The tech experts over at Digital Foundry have gone hands on with Bright Memory: Infinite, breaking down each console version to see how they all stack up against PC. While PC — depending on your rig of course — is the clear winner, Xbox Series X stands out amongst the console crowd.
In pretty much every metric; general performance, resolution, stability in the 120Hz mode, Xbox Series X comes out on top over PS5, Xbox Series S and Switch. It's a very impressive showing, especially when we're talking 4K and 60FPS with ray tracing enabled!
Things are pretty damn solid on Xbox Series S too. Sure it lacks the additional RT and 120Hz modes of the two more expensive consoles, but it's pretty much locked to 60FPS. Other videos labelled the Series S version "mindboggling", so we don't think it loses out too much by sticking to one performance mode.
In our review, where we stuck to the Xbox Series X version, we were hugely impressed by the ray tracing mode especially. Sadly, the rest of the game — beyond the visuals — doesn't hit quite as high standards, with the mechanics feeling a little shallow overall.
But, what do you think of Bright Memory: Infinite? Let us know down in the comments!
Comments (22)
Nevertheless, still impressive for a one man band.
I would hope the Series X version was best...it was originally supposed to be a timed console exclusive for Xbox that Microsoft helped fund.
@uptownsoul Microsoft didn't fund it.
I expect performance results to have this same result as the gen progresses, and more and more people actually develop for the modern consoles.
I'll get it at some point. Now I want to play something that supports 120Hz so I can get the full enjoyment of my TV.
@Royalblues You so bougie Royal ...
I like the look of the game but I can't justify the price for a hour and half game, hopefully comes to gamepass at some point or a sale
@Royalblues I’m sure it will. The Series X is more powerful, we just haven’t seen the best of it yet from first party titles.
@J_Mo_Money Call it what you want, but Microsoft gave the developer money. Which means the developer focused way more on Xbox & PlayStation was an afterthought.
@Fenbops Eh. It doesn't matter. As has been proven recently and throughout time, 1st party games don't sell consoles. And 1st party games aren't the only games on the market. This argument is... insipid? And tired, to be frank.
@uptownsoul I don't know if PlayStation was an afterthought. I think he was developing for everything simultaneously, but Microsoft paid for advertising rights. When it became clear that the game wouldn't release for a while, that's when it was revealed to be coming to all modern platforms. But your point about Microsoft partially funding the game does stand. @J_Mo_Money Lol. I don't mean to brag.
@Royalblues Microsoft originally announced this game as a "console launch exclusive". So it wouldn't make sense for such a small dev studio to focus on all platforms at the same time.
If anything, an argument that the PS5 & Switch versions were rushed could be made (since they were never planned to come out at the same time as the Xbox version).
@Royalblues no I agree. I was just making the point. We’ll see the X’s true potential with something like Hellblade. I don’t think it’s shown it’s hand yet.
@Fenbops I honestly don't think these kinds of games, the over-the-shoulder, narrative type games really showcase the power of the console in the first place. Most of the games involve walking along some corridor and going from set piece to set piece. Not enough to demonstrate how much information is being processed. Sure, the TREES look cool as they're being swept in the wind, but it's still within a limited space.
Better games to showcase what a console can do are things like racing games, where you're going through much of the environment at breakneck speeds, forcing the console to render and process as much rapidly changing information as possible in a short amount of time.
People equate over-the-shoulder games with the highest-level AAA experience because more people relate to the cinematic experience than to something like racing games.
If you know there's something in the pipeline for Xbox, then there shouldn't be an issue bringing it up at every turn. It's coming. No amount of bringing it up will make it come tomorrow. The pandemic is still affecting workflows and release schedules. Surely, surely there are other games to occupy your time?
@Fenbops You know what? I apologize to you. Microsoft does need to get up off their butts and put out stuff, especially because they are potentially the most well-off in the industry.
It's only because of the barrage of criticisms thrown at them that they improved in the last five years anyway. It's just that seeing it all the time is old.
But not unwarranted.
So, my bad again. But I have no clue what people want from Xbox. Do they want them to homogenize with the standard we ascribe to triple-A games? That just leaves their games less unique. We wouldn't get a Sea of Thieves or Grounded if so. Hopefully they leverage the talents at Toys for Bob to bring Banjo Kazooie back to form, as platformers on the Xbox are lacking.
