You've probably heard about this by now - The Coalition is going back and optimising Gears 5 for Xbox Series X and Xbox Series S, complete with a 120fps multiplayer option and lots of visual improvements.
Those who have been lucky enough to preview the Xbox Series X have been getting hands-on with this version of the game recently, and the load times seem to be impressive to say the least!
As demonstrated in the video above, loading a brand-new campaign for Gears 5 on Xbox Series X now just takes eight seconds in all, compared to 34 seconds on the Xbox One X and 44 on the Xbox One.
We've heard similarly good things about Dirt 5 and Yakuza Like A Dragon's load times over the past week too, so you can look forward to a lot less waiting around with the Xbox Series X|S!
Impressed by this? Looking forward to trying out the optimised version of Gears 5? Let us know below.
[source youtube.com]
Comments 12
Awsome news, I'll definitely be checking out Gears 5 MP at 120 FPS on Series X..
Waiting for Digitalfoundry review on the final build of Gears 5 remaster/upgrade.
https://www.tweaktown.com/news/75681/gears-5-looks-no-different-on-xbox-series-over-the-one/amp.html?__twitter_impression=true
@Menchi that’s interesting. Also slightly disappointing...
@eggsbox We'll see what happens on launch day, as the preview stuff for media has been terrible. I'm considering giving it another play later this year since all the enhancements (other than the ones that are already better on PC) are all coming to PC as well.
@Menchi you can’t really use Gears 5 as a basis because the game is late gen was pretty well optimized in the first place. It hits 60 frames already and a dynamic 4K on XB1X. They have to add in more basically.
But I’m not trying to be contrary; I’m sure there will be other better examples of “issues”. I just don’t think a Twitter pic of a late gen game provides enough relative evidence to make any kind of definite point.
@mousieone My point is they may not have added the promised improvements yet. Which were a decent amount of upgrades, including being slightly under PC's max setting now.
@Menchi hmm fair.
Although, I think the wrong impression may occur without a proper explanation
Improvements might be in the final build, and I'd guess that it hits true 4k more then the xb1x dynamic 4k (?)
another thing to consider that this wasn't built from the ground up for the series x...
But still the load time is still mightily impressive.
For people who look but don't see, the differences are not going to make much difference. Ray Traced Global Illumination (in software not Hardware Accelerated) means that Ambient Occlusion is much better but if you don't 'see' the difference (especially if you don't have a side by side), you won't notice that shadows under ledges actually being present where they were missing before.
Textures on Armour for example are sharper, more defined and with more fine scratches but unless you 'look' and 'see', its not going to jump out from a game that overall looked great on One X anyway. Going down the rope in Chapter 1, all the extra plants that are now visible from further away isn't going to jump out, having more particles (with a lot more physics to calculate) isn't necessarily going to jump out...
I could go on BUT the point is, games these days are having to find solutions to making a game look as close to 'ultra' as possible with tricks of the trade so the difference isn't going to 'night and day'.
When Linus of Linus Tech Tips played Doom on the Series X, he thought they had replaced textures because the resolution dropped on Xbox One X in game play so the Series X looked better but stop, and the game looks much closer and he only noticed because both were side by side.
Most people playing Gears 5 are looking at it with a 'memory' of how it looked on Xbox One X - not comparing a side by side shot. Most settings on a PC don't 'degrade' the overall impact moving from Ultra > High > Medium - its often small 'subtle' changes that when you can see the difference side by side adds up...
Flashy reflections will probably be one area that stands out most but only if Devs use RT for reflections. Most games use RT Global Illumination in their 'design' phase and then 'bake' in that look to try and match it - more difficult with lighting changes (like night day cycles) but you probably wouldn't notice a massive difference between baked in and real time ray traced Global Illumination and complain its not that much better than current gen...
When watching on your phone you wont see the difference.
I love the xbox series x already.
I did a quick test on my PC with a normal SSD (Crucial MX500).
And it loaded a new campaign in 18 seconds.
So I’m not sure if 7 seconds is truly supposed to be impressive if it is indeed using velocity architecture, or if my expectations are just too high. Or maybe that is without velocity architecture, then it would be a good result.
So far I have been more impressed by the loading times of was we could see from the PS5 (which in some situations is 0 Loading).
I will wait until I see third party game load time comparisons between PS5, PC and XSX, before I form a final opinion.
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