It's now been just over a week since Let's Build a Zoo arrived on Xbox Game Pass, and it's evidently been doing very well for itself! Mike Rose of publisher No More Robots has taken to Twitter today to reveal some stats about the game's performance, and it's great news all around for Xbox, PlayStation and Nintendo Switch.
Firstly, the game has already made $1m in revenue over the past week, which brings it to $3m in total when including the PC release from last year. Over 250,000 players have also been playing Let's Build a Zoo with Xbox Game Pass, while the game's DLC has had a quite incredible attach rate of 80%. Here's a short breakdown:
As mentioned above, Let's Build a Zoo marks the publisher's best ever Nintendo Switch launch, and Rose had some interesting follow-up comments about this, pointing out that Xbox Game Pass has actually helped with Switch sales:
"We've had a notable number of people say to us, 'I played it on Game Pass, then picked it up on Switch because I wanted to play it on the bus/in bed/on the move,' etc."
"The cross-promo between Xbox and Switch has been insane on this one."
In response, Xbox's VP of Games Marketing Aaron Greenberg congratulated Rose on the success, stating that the news was "wonderful to hear". Rose also confirmed that there's plenty of new content planned for Let's Build a Zoo in the coming months, and there will "likely be a lot more to come, especially with those Game Pass numbers!".
Great news, then! If you haven't tried it yet, Let's Build a Zoo is available right now with Xbox Game Pass for Xbox One, Xbox Series X, Xbox Series S, PC and even Xbox Cloud Gaming.
Have you been playing Let's Build a Zoo? What do you think of it? Tell us in the comments below.
Comments 12
Be warned ppl there is a bug that when Ur zoo get too full it won't save ,they have a fix out on the switch and plan to release it to other consoles once they know Thier happy with it
Happy for the Devs, but if people want to play on their bed, bus etc.. can't they just play via cloud play?
@Kaloudz I think you are vastly overestimating what most peoples mobile internet, 3G/4G/5G is like when out and about.
Cloud is almost unplayable when out and about 90% of the time for me.
Wifi can be a different matter.
@themightyant Yeah, true. I'm used to playing on the WiFi cloud when I have to, so I can't speak much for mobile net. It's a shame that for games under 10gb there isn't a download option, a bit like how you can download episodes on Netflix.
Working a bit like - you can play this game locally, so long as you have a working internet connection for MS to check valid subscriptions etc... Wouldn't that help? Or am I overshooting that?
@Kaloudz But that would require a meaty bit of hardware to play the games. That's the beauty of cloud you can offload all the work to the server. It also extends battery life on mobile. But you have to have reliable network or it's broken.
This sounds about right. I typically try something on Game Pass, then if I like it and want it portable I grab it on Switch. If I really like it, I grab it on both, like Blaphemous, Dead Cells, Deaths Door, Tunic, etc… Game Pass is truly great for these multiplatform Devs im sure!
@themightyant See, this is why I wasn't born to be a technician lol.
I tend to play/try games on pc pass then purchase on steam later myself
Im not sure gamepass had anything to do with switch sales. Games typically sell well.o. PS/SwitchPc. Xbox is the platform where gamepass is needed for users to play
Pretty much what I use gamepass for. Switch game rentals. If I enjoy on gamepass, I buy on switch.
Havnt tried this game yet, but any time DLC releases the same day as the game itself - I can't help but get put off by it.
Wild how I'm reading this on Pure Xbox and it isn't on Nintendo Life.
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