We've been learning a lot over the past 24 hours about how the Xbox Series X performs when playing backwards compatible games, and while some titles already achieve their performance targets on Xbox One X, others have been described as "transformative" experiences due to the performance increase.
Take Monster Hunter: World, for example. As you can see in the timestamped Digital Foundry video above, the game runs very inconsistently in resolution mode on Xbox One X, sometimes dropping below the 30 frames per-second mark, while the Xbox Series X achieves a near-locked 60FPS for the most part.
The same can be said for Sekiro: Shadows Die Twice, which according to VentureBeat's Jeff Grubb runs at an average of around 37FPS on Xbox One X, but again a near-locked 60 frames on Xbox Series X.
The result of this should be a significantly smoother experience when playing these games, but as we've mentioned, you won't notice this in all titles due to many of them already hitting their performance targets on Xbox One X.
In any case though, you can rest assured that backwards compatible Xbox, Xbox 360 and Xbox One games will run better than ever on your Xbox Series X when it arrives at your door this November.
What games are you hoping will run smoother on the Xbox Series X? Let us know in the comments.
[source youtu.be, via venturebeat.com]
Comments 42
Crazy to think this is just running in bog standard back-compat mode, basically brute forcing the games.
Imagine if developers went back to optimize for Series X like when they released patches for Xbox One X versions of older games.
This is Awesome!
We❤Forever
❤Microsoft❤&💚XBOX💚
This is awesome news. I use the backward compatibility option often. I just hope we get to see some games running on series X with all the bells and whistles soon since it comes out in exactly 6 weeks.
I watched the DF video and it was impressive. I’ll be playing the likes of gears and halo since I missed them on the One, be good to see how they perform, very well it looks like.
It's incredible, these games are not even using the next-gen hardware features, just the brute power of the new CPU and GPU and still we get Final Fantasy XV and Monster Hunter World running at 60fps for the first time on a console. Imagine when games receive the next-gen enhancements.
I want soul caliber 6 and Ace Combat 7 at full 4k
"This is the result of the improvement to raw data throughput and not anything that is hooking into Velocity Architecture".
https://venturebeat.com/2020/09/28/xbox-series-x-impressions/
A lot of trolls are pretending this is par for the course for newer generations of consoles, but this seems to be to a greater extent than previous generations. Frankly, this is something I appreciate.
This was after getting confirmed by Microsoft.
After watching the Digital Foundry video about game performance and load times, I am going to have a hard time waiting until February to get a Series X. I started up Control last night the wait time annoyed me.
I have had an Xbox One X for most of the time I have been in the Xbox One ecosystem, so I can't really think of any games I would love to see that weren't covered in the Digital Foundry video. I really want to sink my teeth back into Sekiro on Series X - I want to go for a different ending this time around.
@GamingFan4Lyf I didn't know about Sekiro until this video, is it good? To what game would you compare it?
This is wonderful news for a physical collector like me. Now is the time to get cheap used 360 games, y'all.
@BlueOcean Sekiro was highlighted at the MS E3 show about 2 or 3 years ago. It's literally Demon's Souls/Dark Souls with a grappling hook in a Japanese setting. I mean they changed this or that about the setting but it's a From Software game through and through, using the Souls formula, maybe SLIGHTLY faster, maybe SLIGHTLY more Nioh can be seen in it, but, more or less, it's Souls with a grappling.
@NEStalgia @BlueOcean Yeah, I guess it's Souls-like, but the combat fight mechanic is way different than Souls.
It's more about getting a stagger bar maxed out on the boss first to get a "death blow" initiated. Raising the stagger bar requires is a combination of attacks, perfect blocks, and some special parry moves. Bosses usually require 2 death blows, but some require 3. Regular mobs are pretty much sword fodder.
You could feasible decrease the boss health to 0 to get a death blow was well, but that's probably more for pro gamers who know every nuance of a boss to do so.
Correct me if I’m wrong, but isn’t the reason Monster Hunter World’s performance on Xbox One ( even on the One X ) due to Capcom’s poor optimization? Just genuinely curious, as I’m not too well versed in the coding and programming side of things.
