Gears 5 developer The Coalition appeared as part of a lengthy Unreal Engine livestream yesterday, and talked more about how the optimised version of Gears 5 will perform on Xbox Series X.
Firstly, the studio explained that it has brought over its entire Ultra PC spec feature set to the next-gen version, including higher resolution textures, higher quality Depth of Field, extremely far draw distances and more.
It was also noted that Gears 5's cinematics will run in real time at 4K, 60 frames-per-second, which is a boost over the 30fps on Xbox One X. Additional improvements include contact shadows and higher particle counts.
And finally, the developer confirmed that it's investigating adding 120fps multiplayer support for Gears 5 on Xbox Series X, explaining that the system is "certainly powerful enough to do it." Nothing is being announced officially right now, but it's something the studio is "excited to hopefully support."
Which of these improvements are you most looking forward to on Series X? Let us know in the comments.
[source twitch.tv]
Comments 6
Something I notice almost no one points out, Gears 5 has a setting above Ultra on some of it's graphical options. Ultra on Gears 5 is not maxed out.
During a recent Inside Unreal livestream, Gears 5 developer The Coalition revealed some of the new visual features coming to the Xbox Series X version of the game. Many of these are borrowed from the PC Ultra spec set, including…
Higher resolution textures
Improved anisotropic filtering
Higher-resolution volume fog
Higher quality depth of field
Extremely far draw distances with high level of object detail
Shadow resolution and shadow distance
High-quality screen-space reflections
Post processing improvements like bloom, lens flare, light shafts, ect.
That said, The Coalition is also working on some new Xbox Series X features, including Screen Space Global Illumination, higher particle counts, and yes, the ability to play MP at up to 120fps.
Upgrades that are only possible on Xbox Series X -
Contact Shadows
This allows extremely realistic shadowing as each pixel on screen traces back to the light source to eliminate any shadow biasing artifacts or fill in missing shadows.
Screen Space Global Illumination
Integrated from UE4 4.24 this feature allows us to achieve full realtime GI at 4K/60fps.
SSGI's AO pass replaces the more traditional SSAO giving a much more naturalistic broad real-time AO.
Higher particle counts
Our particle counts are 50% higher than PC Ultra spec.
Real-Time Cinematics in 4K 60fps
Xbox One X cinematics were 4K 30fps
Investigating 120fps Multiplayer support
I love how, on Xbox, you get a better version of current or past games.....for free. And you don’t even have to do anything.
I kinda hope MS goes back to some of their back catalog (from this gen) and does a few more XSX upgrades. I know their focus is on Halo Infinite but would be nice if amaste Chief collection and Halo 5 at least got increased resolution and frame rate.
@KelticDevil It's amazing.
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