The Lord of the Rings: Gollum certainly drew headlines around launch back in May - not least because it was one of the worst-reviewed titles of the year and still is as we head into the business end of 2023. However, a new report sheds some light on the situation during development over at Daedalic Entertainment - including a stark revelation relating to the team's public apology.
German outlet Game Two reports lots of internal issues at the LOTR: Gollum developer, including the fact that the team was apparently in "damage limitation" mode as it neared launch. By the sounds of it, the dev didn't have the expertise, the manpower or the money to deliver what it wanted to with Gollum.
The most shocking bit comes next though. According to two anonymous sources connected to the report, the team's public apology released in late May was put out by publisher Nacon behind the dev's back - and it was written using AI tool ChatGPT. Here's that very apology, which contains spelling errors and hasn't been corrected since its release:
If you'd like to hear more about this report, the full investigation is up on YouTube - although do bear in mind that it's in German with English subtitles. The video goes over lots of details on the game and its release - including how the team crunched in order to make its much-delayed Xbox launch in May 2023.