@TheDragonsMouth Monster Hunter World use a lot of advanced graphical effects that tank the frame rate. Digital Foundry made a video where you can see how much the foliage and effects tank the frame rate. It's not very well optimised because the frame rate is quite erratic in any mode even on Xbox One X. Final Fantasy XV in quality mode runs much better on Xbox One X because it's dynamic resolution scaling and runs at 30fps smoothly. Monster Hunter World has a fixed resolution for each mode and that's a mistake when your game can not hit the frame rate target.
@GamingFan4Lyf @NEStalgia So we have Demon's Souls and its spiritual successor Dark Souls and the Japanese setting version Sekiro with those combat differences. And what's the difference with Team Ninja's Nioh in terms of gameplay?
I absolutely love backwards compatibility & use it all the time. So this is so great to hear! 👍🏻
@BlueOcean Gotcha, thanks for the reply. It makes sense now.
@TheDragonsMouth No problem, I was a Monster Hunter fan on Wii but I haven't played Monster Hunter World much because of that so I can't wait to play it again on Series X 😄.
@BlueOcean I don't know about Nioh, never played it.
@GamingFan4Lyf I haven't played none of them ha ha.
This is awsome man, Can't wait for Series X to arrive..
@BlueOcean "So we have Demon's Souls and its spiritual successor Dark Souls and the Japanese version Sekiro. And what's the difference with Team Ninja's Nioh?"
It's actually a fun game with a well designed world?
There's Bloodborne too. Now that I think about it, Sony's entire catalogue is just Souls over and over and over again! Demon's Souls, Bloodborne, Nioh.....it's the same genre. And people thought MS had too many shooters! Everyone's like PS5 is the best because it launches with Souls! And I keep thinking....I wonder when good games arrive?
I know everybody and his dog loves SoulsBorne, but honestly I can't really stand any of From's games. Seikiro is definitely the best of the bunch, IMO, though many purists will disagree. But if you haven't played Souls, it's basically walking around empty hallways with no music, in dark environments, for no real purpose other than to kill stuff and gain materials/exp. And you die. A lot. I mean a whole lot. I mean ridiculously the point of having no fun. Each time you die you respawn at the last shrine/fire/whatever and it rolls back all you've done - you lose EVERYTHING you were holding that wasn't equipped. You can retrieve your corpse. But you'll probably die first. And if you do, you lose it all.
People that love masochistic "Nintendo Hard" games love love love souls. People that love worlds filled with "lore" where the game has no direct story but you interpret your own story love it. From indeed does craft gorgeous dark fantasy worlds. Filled with nothing. I hear the world maps in Dark Souls are so intricately and brilliantly designed, so I can understand appreciating the level design.
But I've simply never been able to truly have fun with the Demons/Dark Souls games. I admit the new PS5 remake is so pretty it tempts me, but I don't think I'd pay more than $20 for it, and I'd probably regret it. (Others would gladly pay $150 for it, so don't go only on my hate of the brand!) I got Bloodborne for free with PS+. I paid too much.
Demon's Souls on PS3 I had so little fun with I stopped very quickly. Granted, I couldn't "git gud" at the time with it. I skipped DS1, but ended up buying on Switch thinking portability would help me like it. It didn't. Granted some of that is the age. It's all low level detail in shades of brown....if you don't adore the gameplay and level design you're not going to love the look...it's old. To the hardcore fans that's the best one with the best level design though. I have DS 2 and 3 on XBox....pretty games. Cool design, cool aesthetic. I want to like it. But it's just so brutally unforgiving by design it's hard to get into it. I hate, above all else wasting time and re-treading the same ground over and over. This is a series that makes you do that relentlessly as the main game loop. It's a game that requires dedication to learn the fine nuances and get great at, as well. I have to say of the bunch DS3 "speaks" to me the most. Purist fans will say that's the "easiest" and the "weakest level design", maybe that's why I like it more....but I can actually feel a little sense of progress in that one.
Technically they're all RPGs, and I'm all about RPGs....but they're their own brand of ARPG and I find it hard to get into.
Combat in souls is deliberate and slow. It's all about waiting for openings, memorizing attack patterns and timings like NES games (ugh), and above all else, blocking, blocking, blocking with perfect blocks.
Bloodborne is the same set in dark gothic steampunk (gunpowder and werewolves vs Souls' Lovecraftian gothic fantasy hybrid.) But the combat is known to be significantly faster. Not tremendously different but significantly faster.
