Standard 16:9
Standard 16:9 (Image: Microsoft / 343 Industries)

As you've probably heard by now, Microsoft has announced it remains committed to PC gaming in 2021 and beyond. As part of this, the PC version of Halo Infinite will be a "Halo built for PC players, by PC players."

This build will offer "Ultra" graphic presets, triple keybinds, cross-play and cross-progression support and advanced sensitivity and acceleration sliders. Of course, it's also confirmed there'll be ultrawide and super ultrawide aspect ratio support - and in the latest Inside Infinite post on Halo Waypoint, we've got our first look.

Halo Infinite's PC development lead Mike Romero says this is "the best ultrawide support" he's ever seen in a game.

Here it is - 32:9 super ultrawide in all its glory (PC)
Here it is - 32:9 super ultrawide in all its glory (PC) (Image: Microsoft / 343 Industries)

The same Inside Infinite post has also shared various other comparison images, so players can get a better idea of the scale and field of view when playing on higher resolutions in the PC version:

The Forerunner interior in Halo Infinite (PC)
The Forerunner interior in Halo Infinite (PC) (Image: Microsoft / 343 Industries)
"Field of View (FOV) settings which can be paired with multiple aspect ratios" (PC)
"Field of View (FOV) settings which can be paired with multiple aspect ratios" (PC) (Image: Microsoft / 343 Industries)
Multiple aspect ratios allow you to see more horizontally without seeing less vertically (PC)
Multiple aspect ratios allow you to see more horizontally without seeing less vertically (PC) (Image: Microsoft / 343 Industries)

Apart from ultrawide resolution settings including (21:9, 32:9), there'll apparently be options to go beyond this...

So, what do you think of this first look at Halo Infinite on PC in super ultrawide? Leave your thoughts down below.

[source halowaypoint.com]