You might remember that back in early June, Microsoft confirmed that it planned to make use of AMD's FidelityFX Super Resolution technology, and it has now officially begun rolling out to developers in preview.
Notably, it's not just the Xbox Series X and Xbox Series S that will benefit from this technology, as it will also be supported for developers making Xbox One versions of games as well. Windows PC joins the list, too.
For those unaware, FidelityFX Super Resolution is essentially a supersampling tech that claims to allow for improved performance while utilising extremely high quality visuals, as you can see in the video above.
"AMD FidelityFX Super Resolution (FSR) uses cutting-edge super-optimized spatial upscaling technologies to help boost your framerates with and deliver high-quality, high resolution gaming experiences."
This isn't the kind of tech that can just be applied to all games from the outset, so developers will need to specifically tailor their games for it, and it'll be interesting to see how successful it proves in the months and years to come.
Excited by the prospect of AMD FidelityFX Super Resolution on Xbox consoles? Let us know down below.
Comments 27
Waiting for Microsoft to announce their DLSS alternative using DirectML.
so when is this update suppose to take place?? i need an exact Date the update will arrive on my Xbox series x
@phoenix1 That's not how it works. It's for developers to utilise when building games for Xbox consoles (if they want to).
Still find it very strange that Sony haven't announced any of these AMD features that should work on PS5 unless they haven't implemented them into their GDK for some reason.
Either way, big moves for Xbox.
I've seen it running on PC and at the Ultra setting, it could help big time for games featuring ray tracing.
So as a founding member of the noob tech society I'm wondering will this help reduce game file sizes as it's upscaling things? Or is that a different tech that we haven't seen yet?
@Steel76
That game is coming to PC day and date with PS5 though, so considering it was an AMD sponsored video, they could have simply been speaking about the PC version using FidelityFX Super Resolution.
PS5 technically should be able to use these features, but nothing has ever been said directly from Sony or AMD about it all, which I find very weird.
The video cleared my doubts up. It's super easy to implement so it should be used by all developers when native 4K means lower fps... or maybe the right answer is Microsoft's alternative that @Senua mentioned, that could be integrated into the OS/dev kit and perform better.
@Steel76 I’m skeptical they are adding it to Sony’s machine and this is more for a PC port of that game. I mean would this directly compete with what Sony’s is trying to with their own tech. I think patented something similar to DLSS, and I know they don’t support Dolby Vision.
"You might remember that back in early July, Microsoft confirmed that it planned to make use of AMD's FidelityFX Super Resolution technology, and it has now officially begun rolling out to developers in preview."
Did you mean June?
@uptownsoul
"Nothing stops us from enabling FSR on PS5. Whether we do it or not is a separate question that we are unable to answer as of right now." - EXORStudios
Based on that quote, it sounds more to me like Xbox have directly added this to their GDK and PS5 haven't at this time?
Don't see why else they would confirm Series X/S usage but not commit to using it for PS5 but say it's possible?
Going by what digital foundry said, they are too happy with the detail that is lost from native 4k, it is an upscale of some description after all.
Would be nice to see as being included in menus as another option in addition to eg performance (60fps or 120fps) vs resolution (30fps)
I would prefer upscaled resolutions with more effects such as ray tracing, higher level ssr etc... than native resolutions. If amd fsr can achieve these things the it's a win for me. We arent likely to see the benefits of this new generation for a couple of years yet. At least until devs used to the tools at their disposal. That said I've been impressed with both series x and ps5 so far
Also 120fps has been excellent but I do wonder if we will see it used less as games become more complex.
@uptownsoul I didn’t say it wasn’t possible. I said I’m skeptical Sony would allow it. They patented a very similar tech last October. Why do that if they knew this was coming? And like I said they’ve chosen not to support certain other features. As @blinx01 said the quote that your linking to doesn’t say that they are adding it to PS5 but they could add it. Which again to me says Sony doesn’t want it on their platform. And again Forespoken would have a PC port so why wouldn’t you add it when making the game? I going yo make this clear I believe the PS5 could support again I don’t think Sony wants it.
@blinx01 According to some tests by DF, the results with FidelityFX offer great boost to frame rate but at the cost of image quality and overall the approach/math behind it is not as solid as DLSS or Microsoft's own DirectML which are using NNs on images. So there is a possibility that Sony is either working on one unified solution across PS5 for all developers or maybe just for their own first party.
@BrilliantBill I can't wait to see Microsoft's answer to this in action, it should be better integrated and higher quality.
@uptownsoul The article is from October I guess the patent was last July
https://www.psu.com/news/sony-patent-suggests-dlss-like-sampling-technique-could-be-used-on-ps5-games/
https://www.freepatentsonline.com/WO2020148810A1.html
Does that help?
@uptownsoul not really if your read the PSU article it suggests that AMD helped Sony with their version in someway. Also don’t you think it’s weird they said “Nothing stops us.” Why not just say Yes it will be on PS5 as well?
@uptownsoul no it wouldn’t because Sony hasn’t acknowledge the software solution exists. It would be like Sony San Diego revealing the Series S before MS did when they had the dev kit. Its insider information. It makes more sense that they are being intentionally vague.
Fact: Sony doesn’t support Dolby Atmos in favor of their own 3D audio tech.
They have already set a precedence for preferring their own solutions. Why is this so hard to grasp? Sony probably doesn’t think AMD’s solution is up to snuff so they made their which will on PS5 work as well if not better.
@blinx01 it’s more for devs to utilise on their project than Sony to mandate.
That said no harm in having a PR event like this to promote it and the brand.
So this AMD FidelityFX is not coming to Xbox in the form of a firmware update? It's something that game developers implement there side of things during the development of the game?
@uptownsoul
PlayStation can have all these features they just don't include them on the PS5 GDK. Same with VRR.
What this means is if devs want to use them they need to implement it themselves.
On the flip side, if it's included in the GDK, it's all in one nice package making it easier for the devs to implement.
So that's why the EXORStudios tweet basically said there's nothing stopping them for using it, but they can't confirm if they will right now.
@blinx01 Sony have their own version by Insomniac that they'll probably use in their own titles. 3rd parties might use AMD's tech as it's not a hardware feature. Even CP 2077 has it's own version baked into the pc game, for example.
It's just basically another software based image reconstruction but with missing information from the previous and next frame so will never match DLSS. Now with Unreal having it built in as well I'm not sure how much this will be utilised
@uptownsoul
The difference is if the feature is part of the GDK, it's easy for dev's to use straight away with minimal effort.
If it isn't part of the GDK, then the dev has to do more work to implement the feature.
The point is that EXORStudios probably haven't committed to using the feature on PS5 because they don't know how much time or effort it will take to implement.
@carlos82
DLSS can't be used on console. Only on the supported Nvidia hardware, which Series X/S and PS5 don't use.
So DLSS will be limited to PC (and the Switch Pro if rumours are correct).
@blinx01 yeah I'm well aware of that, I was just saying that people shouldn't expect similar results from this
@uptownsoul
The closest I can find is from 'Kitguru' reaching out to AMD for clarification on PS5 support;
"We reached out to AMD to clarify when this will be coming to PS5, but AMD isn’t commenting on that yet". - Kitguru
So read into that what you will.
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