
The Ascent launched on Xbox Game Pass last month and while it was generally well-received, was plagued with a few issues. Ray tracing wasn't available in the Xbox Game Pass for PC version at launch, the co-op was fairly broken, and many commented on the game's poor translation in certain areas.
An update has now been released into the wild for both PC and Xbox consoles, rectifying a wide range of problems.
Here's everything included in the latest patch for The Ascent:
Stability (All Platforms)
- Fixes to improve performance in DX12, also with Ray Tracing.
- Note to Players: on the first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one-time event.
- Ray Tracing is now available to Players on the Windows Store.
- Improved loading in of NPCs
- CPU performance mode for lower-end PCs
- Numerous instances of ‘one-time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).
- Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.
- Numerous other crash fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game and fixes when the internet connection becomes unstable.
- Fixed an issue wherein certain circumstances a black screen would appear at the end of Mission 12.
- Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.
- Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.
- Fixed some Weapon replication issues in Online Coop.
- Fixed some issues around cross Platform hot-joining where Clients had trouble connecting to the Host
- Fix for crash seen in some cases at the end of Main Mission 04 (Spiderboss fight)
- Fix for crash when losing internet connection during the 'create game' sequence
Save Progress (all platforms)
- Introduced a new system to circumvent situations where save files could become corrupted.
- Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.
- Fixes to situations in Coop where Players may experience progression blockers in certain situations.
- Fixed the issue where a Client's items would unequip after a Host disconnects.
- Fixed an issue where a Client may lose connection when joining a game in progress.
Gameplay (all platforms)
- Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.
- Fixed an issue where the mission objective during ‘Go-To Grinder’ in Mission 2 would not update.
- The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.
- Fixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.
- Fixed the custom camera for ‘Dark Horse’ Side Mission.
- Fixed the custom camera for Bartender in Stimtown.
- Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.
- Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.
- Fixed an issue where the Siege Mech in the Prison could despawn after a Player died.
- Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.
- Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.
- Allows the use of certain augmentations while rolling.
- Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock
Translation (all platforms)
- Lots of fixes have been made to address instances where English would appear instead of the correct language.
- Further work is continuing to improve the quality of the translations as well as further general bug fixes.
- Fixed an issue in Japanese where text overlapped in the intro cut-scene.
Assorted other fixes (all platforms)
- Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.
- Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.
- Cyberdeck visible in Journal
- News now plays in the Taxi
- Film Grain toggle added to the Graphics menu
- Fixed the Dismemberer shooting SFX that could be missing for Clients.
- Fixed previews for Auto Turret and Pocket Mech in Vendors.
- Fixed Cluster 13’s Metrolink entrances collision box.
- Various UI fixes.
It's a long list of notes, but it seems to sort all the general issues that have been floating around. You can download it now (6.3GB on Xbox Series X), so hopefully should be able to play co-op with ease and experience ray tracing on PC.
Does this patch for The Ascent fix anything for you? Let us know in the comments below.
[source curve-digital.com]
Comments 3
I’m glad they’re supporting it. It’s a fun game, but I find it to be somewhat poorly balanced, I hope that gets addressed at some point.
I have had the game on Xbox game pass on PC since day 1 and the ray tracing has worked fine for me since day 1 ? It definitely made a difference on and off even test dx11 out because I like to benchmark every aspect of every game for my site. I'm assuming that it was not working on alot of PC's? Or what's the deal because I wasn't aware of there being an issue because I didn't have any with the graphics.
My issue comes from it being hyped up as a multiplayer game and then you come to find that there isn't any matchmaking whatsoever !!! Like umm 🤔 I have to go find ppl that own the game that play at the same time I'm playing and then it becomes a multiplayer game. Who has time for that? I just want to jump on and setup a game for random ppl to jump in and out of and meet some new ppl while climbing my way to the top , ya know ?
Well 12 hours just came out so I'm going to give it a spin and hope everyone has a great day....
Love this game so far. Me and two others play online co op.
I'll have to test RT out tonight. The only annoying issue I've had is that sometimes a sound effect will randomly play in a loop very quickly, and it's very annoying until it stops.
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