
We highlighted a couple of weeks ago how indie title The Touryst renders at 6K on Xbox Series X and then supersamples it down to 4K for a "super sharp image" on Xbox Series X, and now Moon Studios has confirmed that the next-gen version of Ori and the Will of the Wisps will also be able to do this.
Taking to ResetEra, game director Thomas Mahler explained that the game has "a mode" on Xbox Series X that supports this visual quality, claiming there won't be "anything comparable in terms of image quality for some time."
"Will of the Wisps on Xbox Series X has a mode where the game internally renders at a 6K resolution and supersamples it down to 4K. I don't think there's going to be anything comparable in terms of image quality for some time. Get your LG OLED's ready!"
It's already been confirmed that Ori and the Will of the Wisps for Xbox Series X has a 4K, 120FPS mode for compatible TVs and monitors as well, delivering "unprecedented game feel with silky smooth animation, super crisp sharp image, and low input latency which is just so important for the tight and precise platforming of this game."
Excited to get stuck into Will of the Wisps on Xbox Series X? Let us know down below.
Comments 8
Native supersampling will be used extensively until a DLSS alternative is ready. This game is rich in effects, art, lighting, physics yet easily misunderstood to be simple in rendering performance.
And then we have features from RDNA 2 😉
From running like a steaming pile of **** at launch on One (it literally froze for 2-6 seconds semi-frequently) to what it is now and then to Series X is seriously impressive. Everything they learnt on the Switch Port will have helped too.
Despite the atmosphere breaking performance when I played, it is still one of my games of the year. Great tight gameplay together with a wonderful story, world building and an A+ score. Ori now has it all.
Wait... if rendering at a high resolution and then downscaling results in a better image than rendering natively, does that mean a game on my 1080p TV looks better in 4K mode than 1080p mode? I had assumed not...
Wow, supersampled 6k? That sounds fantastic! I so want to play this (and for free on GP) on X....and yet....Ori is a game that's just at home on handheld.....still planning to get it on Switch instead. I never got past the first area in Ori1 on XB after owning it for years, and finally beat it in 2 months or so on Switch
@ArcticFox considerably so IMO. That's why I bought 1X and 4Pro for my old 1080 monitor I play on (I've since bought a 4k60 HDR monitor in preparation for XSX/PS5.) The supersampling is, at minimum, almost perfect anti-aliasing for free, as well as some other detail improvements. Jaggies/shimmers drive me crazy, and supersampling fixes that without looking "blurry" like most AA techniques.
I've said a few times that I think 4k rendering is more important than 4k display because of supersampling and the nature of computer rendered graphics. The only true advantage upgrading to a 4k display, for me, was HDR and getting rid of the screen door/pixelation effect of sitting close to the monitor.
Can't wait to play this on Series X
@ArcticFox Absolutely. Red Dead 2 on my Xbox 1 X looks absolutely amazing on my 1080p monitor due to downsampling from 4K. It's a very, very clear improvement over native 1080p.
@ArcticFox the downsampling from a higher resolution can result in a butter smooth anti-aliasing effect. You rarely, if ever, will notice Pixel squared edges of models because it all will blend a lot better.
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