Sekiro, I know gamingfan4lyf mentioned the difference with the method of boss battles and all, but for all that matters it's just Souls gameplay with a grappling. For true fans, it's probably intricately different. Still block, block, block, memorize patterns and swing.
Nioh OTOH, is very very very similar in structure. Similar "die and lose everything, and die a lot gameplay. But it's very clearly a decedent of Ninja Gaiden in combat using a Souls structure. Gameplay is fast-fast-fast. Dodging matters, blocking is basically irrelevant. While Souls puts you on the defensive of slowly blocking and inching forward and waiting for your chance, Nioh puts the offensive power on the player, and it's more about carving your way through enemies quickly. It's also more "stage based" versus one continuous open world. It's still open, but it's a little more traditional with sort of specific zones with a begin and end area rather than giant connected worlds. In that regard it will feel more at home for conventional "action game" fans while still using the Souls structure.
I suck mightily at all of them, but Sony's Nioh 1 and 2 games are, to me, much more fun to fail at than anything From Software makes. Sekiro is probably a middling second. Souls is pretty worlds with belabored and repetitive gameplay. And while I should love Bloodborne for being faster, I somehow absolutely loathe it. Which is frustrating because it's the darling of all things PlayStation along with TLoU which I also loathe.
Despite me ragging on it all though, you should give it a shot. I really don't see the appeal of the games, but I seem to be the minority of internet circles these days on that opinion. Some iteration of the series makes its way to Game Pass regularly, and all the DS games are frequently cheap on XB Sales. Nioh ends up on PSN sales often. Nioh 2 is brand new so the sales only go as low as 30% or so for now. Demon's Souls the 11 year old game probably won't go on sale for 6+ months though since it's so next gen. Sekiro is probably the most thrilling of From's games. Grapplings make everything better. Ask Halo Infinite.
@NEStalgia Demon's Souls, Dark Souls, Bloodborne, Sekiro, Nioh... All them sound more beat'em up than (A)RPG to me! I will only try one of them if it's on Game Pass. I asked because I was curious about Sekiro, it reminded me a little bit of Tenchu (that I liked on Wii) but I see it's the opposite thing. "Sony's entire catalogue is just Souls over and over and over again" 😂.
I don't like The Last of Us either, they'd better be films than interactive films with mediocre gameplay.
Awesome. This video just made me purchase... Dead or Alive 6 !!!
The 4K HDR at 60 frames per second. That's what this game needed to distinguish itself from the 5.
@NEStalgia
I agree. I am not a fan of the Souls games at all. I tried Demon’s Souls on PS3 & hated it to the point where I wanted to snap the disc in half. 😂
@BlueOcean
I agree. I play the Last Of Us on PS3 & found it highly overrated. It felt like playing Uncharted.....which has mediocre gameplay, except they were trying to cram in a survival horror element.
@BlueOcean Yeah, definitely not Tenchu. Visually it has much in common but the gameplay couldn't be more different.
From games aren't beat'em ups though. That implies fast action and relatively simplistic play. Souls ins intentionally brutally unforgiving. You don't really take damage. You just die if hit, more or less.
EDIT: I should clarify before someone corrects me: Yes you do have health bars, yes you do have healing items, yes you get exp and have a stat tree and armor upgrades etc. But generally speaking the gameplay does not rely you absorbing damage, and the healing and defense is remarkably limited. Buffing up can help "get you out of a pinch now and then" but the prevailing rule of gameplay is "Do. Not. Get. Hit. Ever." It has all the RPG stats and tropes, but it's a game that you don't really level up by upgrading your character. You level up by upgrading your actual player skill and developing insane reflexes. It sounds cool, except to me it feels more like a job I should be paid to perfect than a fun entertainment product.
@KelticDevil A friend recommended me The Last of Us because he knows I like survival horror games but heck, no, they are not what I expected. Naughty Dog hires great actors and some environments are beautifully crafted in Uncharted 4 and The Last of Us I/II but the most important thing, gameplay, doesn't click and Tomb Raider looks more impressive visually. I don't know why people don't realise how much better Tomb Raider and Resident Evil are than Uncharted and The Last of Us, respectively. I mean, as games, not as films. Some of the Uncharted games are good but Naughty Dog is massively overrated as a developer while better developers get an "okay".
