Microsoft provided some more details yesterday on the effort it's putting into backwards compatibility on the Xbox Series X and Xbox Series S, confirming that by the time the two consoles launch on November 10th, it will have spent "well over 500,000 hours" testing gameplay across the entire Xbox backwards compatible catalogue.
It's doing this to "ensure your experience is the best possible, no matter which game is your favorite," and is part of a "continued promise" to preserve those classic Xbox titles for the next generation.
"Preserving the games of our past is fundamental to our DNA at Xbox and our continued promise to you. Backward compatibility lets you experience your cherished gaming memories again and in new ways. Your favorite games retain everything the original developer intended, while experiencing enhancements and exciting new features. There’s no need to look back, because your games are ready to move forward with you to the next generation of Xbox."
As previously confirmed by Xbox boss Phil Spencer, the company is intending for all non-Kinect Xbox One games to work on Xbox Series X|S from the day of launch (that's around 2500 games!), while over 600 original Xbox and Xbox 360 titles will also be playable on the console, just as they are on Xbox One.
There will also be plenty of benefits, including faster load times, games running at their peak performance, and tech such as Auto HDR and 16x anisotropic filtering being applied to many titles. Microsoft is also planning to selectively double frame rates for certain backwards compatible games, such as Fallout 4.
How often are you planning to make use of backwards compatibility on Xbox Series X|S? Let us know below.
Comments 18
Honestly this is a way better approach then leaving up to the consumer’s fate to test the 99.9% titles by themselves day 1.
That’s 12500 weeks when taking 40 hours per week. 250 employees that worked full time for a year, without more than two weeks off, just on backwards compatibility. That’s INSANE!
I really hope this means they will
Be adding more 360/ original titles to the mix!
I haven't played an Xbox in almost 20 years. I've always had Playstation.
I told myself that if PS5 has great backwards compatibility that I would buy it day one.
However, Microsoft has done a tremendous job in preserving backwards compatibility that it turns out, I'm getting the Series X Day One.
@Kefka2589 Haha Yes. I agree. I think they are going to increase their user base a ton this generation. I'm sure I'll eventually get the PS5 down the road (Probably when they do a refresh with a smaller sized machine). I still have a lot of PS4 games to play through, so I'm in no rush. However, I can't wait to experience Game Pass.
Really looking forward to see how Xbox One games feel on Series X..
@Kefka2589 I bought the Xbox One a year after it launched, and I really wish I hadn't. The console was just far too large, as well as being too noisey and hot.
I also had a phat BC PS3, which I loved because it could play all my PS library, but again, it was large and noisey, and prone to crashing.
Apart from the lack of PS2 support, I've been much happier with my PS3 Slim and Xbone S. So I'm taking the lesson there and waiting for the revisions. I was tempted by the Series S, but the lack of disc drive put me off.
This really needs to be celebrated. Thank you Microsoft.
I just ordered a 2TB SSD on top of the 5TB HDD I have for this very reason, backwards compatibility + Game Pass = a lot of games to play.
Amazing to see the effort here, fanatic job by a company that actually cares about the player.
Even more amazing is the turnaround from the company they were when the Xbox 1 one was announced, all video input, picture on picture, TV, and no talk of games.
@Dijita lol at the Cheat. I haven’t thought about him in a long time.
@Medic_Alert We had three OG xbones in one room and they were all loud. The consoles themselves weren't hot to touch, but the heat from them would make the room uncomfortably hot.
I absolutely love backwards compatibility & use it all the time.
This is, to me, what defines the XBox today. "There’s no need to look back, because your games are ready to move forward with you to the next generation of Xbox."
The idea that I buy the latest box, and my entire library, my whole back catalogue, everything I loved, everything I missed, is still there, ready to purchase as though it's all current gen - without trying to distinguish "this generation and that generation" - it's all just "a games library. A 15 year old game plays like it's a 15 year old game on better hardware, but it's not a different "gen" than Halo Infinite....it's all just the games you've bought over the years available to play at any time.
That's what XBox is all about to me and why I'm all in on it.
I suppose it's a different mindset than the PS view that "the past is the past but some people on rare occasions may want to play something they bought before. Gen 9 is gen 9, gen 8 is legacy, and is "different", Gen 7 never happened, please ignore." Playstation seems to foster a thinking that each machine is its own little world, and you buy games to play on it like a little capsule in time. XBox seems to be all about building one giant library that is all the things you collect over a lifetime forever accessible without trying to make it seem "different" or "legacy."
I love that concept. Though it's really just the PC concept finally brought to consoles.
Nintendo....I can't even summarize their strategy, but I know for sure their next console will not use fingers to control and will therefore not be compatible with prior games since they won't support the eyelid blinking based control interface.
Fun titbit, I was constantly getting people on the other website tell me that "virtually nobody uses BC". Downplaying MS' strategy with the feature.
They just ran a poll, and around half of their users said they'd use PS BC regularly. Others would use it, just not all the time, and less than 5% would never use it.
Bringing your library forward is important to people, and MS have really gone above and beyond with this feature.
Have to see how it all works in the real world since you can't trust what these console makers say.
https://www.tweaktown.com/news/75681/gears-5-looks-no-different-on-xbox-series-over-the-one/amp.html?__twitter_impression=true
@Menchi
You're basing this comparison on low quality images posted to Twitter?
"The Coalition has confirmed that the optimized Xbox Series X version of Gears 5 will be using the full PC Ultra settings with "higher resolution textures and higher resolution volumetric fog.”
"ray traced screen-space global illumination, using a software-based solution"
@blinx01 Microsoft love to brag about everything they have and are doing, but show none of it. I'm going on what HAS been shown by people that have it since Microsoft don't want to.
I read that wrong...
I thought they said 600 OG Xbox games.
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