We've got new details today on a couple of upcoming Xbox exclusives from Compulsion Games and Obsidian Entertainment courtesy of Windows Central, giving us an idea of what to expect from these projects.
The game from Compulsion (known for We Happy Few), is codenamed "Midnight", and is described as a "third-person action game set in a dark and fantastical world". It apparently features magic and large fantastical beasts with a "southern gothic" vibe, and will be a single-player title. It's set to release in a couple of years (or possibly longer).
Obsidian's new indie-style project is codenamed "Pentiment" and is being led by Fallout: New Vegas and Pillars of Eternity director, Josh Sawyer. It'll be a dialogue-heavy game focused around a murder conspiracy, described as "more of a narrative RPG adventure than something combat-oriented". Apparently, this could be released in 2022.
Finally, Windows Central also says it's heard of a new Xbox Publishing partnership codenamed "Vonnegut" and a new first-party title codenamed "Velvet", although no further information is known about these for now.
All of this certainly sounds intriguing, and we'll be keeping a close eye out for official details in the future.
What are your thoughts on these? Let us know down in the comments section below.
[source windowscentral.com, via giantbomb.com]
Wow gaming news and releases are really popping today. GTA released on Game Pass a few hours ago. There's some campaign footage of Halo and now some more news on upcoming XGS games. Loving it.
My favourite two words Single player yup Xbox for the win
Wow don’t give Ods the developer to much to do, a fourth project. Not sure how big they are but let them get Avowed out and the others first.
I get concerned about spreading studios to thin across multiple projects.
I know different parts of the studio work on different parts of each project but I hope we don’t end up with developers stretched with games not as good as they could have been or long delays.
@Dezzy70 i had the same concern. I really want Avowed to be a master piece and giving obsidian 4 projects may or may not have impact on the quality of games.
For me if Ods release two amazing AAA top quality games over 8 years that’s good enough for me. Xbox have enough studios to allow for this.
Quality over quantity please Microsoft.
@Dezzy70 @Chaudy it’s not ‘giving’ them 4 projects, they choose what to do. Obsidian is a big studio (200+) and reportedly only small agile teams of around 15 are working on this and Grounded.
Keep staff happy and they’ll stick around and make better games
@Dezzy70 this and grounded were passion projects for the studio so it's better to let these smaller teams to this as it helps with , creativity and burnout. Easier to maintain staff if they feel projects that get pitched even if smaller get greenlight.
@themightyant wow had no idea it was a large studio. Was thinking less then 100 employees.
Yeah about 250 employees in size, sounds big but when you think Ubisoft and game like assassins creed then I bet they use at max point double that amount easy in a big AAA game.
Just wanting the best the studio can deliver that’s all.
@Dezzy70 Obsidian is the majority remnant of Interplay/Black Isle reborn, which used to be a major publisher. At their height they were either directly working on, or working on, in a publishing capacity, Planescape: Torment, Baldur's Gate 2, Icewind Dale, Fallout: Tactics, a prototype Fallout MMO that never got released, Freespace 2 (Volition, Interplay partnership), 3 different Star Trek games (the underrated Klingon Academy, and 2 Starfleet Commands), and a handful of other published partnerships. All more or less at once.
Their only problem for the past 15 years has been a total lack of money to do even one project to completion, not the skill to pull it off.
@Zag_Man No where near the quality of titles like Spiderman.
Well they got the cash now so fingers crossed for an amazing game in Avowed, like the setting etc from the trailer so that’s good.
Both sound interesting but Compulsion Games' title sounds a little better. Which is weird because I love Obsidian.
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