The reason behind the delay of Cyberpunk 2077 is apparently so CD Projekt Red can be as ready as possible to ship all nine versions of the game.
So, what exactly is the hold-up? During the company's latest investors call, co-CEO Adam Kiciński revealed how the setback is actually tied to the current-generation - Xbox One and PlayStation 4. Surprise, surprise...
Here's his full response, which reveals the title could be shipped on time on other platforms.
"The game is ready for the PC and runs great on the next-gen consoles, and could be shipped on the scheduled date on those platforms. However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimization processes for such a massive and complex game require a bit of additional time."
Later on in a Q&A session, CDPR VP of business development Michal Nowakowski shared some extra details.
"The polish is needed to fix all the bugs and quality issues that we're still facing."
It's not the first time we've heard about a developer having setbacks because of a cross-generational release. In some cases, there have even been calls for companies to cancel current-gen versions of games. Halo Infinite for Xbox One was under fire not so long ago.
How do you feel about waiting a little longer because of the current-gen versions? Do you plan to play this game on your Xbox One or will you be booting it up on the Xbox Series X|S? Leave a comment below.