>.
    • This change will allow for precise and slow object movement when using the 0.001 Movement Snap option, which is especially useful for fixing Z-fighting issues and fine detail work.
  • If a crash occurs during a Forge session, autosaves are now more likely to trigger before the crash, preventing any loss of progress.
  • The movement of the camera in Forge now behaves in parity with the Camera Speed setting.

File and Map Publishing

  • Players can now select and enter older versions of Forge maps in both Forge and Custom Games.
  • When a player deletes a Forge Asset, any player who Bookmarked that file will now be able to access their My Bookmarks menu without issue.

Known Issues

With this update, the team has added multiple new issues to our Known Issues lists:


  • When viewing a purchasable customization bundle through the Armor Hall, Weapon Bench, Vehicle Bay or Spartan ID menus, the bundle's name is not visible.
  • After purchasing a customization bundle through the Armor Hall, Weapon Bench, Vehicle Bay or Spartan ID menus then returning back to the previous Customize menu, the newly purchased item(s) may appear to be locked.
    If the bundle was successfully purchased, the item will be unlocked upon backing out of then re-entering the Customize menu.

There are more fine details about the weapon balancing and changes (and more) over on the official Halo Waypoint website. Have you downloaded this update yet? How has your own experience been so far? Comment below.

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[source support.halowaypoint.com]