@NEStalgia "You just die if hit, more or less".
So beat'em up but not being the protagonist 😆.
@BlueOcean All I have to say is that I'm so f***ing glad I decided to just buy 90% of my third party games only on XB1. That decision is paying off.
@kuliddar Me too. I got a PS4 and then an Xbox One and I realised my games and save files are safer on Xbox and this is before all the Xbox One X and now Series X/S enhancements. You basically keep all your games, get free remasters and your save files are always available.
@BlueOcean Tomb Raider isn't horror, though. It has some horror-ish elements on occasion, but I've never thought of any Tomb raider game as being in the horror genre. TLoU is horror. Tomb Raider and Uncharted are more Indiana Jones adventure tales. Though I've heard some talk of the newest one being more horror focused which intimidates me from playing it. I don't do zombies!
"Beat'em up but not being the protagonist"
LOL...Yup, that's exactly it! If you ever wanted to play a BUMP from the perspective of an AI NPC, Souls is your game! 4-8 second lifespan, and you're set!
@NEStalgia "Tomb Raider isn't horror".
I was comparing Tomb Raider with Uncharted and Resident Evil with The Last of Us 😄. Actually, Uncharted seems inspired by Tomb Raider and Tomb Raider seems inspired by Indiana Jones. The Last of Us are interactive horror films.
@NEStalgia I checked and Nioh and Nioh 2 are owned by Koei Tecmo, I wonder if they'll publish them on Xbox.
https://www.dualshockers.com/nioh-xbox-one-port-pc-ps4-koei-team-ninja/
@BlueOcean Ah yeah, I agree in that case. I found Tomb raider 2012 or whatever year that was funny. It was like Tomb Raider copying Uncharted that was itself a copy of Tomb Raider. Not a knock on ND or CD, there.... you can listen to the great composers and hear them all copying the heck out of each other. J.S. Bach was flat out copying Handel early on. He was more or less a Handel "roadie" for a while, disappeared from his job and went to Italy to go travel with the show so he could mimic him. Artists.......
Nioh is published by Sony outside Japan. Stranger things have happened, but I wouldn't bank on it.
@NEStalgia Yes but they (she, Rhianna Pratchett) wrote that incongruent Lara Croft 2013 that slowly tried to find a personality in the two sequels. That aside, I love the new trilogy. I haven't played all the classics but I have them on Xbox so will do.
While this is all good, I am not really impressed by the load times.
The SSD in the XSX should be faster than in my PC, yet my PC has mostly better load times in those tested games.
I wonder if there is some additional bottleneck on BC on XSX compared to how PC deals with it.
Let's see how cross-gen games like AC Valhalla will compare as well as pure next-gen games like The Medium.
@BlueOcean
Agreed! I got tired of the Naughty Dog formula during Uncharted 3. The gun play is very mediocre. I thought Uncharted 2 was amazing, but it got real stale, real fast in Uncharted 3.
And The Last Of Us had too much action in it. I was never really scary & was a huge letdown. The story & characters were interesting, but I expected better gameplay than just Uncharted with more “stealth” sections.
Like you said, they all play like interactive movies. While I think that’s great for a Telltale type game, as the decisions could change the story. Not so much in Naughty Dog’s games. They rely on too many quick time events & sitting back & watching.
Improved performance and improved loading times are two of my most anticipated features of next gen.
It will take a while for true next gen games to appear but I look forward to playing my backlog, and replaying some other titles in an improved state is part of that. Particularly migrating from an OG launch Xbox one to 4K and X enhanced.
That said the load times are a little disappointing on the whole. I expected more of NVME and velocity architecture. Hopefully these will be improved in next gen games and patches for backwards compatible titles.
@tatsumi Agreed. Some load times are quite impressive (e.g. Outer Worlds - 6s, Control - 10s) others are not (e.g. Red Dead Redemption 2, Borderlands 3 - 57s & Ninja Gaiden 2 - 37s).
There are also a huge range of results given, i'm assuming though different load areas and if this is fast travel, with primed cache, or a new game.
It would be nice to see Digital Foundry properly address this in their more scientific way.
Currently the range for Red dead 2 is wide e.g.
29-68secs on XSX is a very wide range.
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