While we're more than likely a ways off until Playground Games' take on Fable hits Xbox consoles, we now have a little tiny nugget of new information to keep us going. The developer who is most notably known for working on the Forza Horizon series appears to be using that same graphics engine for the fantasy adventure.
In a recently uploaded job listing for a software engineer on LinkedIn, it was revealed by Turn 10 Studios (who are assisting in the development of the game) that the ForzaTech engine is being used across three AAA titles. The games are spread across two franchises, one being the Forza series, the other being "an open world action RPG – Fable."
Do you want to have a major impact on 3 AAA titles in development across 2 beloved Xbox franchises? ForzaTech is the engine, tools, and pipelines that drive both the Forza Motorsport and Forza Horizon series of games. In addition to adding new features like raytracing to support the next console generation, we are also enriching the toolset to support an open world action RPG – Fable.
It was originally believed that a new engine was being developed for Fable (thanks, The Gamer), but for whatever reason, the team has decided to stick with the ForzaTech engine. It's no real surprise this is the decision they've made. Even on a base Xbox One, games such as Forza Horizon 4 look absolutely stunning, especially from an environmental viewpoint. We can only imagine what the open world fantasy adventure will look like when it hits Xbox.
Are you happy to see Fable using the ForzaTech engine? Let us know in the comments below.
[source linkedin.com]
Comments 9
I sort of assumed this was the case anyway?
The engine already supports huge open maps with the Horizon games and the devs know the engine inside out.
Either way, I think the game will be at least 2023, so I'd try to forget about it for now.
The upcoming next-gen ForzaTech engine that they are working on already looks stunning in the new Motorsport trailer. Really excited to finally see it in the next Motorsport.
Makes sense, especially as they are familiar with the engine.
It also gives staggering graphical results that seem to scale well between OG launch xbox one and series x.
Making a whole new engine for a new game would be a huge waste of resources.
They already know the engine and likely just need some additional features added to support things they didn't need before.
Being part of MS Studios, they also are better off just using one of the many engines already available should they find ForzaTech to not be fitting.
It makes sense - the engine has proven itself capable of streaming at 'relatively' fast speeds whilst traversing an Open World with great visual quality. All you need to do is look at the Horizon and look at the environments whilst driving at 150+ MPH and the way the team have captured the essence of Australia, of the UK etc. Not only that, Horizon 4 also shows that they can handle 'different' Biomes too with the different Seasons from Snowy areas to hot deserts, from Forests to built up towns...
Looking forward to actually seeing some in-game 'game-play' and not 'concerned' about the choice to give Fable to Playground and their choice to use an Engine that they are very familiar with...
@themightyant Although it’s the new ForzaTech engine that the next Motorsport title will be using which won’t be supported on last-gen consoles.
It's gonna look great, Am a big fan of Fable. They need to work on making sure this game is actually challenging as well Fable 3 was far too easy and didn't have different difficulties.
Not surprised to hear this, in fact I think it was when FH3 released I was talking to a friend commenting on how the fidelity of such an open world engine should be used on an open world action game/RPG. On the Xbox One/S you got 1080p graphics with a locked 30fps and responsive controls, the engine is optimised extremely well and would be wasted if just used on racing games.
Makes total sense, think the Frostbyte engine but for MS games. All that said MS now own ID Tech so that would be my choice engine for most first party games going forward.
Time to ditch Unreal I think (yes, MS always made that engine really perform with their games, but they can stay in house now, they have choices, not to mention the new engine that they have built for Halo).
That was kind of assumed when they said Playground was doing it, though, wasn't it?
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