We got a good look at Redfall during Xbox's Summer Showcase, as Arkane's new open world co-op shooter kicked the show off. Since then, we've been fed a few more details on the game's story focus, and now a new trailer gives us a glimpse at its skill tree and loadout systems.
Most of the gameplay in here looks carried over from the showcase, with a selection of the game's hero abilities and open environments on show. However, Arkane did sneak in a brief look at the skill tree system, which'll hopefully add a good bit of depth to proceedings.
Hero and loadout customisation also looks like a big feature, especially as Redfall's endgame could have a major part to play in keeping this one going for some time after launch.
Are you looking forward to Redfall when it launches next year? Let us know down below!
Looks easy to understand and not overly complicated, which I like. I'm still on the fence with this one.
It's getting more and more interesting in my eyes. Open world Story-driven shooter is far more up my street. But it remains to be seen how this plays solo. As @Kooky_Daisuke rightly said games that try both often don't work as well in one or both modes. Jack of all trades, master of none.
How's it going to work with the 4 different characters, who all seem to have different powers/skills. Do you choose one and AI plays the others, or can you switch, or are you stuck with that player/skillset? This is important as the way Arkane builds levels will allow different options based on different skills. Lots of questions but at least they have my interest now.
Plus is that Yuri Lowenthal at the end? EDIT: It is, he's voicing one of the characters.
Apart from FH5 and FM every other Xbox studio game being released in the next 12 months
programme looks graphically underwhelming for todays top end AAA game standards.
Mainly high lighting Redfall and Starfield.
Also considering the beast the series x 12tflop is.
There just seems no wow factor to these games
And pushing graphical, character and environmental visions, effects and boundaries. At bit Halo Infinite like on that front, just standard and simple looking.
Just a simple observation from what has been shown so far.
Looks more interesting than Deathloop imo.
Looking like it's going to be a lot fun, looking forward to giving it a go
From what they’ve said about it, it sounds like solo will be solo, i.e. not with bots:
“Redfall is an open world game, but it can be soloed with any of the heroes. The pace becomes more exploratory; you can use recon and stealth to gather info on encounters and avoid enemies or get the drop on them.”
That sounds pretty interesting as each of the characters would allow you to adopt a different approach. I’m looking forward to it.
I honestly think this game is going to be fantastic. I’m really looking forward to a game that might be co-op driven, but also narratively rich as this game suggests. More games need to have that implementation, and I have no doubt Arkane can pull it off.
Everything I’ve seen of this so far has been questionable. I have to wonder what’s the point of having vampires in your game if all you’re going to do with them is treat them as zombies that jump? Vampires are cool as hell, full of seductive personality. I honestly can’t gauge the tone of this.
The co-op progression seems completely backwards.
The sp sounds like a complete different game and experience where you don’t have AI
Yet the co op gives the impression the game has been designed as a hero shooter.
I’m a big fan or Arkane though so will give them the benefit of the doubt…but I can’t say anything I’ve seen of this so far has me hyped.
I also don’t get why they’re releasing official trailers today for something that’s not coming out this year…and may be close to a year away yet.
Tap here to load 8 comments
Leave A Comment
Hold on there, you need to login to post a comment...