It's just a matter of; do you want their games to be unique, or "Xbox's take on God of War and Uncharted?" Don't we have enough sad protagonists as it is?
@Royalblues no need to apologise pal, no offence or anything like that taken. You made some good points.
I wasn’t very clear, I used the upcoming Hellblade as an example of a game that should potentially show off the graphical prowess of the Series X, which imo we haven’t quite seen yet, while the PS5 has had say Ratchet and Clank to really impress with the new hardware.
As for what do I want? Just good games, I don’t want an MS equivalent of Uncharted or The Last of Us, I want something like a Star Field and new Gears, even another Gears Tactics. I’d even love a sequel to RYSE, I loved that game. I also want them to take risks and create new experiences and carry on supporting indies the way they do. While Sonys been the master at story driven narrative games they’re becoming a little stale imo and they’re having trouble branching out. I don’t want to see the same from MS.
@Fenbops We're definitely not going to get anything RnC level from Xbox anytime soon, as far as I see it. One thing that I DO want to see from them is better management. Sometimes, you do need to exert yourself as a manager and tell your people that there needs to be results. They showed that to us publicly with their showcase in June, stressing "Next 12 months," but who knows if Starfield and whatever else will get delayed again.
I don't think it will, but there's no doubt in my mind that when it releases, there will be people who will say that it needed more time in the oven, to which I say two things; One, I agree, and two, no amount of time in the oven will make a Bethesda game anything other than that. People will buy it, it will have its problems (and it WILL have its problems... I don't have the most faith in that game if I'm being honest with you) and people will complain about it.
But from here on (honestly since July 2020), they need to oversee their studios with more of a keener eye. Actually do some managing. Bring in resources. Keep your talent. Shuffle your ips and studios. I wish they would have made 343 make an IP of their own instead of Halo. The only reason people hate their games is because they carry the name of such a storied franchise.
If it was their own thing, people wouldn't be as hard on them. I have no clue on Gears though, and if people like them. I do like watching competitive Gears.
Long comment, sorry.
@Royalblues I'm sorry but your statement here: "If you know there's something in the pipeline for Xbox, then there shouldn't be an issue bringing it up at every turn. It's coming. No amount of bringing it up will make it come tomorrow. The pandemic is still affecting workflows and release schedules. Surely, surely there are other games to occupy your time?"
Sounds just like your statement from back in May: "People also jump through some insane mental hoops to try to make them look bad. Crazy. There's plenty of other games coming out. If the Xbox didn't get Starfield Redfall, etc, PLUS no Elden Ring and other marquee third-party titles coming out this year, then that would be a problem, but that's not the case."
And the only reason I remember this is b/c I chimed in with the fact that Xbox looks like it has nothing in 2022...and you responded to me with: "Okay, then let's exercise patience and see what's in store for June's presentation, hmm?"
@uptownsoul So what you're saying is that we're all broken records. And that we need to probably start talking about other things? Indeed, I do agree. How long we can keep it up? Ha!
We shall see, buddy.
Why can some gaming devs provide RT ablitly on the Series S and others not. I'm thinking of games like Watch Dogs Legion, RT ability is amazing on the S and games like FC6 and DL2, nothing?
@uptownsoul So we take it you are not a XB gamer, maybe PS gamer instead. Yes u right, some 1st party xb games didn't release as intended, but aren't most gamers ok with delays lately in this day and age, providing the end product when it's finally released after a few delays is near perfect, which it isn't most of the time? Most comments thread, if u dare to scold the devs for delaying, a whole rat pack army jumps on you, trying to take you apart why u dare to question delays of a game. So let's be patient and we all know sooner or later it's gonna deliver, those delays will materialize into eventual releases and Starfield is gonna shake the gaming world, many PS gamers wants that game more than life and many to come. I for one hate exclusives, I played both PS and Xb and pc in my time, and I want to see it end. But for now it is what it is?
@Jomi1964 why are you replying to me...literally nothing you're saying has anything to do with me
I wish I had known how long the game was before I paid 20 bucks for it. I beat the game in like under 2 hours and it was super easy and the last boss was a joke.
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