CD Projekt announced a new Witcher saga late last month, but we don't really know any details about yet, aside from that it's being built using Unreal Engine 5. In yesterday's Unreal Engine stream, the team explained the reason for this.

According to CD Projekt CTO Paweł Zawodny, it's the "shift towards open world support" that attracted the team to Unreal Engine 5, explaining that the goal is to "achieve something extraordinary in the end."

"This opens a new chapter for us where we really want to see how our experience in building open-world games gets combined with all the engineering power of Epic."

Meanwhile, Game Director Jason Slama highlighted that due to all the moving parts in an open world game, Unreal Engine 5 would be able to provide "a really stable environment" that the team can have full confidence in:

"Players can go in whatever direction they want, they can handle content in any order that they want theoretically, and to really encapsulate that means that you need a really stable environment where you can be able to make changes with a high level of confidence that it’s not going to break in 1,600 other places down the line."

We still don't have a clue what to expect from the next Witcher game, nor do we know whether it'll actually be called "Witcher 4" and what the release date might be, but it's in active development right now, so the first step has begun.

How are your hype levels for Witcher 4 right now? Let us know down in the comments below.

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