"These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team."
Original story: Cyberpunk 2077 has already been delayed multiple times and while the Polish-based developer CD Projekt Red has reassured fans it won't happen again, according to a report by Bloomberg's Jason Schreier, it means the team will be required to work overtime leading up to the game's 19th November release.
In an email to staff, CD Projekt Red studio head Adam Badowski supposedly told everyone it was time to fix the many bugs and glitches now that the game had been sent off to Microsoft and Sony for certification. On top of their "typical amount" of work, "one day of the weekend" would also be necessary, and this extra work would be paid, as required by Polish labor laws.
“I take it upon myself to receive the full backlash for the decision. I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back — that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”
This also goes against a comment made by CD Projekt Red co-chief executive officer Marcin Iwinski last year - stating CDPR would avoid crunch. And at the time, it was noted how the goal was to make the company a more "humane" location to work.
"We are known for treating gamers with respect. I actually would [like] for us to also be known for treating developers with respect."
CD Projekt Red has not provided a response to Bloomberg's report.