There's no denying that the latest trailer for Starfield was gorgeous. While we didn't perhaps see as much as we wanted, the environments on display gave us a true sense of what to expect from its sci-fi world. With such a pretty trailer, many believed it was rendered using CGI, but one of the game's designers has assured it was all made entirely in-game.
When the trailer was presented, Bethesda executive producer Todd Howard claimed it was all captured in-game, but many still refused to believe it. Now, the game's senior lighting artist Keith Beltramini has shared a post on ArtStation, further confirming it was in fact made all within the game's engine.
Beltramini says he "created the lighting for the 2021 teaser trailer of Starfield", which was created "entirely in game without any cinematic tools". Impressive stuff!
I created the lighting for the 2021 teaser trailer of Starfield. Using our own Creation Engine 2, we created this entirely in game without any cinematic tools. Working closely with director, Istvan Pely, I assisted in art direction for anything lighting and mood related.
Starfield is expected to launch on November 11, 2022, so we're not expecting a full deep dive until closer to the time. But with this being in-game footage, we're pretty excited to see the actual raw gameplay in action. Howard has described it as "Skyrim in space", and if that isn't an exciting prospect, we don't know what is.
How do you think Starfield looks? Let us know in the comments below.
[source artstation.com]
Comments 11
meanwhile at the Sony fan club HQ (formerly named Sony fan club of doom but changed after Xbox brought bethesda) "sir, it would seem it wasn't a cinematic trailer after all?"
" good god! Send in the Kotaku critics"
Sorry...I've had little sleep
@Master-Chef There must be a backstory here. Where can I find it?
Removed - trolling/baiting; user is banned
@EViLkRi huh?
@Master-Chef 🦄s don’t realise that they are actually giving complements to Bethesda by calling it as good as CGI because it can be easily proved otherwise from the sheer existence of texture popins and frame drops. Pre-rendered CGI can never have those issues only real-time rendered alpha in-game graphics can have.
@EViLkRi “Fallout 76 was supposed to be something it will never achieve”
That was by an entirely different team.
@uptownsoul That's the nature of games currently under development. I believe the Crackdown 3 stuff was real at one point, but things change as devs hit roadblocks or shift priorities.
I was about to reply when it said trolling user banned. A real life troll!
That's great and all but that was just for that scene which they most likely done seperately to show off the game, I will wait until next year when they actually show off some final build gameplay before casting my opinion of starfields graphics.
Plus for all we know that could of been running on a pc with the highest specs
Was this running on a Series X or a super PC running a 3090? I hope a Series X, but I'd assume the most powerful PC possible.
I heard it was real footage from real life
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