Fable has been in the headlines a little bit recently, as rumours on its progress continue to come to light. After last week's developer response ensured us that the game's 'scoping' was a normal part of development, this week, Windows Central's Jez Corden has made similar assurances. Phew!
On a recent episode of their Xbox Two podcast, Corden was asked about Fable development and if he's heard about how it's coming along. The co-host said "I've heard it's going fine", reiterating that 'scoping' is nothing unusual:
"Scoping isn't necessarily a bad thing, it just means that the game will be more focused. You have to sort of think, does every game need every single feature that you can imagine? Does Fable need a player housing system, does it need the ability to fly, does it need this, does it need that. I don't think people should be alarmed by the idea of a game having to reduce scope."
We're inclined to agree that Fable doesn't need to be bursting at the seams to be a great game. In fact, compared to other RPGs at the time, the Fable series was known for being a little more focused.
Let's hope we see it at the upcoming Xbox & Bethesda Games Showcase. Nothing like a new trailer or some fresh gameplay to clear the air, right?
Do you expect Fable to show up this Sunday at the Xbox Showcase? Let us know down below.