Redfall Dev Arkane Is Already Working On Removing Always-Online Requirement

Early last month, we caught wind of the fact that Arkane's upcoming open world shooter, Redfall, would need a constant online connection to function - even in single player. The news was confirmed via a developer FAQ page, but it seems that the team has taken the fan reception from its discovery to heart.

In an interview with Eurogamer, Arkane's Harvey Smith has confirmed that the team has already started looking into removing this requirement. It sounds like a fairly complicated process though, and the feature might not make it for the launch of the game.

"We listen. And we have already started work to address this in the future. We have to do some things like encrypt your save games and do a bunch of UI work to support it. And so we are looking into - I'm not supposed to promise anything - but we're looking into and working actively toward fixing that in the future."

The fact that this fix seems to be 'one for the future' doesn't fill us with hope that it'll be ready for the game's May 2nd launch, but the fact that they've listened and are actively working on changing it is great to see.

It also means that, if this offline fix is implemented, the game should continue to work well beyond the lifespan of its online servers. Combine that with the fact that Redfall will ship on a disc at retail, and this one should remain playable in some fashion for years and years to come.

Are you happy to see this fix being put in motion? Leave your comments down below.