Halo Infinite 'Fell Short' After Launch And Needs To 'Recover', Admits Xbox Studio Head
Image: Xbox Podcast / 343 Industries

It's no secret at this point that Halo Infinite has suffered a rough time ever since its release back in late 2021. The actual launch was great, and we had brilliant things to say in our review, but the post-launch momentum just wasn't there for 343 Industries, and players have suffered from a lack of regular new content over the past year.

Speaking on the Skill Up YouTube channel this week, Xbox Game Studios Head Matt Booty admitted that Microsoft and 343 Industries "fell short on the plan" for Halo Infinite's post-launch content, and now the team needs to get "refocused":

"These days, with a game like Halo Infinite, shipping the game is just the beginning. There's got to be a plan for content sustaining, there's got to be a plan for regular continuing engagement, and we just fell short on the plan on that."

"We have really retrenched, we've got some changes in how the team is set up, we've got some changes in leadership, and we've just got to really get refocused around that sustained content plan and making sure that we're bringing a regular update of content for the players..."

Prior to these comments, Booty praised the team at 343 Industries for their work in shipping Halo Infinite in such a good state on day one despite the challenges of the COVID pandemic, but he also went on to thank the Halo fans for remaining patient over the past year, stating that there was "so much more that we could [have] [been] delivering".

"We've got to recover there, and the burden is on us. The team is very focused on that right now."

The latest step of the recovery process for Halo Infinite begins on November 8th with its biggest update yet, adding online campaign co-op, Forge mode, a variety of new multiplayer content and much more. We're hoping for good things!

Do you agree with Matt Booty's comments here? Let us know down below.

[source youtube.com]