Elden Ring DF

Elden Ring has been out in the wild for a few days now, and we've seen plenty of discussion on how each version stacks up. Initially, the Xbox Series X version seemed a little disappointing, although Digital Foundry was quick to interject. Now, the DF team has delivered its full verdict, and it's a win for VRR on Xbox.

For those unaware, VRR is variable refresh rate, a display setting that effectively matches up the game's internal frame rate to your display's own refresh rate. It works to provide a smoother experience for titles with unstable frame rates on Xbox Series X and Xbox Series S, which Elden Ring certainly is. Keep in mind that VRR typically requires a display that supports HDMI 2.1 and VRR specifically, although there are some exceptions to this rule.

In Digital Foundry's full analysis, the team covers all technical aspects of Elden Ring, across all next-gen consoles. There are some losses on Xbox, namely overall frame rate and load times, but VRR appears to save the day for Xbox players.

"Microsoft's system-level integration of variable refresh rate (VRR) support at least resolves this [frame rate] issue - if it's an option for you, we recommend setting your screen to 60Hz (even if it supports 120Hz) and using VRR here to smooth out the performance drops. All told, this is our preferred way to play the game across any available system - though in non-VRR mode, PlayStation 5 does actually run better."

So, yeah, due to Elden Ring's general instability across all platforms, it looks like VRR is the way to go, where supported. The game does get things right outside of performance though, and the reception for FromSoftware's latest has been incredibly positive around launch.

Do you use VRR on Xbox? How much of a difference does it make? Let us know your thoughts below.

[source eurogamer.net]